Resident Evil: Zombies, Plagues, and Hot Main Characters

RE4 doesn't have clunky controls. really, it doesn't. how exactly are they clunky?

You can't move your body, only your vision with the second controller.
Shooting is enormously difficult.
Turning is also a pain.

It adds to the survival horror experience but man is it wonky on an Xbox One controller.

Then again, remember I'm the professional causal gamer. I was actually disappointed this game doesn't have an easy mode in America. Thankfully, it gets easier the more I die (which is often).
 
RE4 is the best out of the lot, honestly, because it knows how fucking ridiculous Resident Evil series has gotten and has amazing humor while still having a creepy vibe all around, especially when you leave the lake and it's fucking raining, or when you return after you defeat the lake boss towards the spot you just left, only to find 3-4 wolves ambushing you and a special scene, which was outright intense, honestly.

That and RE4 has great side missions and even a challenge minigame that requires you to get 60k points in each level with 5 characters, meaning you had to get 100 stars total, meaning you had to play the entire thing, in perfection 20 fucking times, just to get an awesome looking weapon for any start of the game. Holy fucking shit.
 
has gotten and has amazing humor while still having a creepy vibe all around, especially when you leave the lake and it's fucking raining, or when you return after you defeat the lake boss towards the spot you just left, only to find 3-4 wolves ambushing you and a special scene, which was outright intense, honestly.

Oh yeah, I love the fact Resident Evil 4 embraces it's wackiness. The fact it's all about an evil quasi-Medieval cult in the middle of a Spanish village (where everyone speaks Mexican spanish) with a giant castle as the base is just perfect. It's schlocky but it's not bad and you're not going to beat Silent Hill at being terrifying why not embrace the kind of b-movie camp which gives us Fright Night and Return of the Living Dead.

I think the best part of the game so far for me was the totally unexpected, "The Umbrella Corporation was dissolved for the whole destroying an American city thing."

It completely threw me when I first saw the intro on Youtube way back when.

WHO COULD EVER HAVE SEEN THAT COMING!

:)
 
Oh yeah, I love the fact Resident Evil 4 embraces it's wackiness. The fact it's all about an evil quasi-Medieval cult in the middle of a Spanish village (where everyone speaks Mexican spanish) with a giant castle as the base is just perfect. It's schlocky but it's not bad and you're not going to beat Silent Hill at being terrifying why not embrace the kind of b-movie camp which gives us Fright Night and Return of the Living Dead.

I think the best part of the game so far for me was the totally unexpected, "The Umbrella Corporation was dissolved for the whole destroying an American city thing."

It completely threw me when I first saw the intro on Youtube way back when.

WHO COULD EVER HAVE SEEN THAT COMING!

:)

That shit had me rolling, I was like: WUT, THE PEOPLE REACTED TO SUCH HORRIFIC EXPERIMENTATION IN A REALISTIC MANNER?! BLACK MAGIC I SAY.

Though to be honest, the members of the company would probably get thrown in prison, too....or shot on sight ._.
 
I think the best part of the game so far for me was the totally unexpected, "The Umbrella Corporation was dissolved for the whole destroying an American city thing."

It completely threw me when I first saw the intro on Youtube way back when.

WHO COULD EVER HAVE SEEN THAT COMING!
honestly that's the game's biggest flaw I think. we spend a total of five (not including spinoffs such as dead aim or outbreak) games going "we gotta take down umbrella" only to be like oh well they were just liquidated because... we want this game to be about a cult and something something presidents daughter. RE4's one flaw imo is that it effectively killed of umbrella.
 
RE4's one flaw imo is that it effectively killed of umbrella.
With how insane Umbrella was portrayed in classic RE, I'm more surprised that Umbrella was simply liquidated rather than have every member executed for crimes against humanity. The tongue-in-cheek humor (along with camp embracing) elevated RE4's story for me since it played out more like a B-movie with some scary bits (which is far better than RE5 and 6's schlock).

On the topic of RE4, here's a video that talks more on why RE4 was well-regarded:
 
The best thing about RE4 was that it got rid of Umbrella and the Zombies.
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I certainly agree it had to be done eventually and, in fact, should probably have been done sooner all things considered but I just hated how RE4 removed our main corporate shadow villain so nonchalantly. I feel like there should have been an entire title dedicated to that. maybe with Leon, chris, Claire, and jill all playing a significant role. an outbreak at umbrella headquarters and the search for proof, I think, is enough to sustain an entire game but whatever RE4 is basically perfect as is apart from that BS.
 
The series going back to the whole Umbrella shit gave us RE6 so I think they should've continued with the trend of having different viruses and shit with different origins for each game, the whole The Hills have eyes and the prehistoric life form thing in RE4 creeped me out more than any of the generic Zombie virus stuff to be honest.
 
The series going back to the whole Umbrella shit gave us RE6
after RE4 it was too late to go back, imo. another one of the many negative aspects of RE6.

The Hills have eyes and the prehistoric life form thing in RE4 creeped me out more than any of the generic Zombie virus stuff to be honest.
agreed. though I think RE2 managed to make umbrella actually creepy because they had the mayor of racooncity working for them and the the head of the police department. It felt like they controlled far more than you would have wanted them to and on top of that they were grossly incompentent. not a good combo.
 
Even tho RE4 was a campy game that rebelled on it (altho with subtlety) I'll say the images on the ending credits made get choked up a little back when I played it, seeing the townsfolk all have normal rural lives and then they start going insane and murdering their kids, maybe it's because my family comes from rural areas but that really hit me in a way I was not expecting after shooting a rocket at a giant enemy crab and escaping an island on a Jet ski and getting hit on by the hot daugther of the President.

I also liked that they spoke in really good spanish (for the most part), when I watch english speakers play it and not know what the townsfolk are muttering behind their backs is really fun.
 
honestly that's the game's biggest flaw I think. we spend a total of five (not including spinoffs such as dead aim or outbreak) games going "we gotta take down umbrella" only to be like oh well they were just liquidated because... we want this game to be about a cult and something something presidents daughter. RE4's one flaw imo is that it effectively killed of umbrella.

Unfortunately, the reverse of the issue wasn't exactly great either as the other option is to run the entirety of the Umbrella Corporation plotline into the ground. Which they did in RE5, RE6, and the spin-off titles.

Having Umbrella Corporation be "killed" thanks to the efforts of the protagonists and simply their own stupidity gave their story a nice complete ending which allowed the franchise to move on and the story to not be watered down continuously until it was ruined. Basically, the Galactic Empire is great but ending it is a good thing versus stringing it along forever.

Also, RE3 and RE7 are really really good games for NOT dealing with EvilCorp.

Was it sudden as an ending? Yeah, it was, but I felt it really made the Racoon City incident better because it made that something they wouldn't try to go on from. The movies destroyed the city in the second game so they had to keep going until the world was destroyed.

In the games, destroying a city is treated with the gravity it deserved. Well, not really, as in Rl the Umbrella Corporation would all be shot for crimes against humanity but I actually kind of like the post-RE4 world where breaking up Umbrella just means EVERYONE has bioweapons now.

Speaking as a writer of genre fiction, one piece of advice a friend gave me was the fact, "Remember to keep your story modulated. Once you threaten the entire world, it becomes very hard to go back to smaller stories."
 
so as far as numbered titles go, we've got a trilogy classic style survival horror games, a trilogy of third person shooter games, and one fps survival horror title. assuming this trend continues to RE9 what Genre do you think RE10 would be?
 
so as far as numbered titles go, we've got a trilogy classic style survival horror games, a trilogy of third person shooter games, and one fps survival horror title. assuming this trend continues to RE9 what Genre do you think RE10 would be?

I want a Telltale-esque adventure game which is heavy on the roleplaying and light on the gameplay.

:)
 
Did you just say Telltale esque is heavy on roleplaying? What?

Well, you'd have to make some significant changes. You know, like actions actually having an affect on the game.

:)

Basically, think of it like Telltale game combined with Alpha Protocol. You start as a character in the game and have the option of talking with various characters, investigating, and affecting the plot in a variety of ways.

Probably not very good for a main game but even then, a full on RPG Resident Evil would be awesome.
 
Uhmmm Telltale with Alpha Protocol is just Alpha Protocol, because Telltale brings literally nothing to the table other than terrible writting and a bad release model that molds the game into a collection of Cliffhangers with bad pacing.
 
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