Walpknut
This ghoul has seen it all
Thing is that Fallout 3's story isn't good, it actually has some of the worst writting out there.
I think the only place which really invoked the feels in New Vegas the way Fallout 3 did was Dead Money and I hated the gameplay there.
Realism doesn't matter to me as long as the story is good. I don't mind stuff unchanged from the Pre-War era in Fallout 3 because it's such a desolate and dangerous place--albeit I think Fallout 4 overdid it since it's supposed to be a reasonably settled area.
You're saying that as if we can't have both.Honestly, I don't think continuity should stand in the way of a good story.
Go back and take a look at Tim Cain's quote on how he sees Fallout as he make the game.Fallout: New Vegas was awesome but it didn't feel like it had any sense of tragedy from the Great War which coated everything in Fallout 3.
Why would they leave the body chained to a bed to rot until only the bones remain? Wouldn't that stink up the place? Why wouldn't they just throw the bodies into a mass grave and keep the interesting findings in chloroform or something?
I will still never understand how people would think putting skeletons and items in certain positions equals good environmental storytelling.
"What are they eating and from where?".
After realizing this the atmosphere for 3 really fell apart for me.
Major settlements like Rivet City or Megaton are completely devoid of a food source AT ALL. This is not so in Fallout: New Vegas which has a reason for every town being where it is and for the most part explains it with growing crops. In 3 you have people living around a bomb, a ship without any food side from 200 year old cans, Children of The Corn living in a mine of sorts right next door to super mutants, and just things and people and towns placed randomly which make no sense in a larger context.
Fallout: New Vegas had real world setting, with everything from simple food to the deep factional interrelations being fleshed out deeply.
Fallout 3 is more like a playground, fun to ride on, but nowhere near the level of the former.
It was a game about loss, sadness, and the inability to rebuild until a messiah from Vault 101 got the ball rolling.
This has been stated several times and I don't believe it. Mostly because the Washington D.C. setting has a lot of tragic bits of environmental building (the teddy bear flapping in the wind), skeleton placements, stories on the computers, and adventures based around various elements of the Pre-War related to American contradictions. For example, Paradise Falls and the slaving adventures are all about how America the supposed land of the free had slavery as one of its bedrocks for years.
I think a lot of detractors of the game would feel differently about it if they took a bit of time to just soak up the atmosphere.
But again, what is art to some people is trash to another.
Sorry. I think Fallout 3 is easily the best and most atmospheric of the Fallouts and the other games don't even come close. Fallout: New Vegas was awesome but it didn't feel like it had any sense of tragedy from the Great War which coated everything in Fallout 3.
Disagree but I cared more about rescuing the Constitution and destroying Paradise Falls than I ever did about the Water Chip or GECK.
Realism doesn't matter to me as long as the story is good. I don't mind stuff unchanged from the Pre-War era in Fallout 3 because it's such a desolate and dangerous place--albeit I think Fallout 4 overdid it since it's supposed to be a reasonably settled area.
Thing is that Fallout 3's story isn't good, it actually has some of the worst writting out there.
You're saying that as if we can't have both.
Go back and take a look at Tim Cain's quote on how he sees Fallout as he make the game.
The point of any Fallout game (as it should be) is about letting go and begin again (as emphasized by Chris Avellone with Dead Money and, to some extent, both Old World Blues and Lonesome Road). The Great War is literally a history by the time of even Fallout 2, and a thing not to think about anymore, and so everything should've been moving forward and rebuilding the New World from the ashes of the Old World as everything from pre-War is forgotten and left behind, no longer a thing of importance to even talk about.
Honestly, if there's anything 'good' that can be said and remembered about Fallout 3, is the sense of tragedy (like you said) and the atmosphere, not the story or the worldbuilding. Having the sense of tragedy, the 'feelings' from what happened and what's going on right now, doesn't immediately equal to 'good story' being told or whatsoever. Of course, to me personally, all of those sense and atmosphere has fallen apart because I know now, what Fallout supposed to be.