Should Fallout 3 be considered canon?

They are. Like, by definition they are. The plot holes they create are just something that you'll have to make up excuses for on your own or just ignore them which I think is best to do with everything in EVERY Fallout Game due to their nature. They're all basically broad strokes canon anyway.

Do I think they're worse than the West Coast games? Of course. Especially in terms of story telling, role playing, and balance features. I would say they're even better at creating enticement for exploration which is something Bethesda generally /does/ do well. But really it doesn't matter what I /think./ Fallout 3 and 4 are canon. But all you'll ever really HAVE to accept are vague broad strokes.
 
I don't have to accept shit but what I want to. As I've said time and time again fallout 4 contradicts so much shit that the only way it could be cannon is if only fallout 4 is cannon. There's too much dumb stuff plus a general lack of history in the capital wasteland topped off with nothing but rehashed there's really no point in considering three Canon.
 
I like to consider Fallout 3 and 4 two separate reboots. 3 isn't true to the classics and 4 isn't true to 3. Many of my problems with Bethesda Fallout titles is that they shit all over the lore, style, and heart of the games before them. If Bethesda would just acknowledge this, then I wouldn't hold as much disdain for their company. Even then, Bethesda still does some shady stuff and don't treat their fans/customers with respect.
 
It is canon, of course. Maybe not the whole plot, but the main story (the Jefferson Memorial purifier, as well as BoS vs Enclave battle, among with Elder Lyons and Lyons Pride. Its add ons, are canon too as Bethesda has said. All DLC's can be avoided except Broken Steel (even Mothership Zeta, wtf was that?). Broken Steel tells how the Lone Wanderer destroyed the Enclave in the Capital Wasteland, so its a continue of the main plot (with Fawkes of companion, of course, the best companion ever). The rest it can be maybe avoided. Fallout 4 can be avoided in its full totality.

Bethesda wanted to change their main scenary to the West. I think it's not fair to delete it from the scene, because it has some consistence about Fallout 1. The Supermutant infection is correctly explained as well as the travel of the BoS to the east. I prefer a lot more the East BoS than the West one. It's like Veronica Santangelo said: "Why the Brotherhood need all that technology if it does not use it?" Lyons use that technology to help people and, also, to erradice the Supermutant scene.
 
As long as they keep doing them at the east coast (crossing finger near bone breaking), we can ignore them and pray that they would have the lowest possible influence on west coast games (if Obsidian keep making them)

Anyway, i don't care. I don't intend to play any upcoming Beth Fallout game, unless NMA start to praise them again. In the meantime, the IP is in a coma, while there is tons of indies and mods to play,
 
Oh boy, you have read earlier threads on these subjects right, it has been explained why what you just told us again conflicts with the lore of Fallout 1 and 2.

1. FEV. FEV was West Tek project in cooperation with the Department of Defense. It was originally started as the Pan Immunity Virion project to develop a counter to possible Chinese bio weapon attacks as well as a cure for the New Plague that was spreading through the Mid West.
When it was revealed that it caused mutations that actually increased the strength, resilience, lifespan, and sometimes even intelligence of subjects it was renamed the Forced Evolution Virus.
At some point the FEV research was transferred to a complete dedicated facility: Mariposa Base were the research continued under military oversight.

So why would a Vault also be re-purposed for FEV research when there is already a dedicated facility. Redundancy? Shouldn't the facility be run by the government and the military rather than a Vault Tec oversight administration.
Second, why would the government bring in another corporation to run their FEV experiments?

What is the point of having a Vault were FEV experiments are continued for little or no reason. What was left of the government had evacuated to the Poseidon Oil Rig and would not be monitoring the experiments.
And if they wanted to continue the experiments they had their own facilities, again no need for a Vault. (the Enclave also did not seem that much interested in created mutant super soldiers any more, instead focusing on improving Power Armor. They only wanted FEV in order to create a killer airborne virus. Horrigan was an accident)

Plus it clashes with the premise of the Vault experiments, they were designed for social experiments, not to create armies of possible insane super soldiers.


2. The East Coast Brotherhood. If the Brotherhood sent an expedition Eastwards to find new technology, how did Lyons and his men make it all the way to the East Coast without any support.
The United States after the war is a way more violent and dangerous world than it was during the colonization days several centuries earlier.
The Lewis and Clarke expedition did not completely start from the East Coast and they did have some aid of settlers and friendly tribes along the way.
Post War US is filled with various outlaws, hostile factions, deadly mutations, and lots of radiation hazards, a lot of stuff that can kill people, even BOS members. (especially when the outlaws want their gear)

If Lyons went East for advanced technology, why did he for example not stop at Colorado? Places like NORAD, Denver, and Boulder also contain a lot of Pre War technology, and I am sure that there are people there who need protection.

Lastly. The Brotherhood is not into defending the people of the wasteland. They are a xenophobic order of technology hoarders who isolate themselves from the outside world, believing that it is a matter of time for everyone else to fail and die, and then claim the world in order to rebuild it.
Members who do not agree with this policy leave the Brotherhood or are exiled.

The East Coast BOS are basically the white knights of the wasteland, a faction that was made up because they have such cool looking gear.

The West Coast Elders would never have agreed to allowing Lyons to use BOS gear for his own little war to defend ignorant wastelanders. If he and a limited number of men could make it to the East Coast on foot, a squad of assassins should be able to do so as well.
They would also not approve Maxson's war, especially with all the technology he now possessed. The moment that blimp was finished he would get the order to collect all their gear and make it back to the West Coast post haste.
 
Sooooo... I remember perfectly the supermutant origin in F1 with the FEV experiments. Although it seems stupid, it might be possible. We know that out there, in United States, are 112 vaults, each vault was prepared to do a different things. Why is the possibility of having the FEV in one of that vaults, among with Mariposa? One facility in the west coast and another in the east. It was not said in any part of Fallout 3, but the possibility exists. Another thing is that not in all the vaults were social experiments. He have Vault 22 in FNV, which created terrorific creatures. They were infecting the vault dwellers with spores that changed them and converted them into monsters.

Then, the Lyons Brotherhood of Steel. Yes, they're xenophobic as hell, that is true. Their main task is to fight supermutants in D.C.. I say, ¿it is impossible to a group of trained soldiers with good technology to cross the whole ruins of the old United States? We don't know what's in the mid part of the country yet, and i think the travel was justified. DC was the United States capital, more attractive treasure than any of that cities you mentioned. They established at the Pentagon, one of the most advanced estructures in the whole world now. Of course i recognice some of this points may not make so much sense, but i think it is a pretty solid game (not as F1 or F2, of course).

It is canon, because it was developed by Bethesda. Some points are still not clear at all, and it is a little dispaired from its two antecessors, but Fallout 4 bases itself in the 3rd intrigue and it had lots of stupid things, to be in the "East" Coast (i don't know where to put Boston).
 
This is why Bethesda should've just made their own post-apoc game from scratch.
Less moni and appreciation this way in long-term perspective, plus no excuses for stupidity and green orkz. Now they're conveniently tied to the original lore.
 
Canon. Excepted for Mothershit Zeta, THE WORST DLC OF ALL TIME.
Not as bad as day 1 on-the-disc DLCs (looking at you From Ashes)
Not as bad as settlement DLCs (Wasteland Workshop and Contraptions)
Not as bad as DLCs with game breaking bugs that meant you couldn't reach the new game world without console commands and if you got this bug on console you were literally fucked (Nuka World)

But MZ is still pretty shit.
 
MZ is the worst F3 DLC, but it's pretty tame when stood next to most of the Fallout 4 DLC.
 
Well, obviously Bethesda owns the franchise and they dictate what is canon and not, so technically it is. As bad as Fallout 3 was, Bethesda took it upon themselves to make Fallout 4 even worse than Fallout 3 was. In fact I'd actually say Fallout 4 was leagues worse than Fallout 3.

They couldn't even follow their own lore from Fallout 3, let alone the lore of the classical games. When I look at it, they were treating it like they do their elder scrolls games. Every game title they redesign a lot of the looks of the weapons and armor etc. which could plausibly be explained away from the large amounts of time in between the games in the setting. But with Fallout they can't explain it away, but did it anyways so it looks much worse.
 
I feel like for the most part, no.

The only things I can see that I think should be canon are these...

  • That there is a Brotherhood detachment in the East, however there's nothing more to that. For all we would know it's most likely the Midwestern Brotherhood expanding or something.
  • That there is an Enclave force in the East, however they are not as big as they appeared in Fallout 3 and are only scattered in the Eastern coast in very small numbers with most retiring after the Oil Rig incident.
  • The Pitt, if we are counting DLC, should be mostly canon. The only things that are not canon or should be changed is that there is no mention of the Capital Wasteland or D.C or anything in Fallout 3 that shouldn't be considered canon, and maybe make Ashur part of the Midwestern Brotherhood.
 
Back
Top