Atmosphere is decent, though somewhat inconsistent and there's always some immersion breaking something that comes along, but overall it's pretty nice.
Guns feel nice, though management of said guns is clearly aimed more at consoles than it is at PC, but OK, it's not too bad. The quick use items however are a pain in the ass. You need to press 2 buttons to actually quick use anything if it aint currently selected, which makes it less than quick use in my book. This is especially annoying when switching between bandages & throwables (wingstick, grenades,...).
The car races are mostly easy and somewhat enjoyable, with the exception of some of the '50 point races' which on some maps just depends on luck. Some times you drive & fight like ass and you still win, other time you rock everyone's socks off and still come in second. Oh well...
Still, overall combat (FPS & car) is pretty decent. It is however horribly unbalanced... You can use the shotgun with pop rockets from begin to end, this includes all giant mutants and bosses. Just craft 100+ of those before each storymode mission and you'll need virtually nothing else. This includes the final levels, which is kinda sad. The BFG is actually quite a bit worse than the pop rockets. Pop pop pop, watchin' those motherfuckers drop. The only downside is that you often blow up the corpses if you make direct hits, which means no looting. But you don't need that anyway.
Speaking of the ending, it's a horrible anticlimax. After the special boss fights and somewhat interesting mobs, it's just pretty straight forward. Just wait around a bit and pop the enemies as they come. They say it's not the destination that counts, it's the journey. But this is taking it a bit far.
I enjoyed the game, but yet again, I feel like it could've been so much more. And no, I wasn't expecting this to be an RPG btw, that's not what I mean. I fully realize it's just an FPS with a story, but it still leaves me unfulfilled. Part of it is that it doesn't really make a huge amount of sense at how it ends. At least Hard Reset had a boss ending, Rage doesn't even have that...
Haven't tried multi yet, so can't comment.
Guns feel nice, though management of said guns is clearly aimed more at consoles than it is at PC, but OK, it's not too bad. The quick use items however are a pain in the ass. You need to press 2 buttons to actually quick use anything if it aint currently selected, which makes it less than quick use in my book. This is especially annoying when switching between bandages & throwables (wingstick, grenades,...).
The car races are mostly easy and somewhat enjoyable, with the exception of some of the '50 point races' which on some maps just depends on luck. Some times you drive & fight like ass and you still win, other time you rock everyone's socks off and still come in second. Oh well...
Still, overall combat (FPS & car) is pretty decent. It is however horribly unbalanced... You can use the shotgun with pop rockets from begin to end, this includes all giant mutants and bosses. Just craft 100+ of those before each storymode mission and you'll need virtually nothing else. This includes the final levels, which is kinda sad. The BFG is actually quite a bit worse than the pop rockets. Pop pop pop, watchin' those motherfuckers drop. The only downside is that you often blow up the corpses if you make direct hits, which means no looting. But you don't need that anyway.
Speaking of the ending, it's a horrible anticlimax. After the special boss fights and somewhat interesting mobs, it's just pretty straight forward. Just wait around a bit and pop the enemies as they come. They say it's not the destination that counts, it's the journey. But this is taking it a bit far.
I enjoyed the game, but yet again, I feel like it could've been so much more. And no, I wasn't expecting this to be an RPG btw, that's not what I mean. I fully realize it's just an FPS with a story, but it still leaves me unfulfilled. Part of it is that it doesn't really make a huge amount of sense at how it ends. At least Hard Reset had a boss ending, Rage doesn't even have that...
Haven't tried multi yet, so can't comment.