RAGE: The Thread

Atmosphere is decent, though somewhat inconsistent and there's always some immersion breaking something that comes along, but overall it's pretty nice.
Guns feel nice, though management of said guns is clearly aimed more at consoles than it is at PC, but OK, it's not too bad. The quick use items however are a pain in the ass. You need to press 2 buttons to actually quick use anything if it aint currently selected, which makes it less than quick use in my book. ;) This is especially annoying when switching between bandages & throwables (wingstick, grenades,...).

The car races are mostly easy and somewhat enjoyable, with the exception of some of the '50 point races' which on some maps just depends on luck. Some times you drive & fight like ass and you still win, other time you rock everyone's socks off and still come in second. Oh well...

Still, overall combat (FPS & car) is pretty decent. It is however horribly unbalanced... You can use the shotgun with pop rockets from begin to end, this includes all giant mutants and bosses. Just craft 100+ of those before each storymode mission and you'll need virtually nothing else. This includes the final levels, which is kinda sad. The BFG is actually quite a bit worse than the pop rockets. Pop pop pop, watchin' those motherfuckers drop. ;) The only downside is that you often blow up the corpses if you make direct hits, which means no looting. But you don't need that anyway.

Speaking of the ending, it's a horrible anticlimax. After the special boss fights and somewhat interesting mobs, it's just pretty straight forward. Just wait around a bit and pop the enemies as they come. They say it's not the destination that counts, it's the journey. But this is taking it a bit far.

I enjoyed the game, but yet again, I feel like it could've been so much more. And no, I wasn't expecting this to be an RPG btw, that's not what I mean. I fully realize it's just an FPS with a story, but it still leaves me unfulfilled. Part of it is that it doesn't really make a huge amount of sense at how it ends. At least Hard Reset had a boss ending, Rage doesn't even have that...

Haven't tried multi yet, so can't comment.
 
Just finished the game, the last level and the ending are disappointing indeed.

Even without using the pop rockets, wing stick and other overbalanced weapons/ ammo and items the overall difficulty of the game is way too low. You have to try really hard to die, and even if you do you can just revive your character.

Took me 11 hours to complete (on hard), I didn't do a lot of racing and I probably missed some of the side missions.

Overall an enjoyable FPS that feels "old school" in some respects and very flawed and consolized in others, definitely not worth the current asking price of 50€ IMO.
 
SuAside said:
You need to press 2 buttons to actually quick use anything if it aint currently selected, which makes it less than quick use in my book. ;) This is especially annoying when switching between bandages & throwables (wingstick, grenades,...).

Case to point, I tried to sneak attack some Wasted raiders with a wingstick and ended up throwing a HE grenade at the vehicle I could have nicked.

Currently playing through it, just got past the dead city rocket launcher tutorial bit and it's fun.
Loving the atmosphere in Wellspring and the latest patch makes the game playable despite now getting some nasty texture pop in. Mostly seems to affect the dead city so maybe that map is just horribly unoptimised.
Need to get some poprocks, mostly just using fatboys and the sawn of shotty.

Can any modern game do decent boss battles and endings?
 
No. Good boss battles died 10 years ago. Now its just a reminder that the game is finished soon when the enemy hits the floor. Like in Doom 3.

Though I heard japanese games still have those great battles. Still remember the ones from MGS. Gosh. Those have been awesome
 
I'll probably wait for it to go on sale then use my 15% from Target and get it even cheaper, if i even decide to buy it that is. I'm growing tired of the FPS genre, even Deus Ex is looking less and less appealing to me for some reason.

Damn, I must be getting old
 
Finished it yesterday. Needed ~7 or 8 hours for it. Like I've said already in a different thread, the shooting part is really great. Guns feel nice, enemies aren't too stupid, etc.

The ending is horrible. I saved up my good ammo for the final boss... which never came. Also I find "the Authority" to be highly underdeveloped. Most of the time I didn't know why I should hate them. And even when I finally heard why, I never really saw them- only in a few very short battles, until the games final. Also "the Resistance" ... oh, please. Just don't try to be too creative with names. But beside the lame name, they have the same problem as the Authority: They fight da powa! That's all you know. While playing I always wondered why exactly the Authority is so bad and why I should fight them and hey, what if I am the baddie and the Resistance are just terrorists?

Well... overal I find the story to be pretty weak. It's like thrown together in 10 minutes and the rest of the development time was spend on graphics and fluff quests.

I really wish there would be more shooter in Rage and less driving and fetching.
 
Lexx said:
Well... overal I find the story to be pretty weak. It's like thrown together in 10 minutes and the rest of the development time was spend on graphics and fluff quests.

I really wish there would be more shooter in Rage and less driving and fetching.

Hey, is an iD game, what were you expecting?

In Doom series they losted 3 minutes to came up with the story. In Quake series they needed 5 minutes.
They are progressing, now is 10 minutes.

Maybe when Carmack is 90 years old he finally will be able to deliver a whole hour. :cool:
 
The sad thing is, it's not even hard to come up with explanations for all this in the game. Make a quest where a settlement is burned down by the Authority, show the player that the Authority is evil, show more from the Resistance, give the game a real ending... this would have changed quite a lot already.

Meh. This makes me angry, because the rest of the game is nice. Especially the different bandits and tribals in the game are cool looking and have their fitting place in the games world. The Authority and Resistance is just there to be there now... one could as well simply scrap them and nothing would change in the game.
 
Mad Max RW said:
I'm halfway through now and there's been at least three different sewer locations to explore and I've returned to each of them two or three times for "kill all mutants" missions.

Ah yes, "dangerous sewers". Here, I've recorded some of it for you guys. Warning, this shit is really scary:
[youtube]http://www.youtube.com/watch?v=IpPU6P9MOeo[/youtube]
 
Lexx said:
The sad thing is, it's not even hard to come up with explanations for all this in the game. Make a quest where a settlement is burned down by the Authority, show the player that the Authority is evil, show more from the Resistance, give the game a real ending... this would have changed quite a lot already.

Meh. This makes me angry, because the rest of the game is nice. Especially the different bandits and tribals in the game are cool looking and have their fitting place in the games world. The Authority and Resistance is just there to be there now... one could as well simply scrap them and nothing would change in the game.

They do flesh out the Authority in the special edition comics, well one at least as I didn't get the other comic I was meant to.
They do come across as pretty evil for no real reason but at least you get to see how they treat themselves.
The comics still better than that piece of crap that came in the Starcraft 2 collectors edition. :V
 
Lexx:
7 hours is REALLY short. Did you finish all raced, finish all sidequests and hunt for all the easter eggs (Breaking Bad, Fallout 3, etc)?

But yeah, everything you said is valid. It should've been a piece of cake to flesh it out a little.

Spoilers: [spoiler:53ed968ca2]I found the captain's plan to call up the arks and use them to fight the authority terribly selfish... Risking all these people's lives to overthrow a government? Most of them would no doubt be civilians.[/spoiler:53ed968ca2]

As for the rest, finding plausible explanations and make it so less people know who the fuck you are would solve a lot of things. Hell, if you go fight at Mutant Bash, he even announces you're from the past... Thank god the authority has no TVs. ;)
The game is often borderline comic / parody of itself. The direction in this was clearly not solid enough to carry the point across.

Still enjoyable enough, but that's probably because I quite enjoyed the weapon design.
 
SuAside said:
Lexx:
7 hours is REALLY short. Did you finish all raced, finish all sidequests and hunt for all the easter eggs (Breaking Bad, Fallout 3, etc)?

No, I am not much a fan of racing games, so I have only done two races that have been required. I have done some sidequests in the beginning (all of the first town, Wellsprings) none for the second one, though. Didn't looked out for eater eggs, because usually I don't really care about them.
 
Lexx said:
No, I am not much a fan of racing games, so I have only done two races that have been required. I have done some sidequests in the beginning (all of the first town, Wellsprings) none for the second one, though. Didn't looked out for eater eggs, because usually I don't really care about them.
Still seems really short, My first run through took eight hours to just do the first part of the game. And that was without doing the races, mini-games or easter egg hunting and only about two thirds of the side quests. In all my first game took me thirteen hours, second game with dlc, mini games and most of the races took nearly seventeen, though I didn't bother with the side quests in the second area as I started to get bored and just wanted to finish.

Alphadrop said:
well one at least as I didn't get the other comic I was meant to
Which comic are you missing? I only got the one with Doctors Elizabeth Cadence and Kvasir's back story. Still it's bad that they don't establish the world more in game, since it's a new property and all. For most of the first half the game I too was expecting the Authority to turn out to be the good guys all Ark survivors working to rebuild society. I was surprised that there was no confrontation with someone from the Authority with some exposition. All that money and effort spent on the Ark program, seems like the rest of humanity survived well enough without it.

I played it on the 360, if the pc is no longer id's lead design platform they need to hire someone with better console design experience. The ui and controls were really clunky with a controller. There's was just too much stuff, too many ammo types, toys and car upgrades and was there really a need to craft bandages?
 
Yes, so you can sell the the bandages to make more pop rocks. The UI actually works pretty well for the PC as the mouse makes trawling through the inventory screen easy, well ish as the mouse acceleration is still an annoying bitch and you can accidently throw that emp grenade rather than equip it to the hotkeys.

Yea I got that comic as well, the problem is that a lot of it still isn't revealed well.
Heck all they needed to do was add in some Doom3 datapads to add some exposition and we could, e.g. find out what all the creepy flesh stuff was in the hospital, I think it's out of control nanites or something.

I always hate it when a game adds an evil authority like bad guy (fnar fnar) who has no feasable economic model to work off.
All those ships and high tech gear and you very rarely catch a whiff of any support infrastructure, unlike Subway Town which has power and mutie problems and Wellspring which has trade routes and expansion programs.
 
Yeah but there's far more free bandages lying around than components to make bandages. There are far more valuable but useless crafting materials that can be sold like radio controlled car kits. Bandages are useful all of the game, most of the gadgets and ammo types are only useful on the level they are introduced.

We don't see anything of the Authority, other than the military but in a way that's better than the towns, settlers and bandits that don't have any sort of food production that I remember. Maybe I missed talking to the one character who explains what they eat and why the settlers are reclaiming a barren wasteland.
 
The main complaints I am hearing on this game are:

Load Times.
No last Boss.
Epic Fail second disc.
Weird graphics glitches.
No multiplayer deathmatch.


I guess it deserves a rental with a PA theme. Redbox rules for 7 hour games.
 
I recently finished Rage and I must say I was positively surprised as I didn't pay that much of attention to game's development. Of course I always like iD's shooters as they were just that. It's the same thing with Rage. It is a shooter and doesn't pretend to be something. A notion that I've heard that it's an RPG is truly astounding to me. Or we've really hit rock bottom and future RPGs will be like Rage.

First things first: the atmosphere of the game is really great but somewhat differs. I like the characters and mimics. Well done. The visuals are of course fantastic despite some minor issues with textures which patch 1 and rageconfig file fixed for me. I haven't had any issues regarding save loadings. On the contrary I must say. They were pretty fast for the game this size (which is a surprise considering my PC). iD really did a damn good job regarding closed locations but that's a given for them I suppose. I was reluctant towards open areas and vehicles but I must say the driving feels really natural and I even enjoyed racing even though I'm not big on that genre. About weapons, as previously mentioned they are completely unbalanced. I could just as well use three guns: shotgun, pistol and plasma gun at the end. Haven't tried Multiplayer, not my thing really.

Now to the bad part: the ending. I hafta admit I read the ending is terrible and I immediately thought people were blowing it out of proportion as usually. Oh, boy, was I wrong. Not only isn't there any truly exciting moment at the final level, no challenge (thanks to the aforementioned plasma gun) there is also no boss. Plus what heck with the final movie? They could do better than that. Despite that I had fun playing it and I'd give it solid 8 maybe 8,5/10.
 
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