Sean K. Reynolds interview at DAC

Role-Player said:
kumquatq3 said:
No Dogmeat in VB. Tho I think that was common knowledge.

Yes. It was only in jest derived from the 'Dog Town' comment.

There was a "spiritual successor" to Dogmeat in VB.

Not another mechanical pooch or Deathclaw, i hope.

Nope, not mechanical. It was a Rottweiler which was exposed to "something" that made it a little bigger, a little tougher, and a little meaner than the average rotty-rot (I love Rottweilers, btw). You had to do a few things before the dog would befriend you, though. Also, we wanted to make a dog companion that would be a great fighting ally as well.

Oh, and someone asked if the "kill children" aspect of evil doing was still in, and as far as I recall, it was. Mature themes, no matter how vile (well, there were limits, believe it or not), were still part of the overall Fallout experience
 
(well, there were limits, believe it or not)

It'd be interesting to know what forms of devilry were considered and then decided upon as "too evil."

If they really want to do a fallout game, start with fallout 4.

Leisure Suit Larry kinda beat us to the punch. At this point it would just look cheesy.
 
I think I'm going to name my first child Van Buren. That way, fallout 3 will continue to live on in spirit :). Lol nah maybe i wont do that, but I'm sure I wouldn't be the first. I always see all those crazy people in the magazines who name their kids after their favorite game characters.

I wish there was a way we could swipe the code and docs from Herve to admire :).
 
Well, not to mention that nobody except Fallout Fans would get the intended reference.

And then, even more specifically, the people that would know you were a Fallout fan.
 
Bradylama said:
Well, not to mention that nobody except Fallout Fans would get the intended reference.

And then, even more specifically, the people that would know you were a Fallout fan.

Aye, I could just be a bizarre history addict with a fetish for President van buren ;-).
 
Puuk said:
Oh, and someone asked if the "kill children" aspect of evil doing was still in, and as far as I recall, it was. Mature themes, no matter how vile (well, there were limits, believe it or not), were still part of the overall Fallout experience

That would be me ;)
And I thought so, wouldn't have been Fallout if the freedom didn't contain even the most extremes of both sides (good/evil).
Makes me happy to hear.
Thanks Puuk.
 
It was a Rottweiler which was exposed to "something" that made it a little bigger, a little tougher, and a little meaner than the average rotty-rot (I love Rottweilers, btw). You had to do a few things before the dog would befriend you, though. Also, we wanted to make a dog companion that would be a great fighting ally as well.

Apparently this NPC was referred to as the Devil Dog by the Hangdog people. IIRC, I think I heard that you could name him whatever if you got him.

Also, I think you could tame any old dog around that area (you needed a dog to effectively deal with the Hangdog people) and have him as an NPC. I can't be 100% sure on that tho.

To tell you the truth, I have no idea what you would have to do to get him to join you (normal dogs was a check on some of your traits mainly), but I know that once you have him he does all sorts of interesting stuff for you (especially within the Hangdog tribe, as the better your dog, the better your status).


One of the more interesting NPCs, imo:

The Hanged Man was intended to be the best combat CNPC in the game. Fists, knives, guns - he was master of them all. The player was supposed to be able to find all the CNPCs early on, but they didn't want The Hanged Man to be *too* good right away. THey were still working on how to limit him

The Hanged Man is wrapped from head to toe in bandages because he's pretty much burned all over. The fact that he's still quite mobile and dangerous is a testament to his badassness. When the PC finds him, he's hanging by the neck from a pole at Fort Abandon, a central Shady Sands-type area in FO3. He's pissed and very much alive, and will tag along with the PC if the PC cuts him down.

Unfortunately, The Hanged Man is also one of the most evil characters around. Rape, murder, robbery - he's done them all. The tribals know his reputation, and having him in the party will make dealing with them *extremely* difficult. Even the civilized areas are somewhat fearful of him because he's the man with a seemingly infinite amount of lives.

Little is known about The Hanged Man's history. He'll reveal that he's got a connection to Caesar's Legion, and is particularly ticked off at them.
 
My original design for the Hangdogs did indeed have the quality of one's dog determining rank within the tribe. The leader of the tribe always had the best dog. To win the Hangdogs' respect, the player must undergo the Hangdog's ritual of manhood by traveling into the nearby foothills and either stealing a puppy from the feral pack's den, or taming an adult dog.

The Devil Dog also lives in those foothills, but the Hangdogs see him more as an evil spirit than an actual living dog. He's a loner, never hanging out with the other dogs (a very unnatural thing in Hangdog eyes), he survives fights with creatures that would kill all other dogs, and every Hangdog who has attempted to tame him has nothing but scars and missing body parts to show for his efforts. Showing up at the village with the Devil Dog at his side would have brought the player instant respect... and a great deal of fear. I believe "Walks With the Devil" was the proposed reputation title you could get with that tribe if you had the Devil Dog as a companion. Had you brought back a normal dog or a puppy, the Hangdogs would have greeted you as a brother. With the Devil Dog, you become more of a shaman, one they're very, very careful not to upset.

kumquatq3 said:
Apparently this NPC was referred to as the Devil Dog by the Hangdog people. IIRC, I think I heard that you could name him whatever if you got him.

Also, I think you could tame any old dog around that area (you needed a dog to effectively deal with the Hangdog people) and have him as an NPC. I can't be 100% sure on that tho.

To tell you the truth, I have no idea what you would have to do to get him to join you (normal dogs was a check on some of your traits mainly), but I know that once you have him he does all sorts of interesting stuff for you (especially within the Hangdog tribe, as the better your dog, the better your status).
 
Extreme.
Would this also grant the PC any special "traits" within the city? I guess that people would treat you with a high respect, but would it grant that they give you gifts, "mercs" or the like and so on?
 
Huggies said:


Sounds like you guys were crafting quite the story.

Thanks for sharing it with us.

Also leaves me with a sinking feeling that Beth won't be able to match it, since I'm not sure they "get" FO.
 
the more I read about Van Buren the more I want to play and the more I hate interplay for canceling it. Isnt there a way that this story could be revived somehow ?
 
Is it wrong for me to wish that the Cain brothers (whoever was responsible for the decision of cancelling Van Buren / Fallout 3) to only find setbacks and failure in their future, making them leave the game development market once and for all?

There is a lot I could say on this moment, dozens of terrible fates that awaits the Cain Bros in the future, but I won't as I am above that.

But I hope a very hot and unfriendly place awaits them after the end of their mortal journey.
 
HEY... what about the talking deathclaws? I always tried to prevent the slaughter of the clan, but no matter what I tried I would always come back to see the one remaining smart-claw crying over his dead clan... did he have any kids?
 
Bradylama said:
Well, not to mention that nobody except Fallout Fans would get the intended reference.

And then, even more specifically, the people that would know you were a Fallout fan.

Man... I hate it when people say "well, the engine is old and people wont buy old technology"

but who among us STILL plsy fallout 1 and 2? WHO cares about the old engine?

I'm with you brady...let's steal the engine, finish it, and bask in it's glory
 
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