Better use spoiler tags around those easter eggs
I'm playing the game at a friends place, I must say that I'm starting to enjoy some parts of the actual gameplay.
The weapons feel and sound solid (especially the shotguns)
The art design is pretty strong, it's a shame some of it gets overshadowed by the much lamented low-resolution textures.
Character design is more than adequate.
Not pure popamole gameplay, enemies attack you in groups and can mess you up.
There are no medkits but you do have bandages you can use during combat, still regenerating health sucks and I often died because there is no way to know exactly how much health you have.
The defibrillator mini game/ mechanic feels useless and looks (and sounds) retarded.
No weapon limit.
The enemy AI can be surprisingly good at times, though they certainly don't always act in an intelligent manner.
The architecture is good and even impressive in places.
The overall voice acting is nice so far (except the gutter British sounding punks wtf is up with that)
The world isn't open or huge and invisible walls are everywhere. At its core it's a linear game that tries to create (and in part succeeds) the illusion of "openworldliness".
The driving works but it's not challenging or really exciting (might just be me though)
Didn't care about the mini games so I didn't try them out. (Same with crafting)
Halek Hager, the shopkeeper in the first town gives me the creeps.