None of these detractors damaged the ambitious scope of what Bethesda Game Studios has set out to achieve, but next to the beauty of recent open-world titles such as Batman: Arkham Knight and Dying Light, Fallout 4 looks dated. While Todd Howard led the presentation, he was reportedly flown back to his studio shortly after to continue working on the game. I spoke, instead, to Pete Hines, VP of marketing and PR at Bethesda about whether there had ever been conversations about using id Tech for Fallout 4 to up the pretty factor.
“No, because of moveable objects [in Fallout 4],” reasoned Hines. “Doom has interactive stuff, but it doesn’t account for hundreds and thousands of little items that you can pick up and move and they’re all individual. It’s not suited for a game where you want to have thousands [of items] and clutter the world with all this stuff that’s all interactive and has physics. It’s just not what it’s for.”
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Because of the level of interactivity in Fallout 4, Hines acknowledged it’s a quality-assurance nightmare. The seeds of greatness, though, are found within this particular challenge. “But that’s what makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”
And why should Doom even do that? Or any other game for that matter, even if it is an open world game. I can not imagine anything that would be more fun in an RPG! Rolling cheese down a hill! Arrange my bobble heads in a neatly line! OMG! All that freedom to do what I want. It's awesome! But killing a character or blowing up a town in the game is barely anything that changes the game, outside of your father calling you a very very bad child. Just donate water to a beggar and your karma will be back on top anyway - and I am pretty confident that F4 will contain the same kind of interactivity with the world ...
Thousands of objects that have zero meaning to the gameplay prevent them from using better graphics. But it's also more important to spend time on that usless fluff than to actually spend it on writting, plot and story telling - if I get Todd right from one of his interviews in the past, because plot has to take a back seat here. I mean maybe I am an idiot, but really. I do not see the need for it to have thousand of objects eventually that end up beeing just junk. Junk that you can collect, roll down a hill and arrange neatly but that has no meaning on what you really do.
Maybe I am wrong, but that is how it feels to me. Bethesda is always pushing them self in that corner.