Scenery stuff and such...

.Pixote. said:
@ Alec - Do you have an example we can look at.

If you feel that this is in any way derailing the thread, do split it, but here's what I was wondering (two minute sketch):



IN AN OTHERWISE ISOMETRIC PLANE, OF COURSE.

I guess it comes natural to you guys because you use software, but when you do it freehand it's a pain in the ass, so I was hoping that one of you might know a secret or a trick or two on how to do it. It's axonometric, I guess, the lines are parallel like in isometric, but there is shortening (unlike isometric). How much shortening? And in what way is it dependent on the angle? I'm sure there's a formula for that, but literature on isometric/axonometric projections are usually very brief and not much detailed.
 
box1.gif


Is this of any help.
 
:lol: No, man. Just forget about it. I think Continuum got the question and answered it. Just move along. Nothing happened here.
 
JaW said:
Do you know anybody where to find "brahmin tipping sign" in game?

bFgk0.png

Isn't this a Fallout Tactics artwork?

To actually answer your question: I don't know :lol: But if it really is FT, I'd say in a random encounter.
 
Its Tactics artwork…the sign is in the RP art folder, but isn’t used anywhere in the actually mod, so I don’t know why it’s even there.
 
.Pixote. said:
Its Tactics artwork…the sign is in the RP art folder, but isn’t used anywhere in the actually mod, so I don’t know why it’s even there.
I guess Man A converted it and put that ingame, but men B, C, D, ... (mappers) just forgot to place the stuff anywhere. Who'd be controlling the "average usage"? Right, nobody - waste of time. :wink:

FO2 has that effect, BGE has, so RP might know it too.
 
JaW if you are after Tactics artwork just visit the thread “Fallout Tactics Artwork for Fallout Mods” and grab the complete artwork file – all up there is about 5000 + artworks…check my links below. :P
 
.Pixote. said:
JaW if you are after Tactics artwork just visit the thread “Fallout Tactics Artwork for Fallout Mods” and grab the complete artwork file – all up there is about 5000 + artworks…check my links below. :P
Thanks Pixote, I know about that one :wink:
The thing is that we are translating some signs from Fo2/RP which were left from first Czech localization and we found this one and nobody knew where it came from :D
 
Why do you guys translate ingame graphics? Isn't it a bit too much care? :>
 
Lexx said:
Why do you guys translate ingame graphics? Isn't it a bit too much care? :>
There is never "too much care" for Fallout games :wink:
One reason is that the original translation team remade 99% of Fo2 graphics into Czech language back in 2000. And now, we are going through all the texts and graphics and fixing and polishing everything. It has to be perfect.
 
The more people that can play RP in their native language all the better IMO, and changing artworks to the native language is real dedication. There are a few artworks that don’t get used in the mod and should be removed, and replaced in the mapper with the “Unused” sticker, I will do it in a future release, after 2.1 is out there. One problem with the mapper is the way the proto’s are ordered, if you remove something it can screw the list, so it’s better just to change the artwork image and leave the proto’s alone…notice how many unused artworks there are in the original game – 100 + :crazy:

@Lexx - how does FOline deal with the artworks and lists.
 
With the latest engine update, it is not needed anymore to sort graphics in items, inven, scenery, etc. FOnline is eating everything, regardless where you place it. With proto files, it doesn't care as well. Add and delete how you wish.
 
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