Quakecon 2015: Fallout 4 details

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The Deathclaws were created by the Enclave and they all get massacred when they Kidnapped the human inhabitants of Vault 13. It's obvious you never actually played it. You are obviously just reading thigns off the wiki. Your act is not new, we have seen it before.

Come on. You know you'd complain if Bethesda was the one who put talking deathclaws in Fallout. Also you wonder why people think NMA is a bunch of condescending cynical assholes? Because of stuff like this. "You don't agree with my opinion? YOU OBVIOUSLY HAVENT PLAYED THE ORIGINALS YOU BBETHESDA FANBOY GO BACK TO GAMEFAQS MY OPINION IS THE ONLU RIGHT ONE"


It's not disagreement- you lack knowledge that could be revealed by even an in depth reading of the wiki. I'm not as agressive in my Bethesda hating as certain others, I think they make fun if not good games, but it's pretty clear you haven't played Fallout 2.

See? You just pulled the "Its obvious you never played Fallout 2" on me because I disagreed. I have played Fallout 2 by the way... But even if that guy does only know this shit from wikis, he has a point. If Bethesda was the first to put talking deathclaws, you'd never hear the end of it here.
Also avra's English isn't the best so you guys might be misinterpreting what he's trying to say.

Oh, whoops, sorry. Thought you were Avra. My bad.

Yea no problem. I was thinking you probably thought I was Avra.
 
The Deathclaws were created by the Enclave and they all get massacred when they Kidnapped the human inhabitants of Vault 13. It's obvious you never actually played it. You are obviously just reading thigns off the wiki. Your act is not new, we have seen it before.

Come on. You know you'd complain if Bethesda was the one who put talking deathclaws in Fallout. Also you wonder why people think NMA is a bunch of condescending cynical assholes? Because of stuff like this. "You don't agree with my opinion? YOU OBVIOUSLY HAVENT PLAYED THE ORIGINALS YOU BBETHESDA FANBOY GO BACK TO GAMEFAQS MY OPINION IS THE ONLU RIGHT ONE"


It's not disagreement- you lack knowledge that could be revealed by even an in depth reading of the wiki. I'm not as agressive in my Bethesda hating as certain others, I think they make fun if not good games, but it's pretty clear you haven't played Fallout 2.

See? You just pulled the "Its obvious you never played Fallout 2" on me because I disagreed. I have played Fallout 2 by the way... But even if that guy does only know this shit from wikis, he has a point. If Bethesda was the first to put talking deathclaws, you'd never hear the end of if here.

I have played Fallout 1 then Fallout 2 then Fallout Tactic (never finished, just not my kind of game) then Fallout 3 then NV. But I don't think this fact make my argue better (except for morons).

Anyway for people who are really stressed about my gamer history (if it's so important for you) the best proof that i have played at least Fallout 2 is about the never explained dream/telepathy bullshit with the shaman of the choosen one village (didn't type his name cause it was probably another name in my language).
 
Only if they failed to explain it within the setting or if they decided to completely break canon like they did to explain the DC Mutants, where they retconned it so somehow Vault Tec was tasked with experimenting with a substance that only the people in Mariposa knew about and it somehow also resulted in Supermutants despite Supermutants being actually perfected by the Master so it stretches belief that the people in the Vault somehow got the same results. They also somehow got a hand of Airborne FEV which was created by the Enclave in Fallout 2 waaaay after the war. In FO2 the Talking Deathclaws were explained and they even had a story connecting them to the setting. They also are the only ones of their kind and they are only as smart as a little kid and their talking ability is more in line with that of a Parrot. Sure there would be people who would still be against the idea,but NMA is not a hive mind like so many Beth kids seem to think, we all have different opinions in here.

This guy obviously never played either of the originals, he just gave himself away, he is not even aware of the most basic of things like the Enclave attacking Vault 13 and kidnapping it's inhabitants.
 
Only if they failed to explain it within the setting or if they decided to completely break canon like they did to explain the DC Mutants, where they retconned it so somehow Vault Tec was tasked with experimenting with a substance that only the people in Mariposa knew about and it somehow also resulted in Supermutants despite Supermutants being actually perfected by the Master so it stretches belief that the people in the Vault somehow got the same results. They also somehow got a hand of Airborne FEV which was created by the Enclave in Fallout 2 waaaay after the war. In FO2 the Talking Deathclaws were explained and they even had a story connecting them to the setting. They also are the only ones of their kind and they are only as smart as a little kid and their talking ability is more in line with that of a Parrot. Sure there would be people who would still be against the idea,but NMA is not a hive mind like so many Beth kids seem to think, we all have different opinions in here.

This guy obviously never played either of the originals, he just gave himself away, he is not even aware of the most basic of things like the Enclave attacking Vault 13 and kidnapping it's inhabitants.

How did you deduce that, Einstein ?

Really lol'd at this :

Sure there would be people who would still be against the idea,but NMA is not a hive mind like so many Beth kids seem to think, we all have different opinions in here.

LOL did you see all the bullshit you write about me just because I have said talking deathclaws are bullshit ?
 
As far as I know Deathclaws don't even talk per se, they just mimic speech like parrots. (Correct me if I'm wrong?)
 
Only if they failed to explain it within the setting or if they decided to completely break canon like they did to explain the DC Mutants, where they retconned it so somehow Vault Tec was tasked with experimenting with a substance that only the people in Mariposa knew about and it somehow also resulted in Supermutants despite Supermutants being actually perfected by the Master so it stretches belief that the people in the Vault somehow got the same results. They also somehow got a hand of Airborne FEV which was created by the Enclave in Fallout 2 waaaay after the war. In FO2 the Talking Deathclaws were explained and they even had a story connecting them to the setting. They also are the only ones of their kind and they are only as smart as a little kid and their talking ability is more in line with that of a Parrot. Sure there would be people who would still be against the idea,but NMA is not a hive mind like so many Beth kids seem to think, we all have different opinions in here.

This guy obviously never played either of the originals, he just gave himself away, he is not even aware of the most basic of things like the Enclave attacking Vault 13 and kidnapping it's inhabitants.

And he never denied that the Enclave attacked Vault 13 and took the vault dwellers. All he said was that he played Fallout where he first encountered the normal nontalking deathclaws, then 2 and the talking deathclaws came off as ridiculous to him.
 
Uhmm Avra, why are you even tyring anymore? You already lost all credibility the second you demanded Enclave explanations from Fallout 1.

And he never denied that the Enclave attacked Vault 13 and took the vault dwellers. All he said was that he played Fallout where he first encountered the normal nontalking deathclaws, then 2 and the talking deathclaws came off as ridiculous to him.

Nope he demanded Enclave explanations from Fallout 1, seems unaware that the Enclave attacked Vault 13 in 2. It's more than obvious he is talking out of his ass.
 
Uhmm Avra, why are you even tyring anymore? You already lost all credibility the second you demanded Enclave explanations from Fallout 1.

And he never denied that the Enclave attacked Vault 13 and took the vault dwellers. All he said was that he played Fallout where he first encountered the normal nontalking deathclaws, then 2 and the talking deathclaws came off as ridiculous to him.

Nope he demanded Enclave explanations from Fallout 1, seems unaware that the Enclave attacked Vault 13 in 2. It's more than obvious he is talking out of his ass.


You are brain dead, let's try this again :

1/ I said I was shocked by talking deathclaws when I play for the first time Fallout 2 and i think it's bullshit into Fallout lore.

2/ You said to me : You never played fallout enclave create them.

3/ I said to you : You legitimate the talking deathclaws into fallout lore because "Enclave create them" so I ask you with irony : "Where it's said into Fallout 1 ?"

For someone who played Fallout 1 and then Fallout 2, it's bullshit and embarassing.

You can read the previous pages again.


EDIT : I have found the original post here :


Tell me where it's said into Fallout 1 plz. Cause when I played Fallout 2 after Fallout 1, it's shocked me.


Tell me where it's said into Fallout 1 plz. Cause when I played Fallout 2 after Fallout 1, it's shocked me.


Tell me where it's said into Fallout 1 plz. Cause when I played Fallout 2 after Fallout 1, it's shocked me.
 
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You are again asking Enclave explanations from Fallout 1, the fact that you stil ldon't seem to realize how dumb that is while still claiming you played both is pretty embarrassing. Stop trying kid, read the wiki for a little longer and find out why your charade is so obvious.
 
You are again asking Enclave explanations from Fallout 1, the fact that you stil ldon't seem to realize how dumb that is while still claiming you played both is pretty embarrassing. Stop trying kid, read the wiki for a little longer and find out why your charade is so obvious.

Still misunderstanding him. He is saying thetalking deathclaws were jarring in terms of lore to him in Fallout 2. So the reason he is asking about Fallout 1 is because if they were established as talking in the first game, it would be easier to accept.
 
You are again asking Enclave explanations from Fallout 1, the fact that you stil ldon't seem to realize how dumb that is while still claiming you played both is pretty embarrassing. Stop trying kid, read the wiki for a little longer and find out why your charade is so obvious.


Someone explain to him, please.
 
He is asking where this was explained in Fallout 1, he has said that like 3 times now. I am not misunderstandign anything.

Also again they were created in 2, by the Enclave while experimenting with the FEV, I don't see why you are still clinging to it needing an explanation in 1 when they were created long after the events of the first game.
 
If I remember, the shaman is a psyker just like the Master, that means he has telepathic abilities and the vision would be a manifestation from those mind powers. What you could argue here is that how he got them, since the Master was mutated beyond salvation that he eventually developed the power.

Here is the entry on the wikia: http://fallout.gamepedia.com/Psyker
 
He is asking where this was explained in Fallout 1, he has said that like 3 times now. I am not misunderstandign anything.

Also again they were created in 2, by the Enclave while experimenting with the FEV, I don't see why you are still clinging to it needing an explanation in 1 when they were created long after the events of the first game.


Man, what you didn't understand into helios1 post ?
 
The psykers were in the setting since Fallout 1, and there is a Psyker kid in New Vegas too, with the headgear from 1 and all.
 
If I remember, the shaman is a psyker just like the Master, that means he has telepathic abilities and the vision would be a manifestation from those mind powers. What you could argue here is that how he got them, since the Master was mutated beyond salvation that he eventually developed the power.

Here is the entry on the wikia: http://fallout.gamepedia.com/Psyker


There is no explanation into fallout games.
 
Logical? They capture humans to dip them into the FEV and expand their army, but also eat them and use their gory intestines to decorate every place they come across. They are all aggressive for some reason, which is never really explained. What are they even after?. You come into their only breeding ground, yet there aren't really so many mutants there at all, and they can't seem to obliterate a settlement full of children. And all the intelligent mutants, instead of leading the rest of the bunch, live as loners.

They aren't logically part of Fallout lore, they're there because Bethesda needed some more "awesome" things for us to shoot at.

And the talking Deathclaw in Navarro tells you about their origins.

I agree with you on this point, but it's still explained, and it's still logical to the Fallout lore. It's not like if they added savage mutants without explanations.

After all, we have telepathy with a shaman into Fallout 2 for help the player (without any explanation on the telepathy btw) so I don't see why having "savage mutants" to shoot into an action-rpg is a problem, more over if their origins is explained.

Uhm. I am sorry to say this ... but that is pretty much what they did ... sure FEV, VATS and Vaults exist in the Fallout universe. But that doesn't mean that what Fallout 3 has makes really sense. Like the Encalve, the BoS and SuperMutant research beeing all relocated to a completely different coast thousands of miles away from the actually source... for ... what reason exactly? The things we talk about exist in Fallout. But that is pretty much all of it. Thats where the SM infestation in DC pretty much ends. They had the virus, a vault and that's it! So they are there and kill everyone. The truth is they are savage mutants without any reason to be there. They are only there as target practise. Nothing more. Nothing less.

I have my own theory why Bethesda decided to add in Super Mutants and also Enclave and BoS to F3. Because otherweise you would have a very very hard time to actually reckognize Fallout 3 actually as a Fallout game and not Oblivion with gunz. The fear from Bethesda, someone could get the idea that it's not a true Sequel! - And they also never got tired of reminding people that this is what they wanted to do. But hey, don't worry it got Supermutants and Enclave and even BoS and a wasteland surounding it and a hell lot of violence! With nukes! Lots of nukes! So it's a Fallout game! That is exactly what those might think that never really played the previous games.
 
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