Quakecon 2015: Fallout 4 details

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Logical? They capture humans to dip them into the FEV and expand their army, but also eat them and use their gory intestines to decorate every place they come across. They are all aggressive for some reason, which is never really explained. What are they even after?. You come into their only breeding ground, yet there aren't really so many mutants there at all, and they can't seem to obliterate a settlement full of children. And all the intelligent mutants, instead of leading the rest of the bunch, live as loners.

They aren't logically part of Fallout lore, they're there because Bethesda needed some more "awesome" things for us to shoot at.

And the talking Deathclaw in Navarro tells you about their origins.

I agree with you on this point, but it's still explained, and it's still logical to the Fallout lore. It's not like if they added savage mutants without explanations.

After all, we have telepathy with a shaman into Fallout 2 for help the player (without any explanation on the telepathy btw) so I don't see why having "savage mutants" to shoot into an action-rpg is a problem, more over if their origins is explained.

Uhm. I am sorry to say this ... but that is pretty much what they did ... sure FEV, VATS and Vaults exist in the Fallout universe. But that doesn't mean that what Fallout 3 has makes really sense. Like the Encalve, the BoS and SuperMutant research beeing all reloacted to a completely different coast ... for ... what reason exactly? The things we talk about exit in Fallout. But that is pretty much all of it. Thats where the SM infestation in DC pretty much ends ... they savage mutants without any reason to be there. They are only there as target practise.

I have my own theory why Bethesda decided to add in Super Mutants and also Encalve and BoS to F3. Because otherweise you would have a very very hard time to actually reckognize Fallout 3 as actually Fallout game. The fear someone could get the idea that it's not a true Sequel! But hey it got Supermutants and Enclave and even BoS and a wasteland surounding it, it's a Fallout game! That is exactly what those might think that never really played the previous games.

The american government asked for put some magic of another FEV into a vault for study it later. End of story. I don't see what's the problem with it.

As a fan I was happy of the choice of Bethesda (mutants, BoS and Enclave) and see them in 3D.
 
The reason I am asking is because you can explain everything one way or another into the fallout setting. But for me personaly this "The government did it!" isn't simply enough of an explanation to have the Super Mutants in DC. I could forgive them even that. Really. I could. If they had actually a real meaning and beeing more than just target pratcise and a reason to use your nuclear catapult - I mean it's pretty much expected from you if you play the storyline ...
 
Loooong time stalker here. Never felt any need for registering and always enjoyed reading this site. However i couldn't resist anymore.

F2 improved almost everything; combat, dialogs, ai... yet story and atmosphere of that game was between silly and imbecile. Talking deathclaws, second-gen mutants, Enclave, robodogs. Explained or not these are much more silly than anything F3 had(and f3 did have some mighty silly things).

F3 improved only graphics. It's story was imbecile too. I hate losing skills and f*ck you dialog wheel but this doesn't change the fact that F2 was a great game with a great writing and a very stupid setting.

Why can't we just hate perks, dialog wheel and such together in peace without starting another F1 vs F2 war?:|
 
The american government asked for put some magic of another FEV into a vault for study it later. End of story. I don't see what's the problem with it.

Why would the American government put their most guarded secret research into the hands of a private company?
More, why would they transport this top secret substance through the whole length of the US just to study it in another location, a location that they don't even have ANY jurisdiction over? The Mariposa base was a heavily guarded secret facility with a whole detachment of soldiers to keep it safe. In the meantime Vault 87 was guarded by... no one. And additionally it was owned by a private company. And would be operated by civilians. And the results of the research would come up AFTER the government went to hell in a nuclear war. Don't forget, that the main enclave base was in the Oil Rig, so, again, the whole continent away from DC.
It. Doesn't. Make. Sense. It's just rubbish excuse to have dumb orcs, just face the facts.
 
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Hey just a quick question in between I am wondering; we know from Fallout 2 that the Enclave learned about Mariposa from some old government documents. So it is safe to assume that the Enclave did not monitor this installation before, during, and after the war until the Enclave came to excavate it.

But did the Enclave monitor all the Vaults? From what I know of Vault City I assume that they monitored Vault 8.
As for Vault 13, either the Enclave monitored that Vault as well or the Vault Overseers had clear instructions from the start on how to run society there until they would be contacted by the government (Enclave) again.

But the other Vaults, where they still on some kind of network the Enclave had access to in order to collect information?
 
Well the Enclave sent an all clear signal to Vault 8/ Vault City so is speculated that they had some form of communication to collect information from the Vaults.
 
I honestly never had a problem with talking Deathclaws. I thought it was an interesting concept, and having a Deathclaw as a companion was fucking awesome.
 
I'm so tempted to say something about the coming Failout 4.... I think to do so is extremely stupid on this thread and its a waste of energy anyway, there's better stuff to talk about.... BUT, I can't resists.

Everything considered, FO4 seems to be FO3 on steroids and even more fucked up in places where it shouldn't. All the stuff Beth are making public further enforces the idea that, this is nothing more than Skyrim + guns + FO3 remade with slightly better graphics. All the flashy cool cool cool awesome action shooter bs is right there. Let me guess, the player will also be nearly immortal tank with demigod mode so that players can nicely float forward without breaking their confort bubble on the way by fucking up something, or god forbid, dying.

My prediction is more FO3, just repackaged with more cool awesome flashy cinematic trendy BS... Why did I even bother to type all this? Maybe to just vent a bit... There's no hope for decent fallout game as long as its in the hands o Bethsoft I guess. Updates on FO1/FO2 mods are way higher on my list... Those wont even cost anything.
 
So instead of Dragonborn we have the Vault Dweller Power Armored Demigod. It looks to be true.
 
I wonder how easy FO4 will be. Skyrim is pretty easy. Even on Legendary. Still, there are some certain areas which are hard.
 
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