Quakecon 2015: Fallout 4 details

  • Thread starter Thread starter TorontoReign
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Don't count your chickens before they hatch, Toront!

"We've been hearing a lot of complaints from all of Fallout's true fans..."

Anyways, check out Pete Hines trying to pass off ironsights as an addition bethesda has made to Fallout as if it weren't there before.

https://youtu.be/mGWtuCCHDWw?t=7m54s
lmao. I doubt Bethesda even touched New Vegas or looked to it for inspiration honestly, they seem to act like it doesn't even exist.
 
Don't count your chickens before they hatch, Toront!

"We've been hearing a lot of complaints from all of Fallout's true fans..."

Anyways, check out Pete Hines trying to pass off ironsights as an addition bethesda has made to Fallout as if it weren't there before.

https://youtu.be/mGWtuCCHDWw?t=7m54s
lmao. I doubt Bethesda even touched New Vegas or looked to it for inspiration honestly, they seem to act like it doesn't even exist.

No qualms mentioning Fallout, a game Zenimax/ Beth Softworks has nothing to do with, but New Vegas is off the table to mention as an inspiration for some reason.
 
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You just know Bethkids are still gonna hail Bethesda for coming up with Iron Sights. I mean they seem to be eating up all the bullshit Howard says about them working on the game since Fo3 despite it being an obvious lie.
 
They probably made a folder with the Title "Fallout 4" and dumped a 1 page word document in there and counted that as part of the production process.
 
This doesn't necessarily need it's own thread so I'll post it here. I don't think I saw some of these particular details being shared. I do like the part about Adam Adamowicz who died back in 2012. I would like to see some of the concept art they were showing.

http://www.gameinformer.com/games/f...15/07/24/fallout-4-quakecon-presentation.aspx

http://www.ausgamers.com/features/read/3526651

Greetings Mister Fuckface, you're late to dinner by 200 years.

Although I am not angry funny or wacky names are included, I hope that the majority of the 1000 names are actual names, not wacky.

I'd really love to see the art as well. I like Adam's concept art designs.
 


I don't know who the hell is this guy, but I formed my opinion on him on the first two seconds of the video... He's annoying full of himself dumbass, the tone of his voice and the way he presents himself totally put me off, but I'm soldiering through this bunch of crap. So is this what the average Bethesda fan / customer is like? In that case I don't really wonder why is computer RPG genre bent over and fucked up its ass by the mainstreme gaming companies...

Enough about the the arrogant dumbass talking... His first point, he says that his freedom to explore is hampered by monsters/areas which are too tough for his character and he dies. What a load of crap, this is so todays standard of "gamers". Lazy, unskilled idiots without brain or any sense of patience I say. Is it so hard for these guys to take that you CAN die in the game if you fuck up? What is a game in which you CAN NOT loose? I have never understood that. I think one of the defining features of ANY game is that there's challenge and possibility to loose. One of the best features of good old fashioned RPG is that you're not always warned about what lies ahead and one wrong step may kill you or just totally screw things up. But no, these modern day dumbfucks don't just get it. Anything outside the comfort zone is bad. Playing careful, fuck it, no patience for that.

This guy is fucking annoying jerk. Oh but he's talking about Bethesda games and not RPGs. I should keep that in mind. Anyway, huge component to this game for him seems to be monsters, guns, more guns, more monsters to beat, guns and shiny cool stuff. If this stuff is what Beth fans want, no effin wonder they're giving them just that.

Uhh.... I wont go any further, its useless to bash this idiot on the video of Beth's "fallout" games. Preaching to the choir and all that.





EDIT: I'm looking into this Matty character. Its no wonder if he's not much liked here or that his ideas are what they are. This guy is clearly not a RPG gamer at all. I can sure understand his point. Its fun to play easy games where you can do what you want without any fear of getting your ass handed to you. I can understand the need for visual "immersion" as people these days totally lack imaginations... I'm watcing his video about FO1/2, mainly about his opinion on them. The message is clear, crappy graphics, too much reading, he's not so much into the real hard core RPG type of things, old Fallouts are too difficult and yadda yadda..... I guess that's enough time wasted for this fool, I could go to make another coffee and turn on FO2 and continue my game. ^___^
 
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This doesn't necessarily need it's own thread so I'll post it here. I don't think I saw some of these particular details being shared. I do like the part about Adam Adamowicz who died back in 2012. I would like to see some of the concept art they were showing.

http://www.gameinformer.com/games/f...15/07/24/fallout-4-quakecon-presentation.aspx

http://www.ausgamers.com/features/read/3526651
Well, I like the concept of there being a newspaper company. That implies a level of civilization. With 3Dog's radio station, it was really to anyone fortunate enough to actually have a radio. With newspaper, it requires a continuing source of news, getting the material to write a paper, printing them, shipping them off to nearby cities, safely, and delivering them. They'd have to have a system set up in the cities they're delivering the news to.

That'd be expected in a place that has the all-intelligent Institution.

Which goes on to this whole idea of building settlements in the first place. IF they're civilized, what's the point of building settlements? Why? We already HAVE settlements. The only excuse I can think of is a large amount of ex-slaves need a place to stay. That's the only idea I can think up in my head, that or people aren't pleased with the local cities and looking for new prospects. Things have to be really, really bad for them to consider your newfound settlement over a well established one, though.

Of course, this is Bethesda, sooooo eh
 
None of these detractors damaged the ambitious scope of what Bethesda Game Studios has set out to achieve, but next to the beauty of recent open-world titles such as Batman: Arkham Knight and Dying Light, Fallout 4 looks dated. While Todd Howard led the presentation, he was reportedly flown back to his studio shortly after to continue working on the game. I spoke, instead, to Pete Hines, VP of marketing and PR at Bethesda about whether there had ever been conversations about using id Tech for Fallout 4 to up the pretty factor.

“No, because of moveable objects [in Fallout 4],” reasoned Hines. “Doom has interactive stuff, but it doesn’t account for hundreds and thousands of little items that you can pick up and move and they’re all individual. It’s not suited for a game where you want to have thousands [of items] and clutter the world with all this stuff that’s all interactive and has physics. It’s just not what it’s for.”
(...)
Because of the level of interactivity in Fallout 4, Hines acknowledged it’s a quality-assurance nightmare. The seeds of greatness, though, are found within this particular challenge. “But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”

And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...

Thousands of objects that have zero meaning to the gameplay prevent them from using better graphics. But it's also more important to spend time on that usless fluff than to actually spend it on writting, plot and story telling - if I get Todd right from one of his interviews in the past, because plot has to take a back seat here. I mean maybe I am an idiot, but really. I do not see the need for it to have thousand of objects eventually that end up beeing just junk. Junk that you can collect, roll down a hill and arrange neatly but that has no meaning on what you really do.

Maybe I am wrong, but that is how it feels to me. Bethesda is always pushing them self in that corner.
 
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None of these detractors damaged the ambitious scope of what Bethesda Game Studios has set out to achieve, but next to the beauty of recent open-world titles such as Batman: Arkham Knight and Dying Light, Fallout 4 looks dated. While Todd Howard led the presentation, he was reportedly flown back to his studio shortly after to continue working on the game. I spoke, instead, to Pete Hines, VP of marketing and PR at Bethesda about whether there had ever been conversations about using id Tech for Fallout 4 to up the pretty factor.

“No, because of moveable objects [in Fallout 4],” reasoned Hines. “Doom has interactive stuff, but it doesn’t account for hundreds and thousands of little items that you can pick up and move and they’re all individual. It’s not suited for a game where you want to have thousands [of items] and clutter the world with all this stuff that’s all interactive and has physics. It’s just not what it’s for.”
(...)
Because of the level of interactivity in Fallout 4, Hines acknowledged it’s a quality-assurance nightmare. The seeds of greatness, though, are found within this particular challenge. “But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”

And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...

Thousands of objects that have zero meaning to the gameplay prevent them from using better graphics. But it's also more important to spend time on that usless fluff than to actually spend it on writting, plot and story telling - if I get Todd right from one of his interviews in the past, because plot has to take a back seat here. I mean maybe I am an idiot, but really. I do not see the need for it to have thousand of objects eventually that end up beeing just junk. Junk that you can collect, roll down a hill and arrange neatly but that has no meaning on what you really do.

Maybe I am wrong, but that is how it feels to me. Bethesda is always pushing them self in that corner.

Explosive near table without movable clutter: explosion happens and everything remains completely static.
Explosive near table with movable clutter: explosion happens and stuff fly away from the force of the explosion.

We need about 20 cc more of immersion yo.
 
I will laugh if she is not hot mostly because Bethesda still hasn't got the hold of knowing how to model faces that don't look like molten muppets.
 
This doesn't necessarily need it's own thread so I'll post it here. I don't think I saw some of these particular details being shared. I do like the part about Adam Adamowicz who died back in 2012. I would like to see some of the concept art they were showing.

http://www.gameinformer.com/games/f...15/07/24/fallout-4-quakecon-presentation.aspx

http://www.ausgamers.com/features/read/3526651


"Man, I don't know who you are, but your timing is impeccable," Garvey says to an actor standing in as the player character. "Preston Garvey, Commonwealth Minutemen. A month ago there were 20 of us. The other day there were eight. Now we're five. First it was the ghouls. Now this mess."

More great dialogue from the masters of prose, Bethesda.
 
Something better would've been "We were 20 when we started... now just look around, we are barely holding on....".
 
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