God that is some funny stuff there on that wiki page.
What strikes me as particularly ironic is the fact that most of these 'RPG' ways of playing the game are roundabouts and excuses for people who don't like certain of the gameplay elements Bethesda added/removed.
The entire section about fast travel gives options about how fast travel actually would have been a lot more interesting, bribing mages, hiring people to get you somewhere, using boats as a means of transport. But no, they didn't put all that stuff in there. No, even a wiki page tells me I'm supposed to imagine it. They should have probably added a line above each paragraph "what to do when you didn't like [gameplay element]" instead of calling it 'RPG'ing.
Same with the compass, the houses, eating, horses and so on. They're all roundabout ways to fix the stupid handholding that entered the game in every corner. Hell, Oblivion played this way almost feels like it'd fit the Fallout-universe. Why? Well, it's damaged, broken down, held together by bandaids and tape and been improved on by anybody but the original creator. But when you're in the wastelands of gaming nowadays your choices are limited enough to make Oblivion attractive. Just like you'd use a standard BB-gun to fight off mutants if it'd be the only thing you got.