Dr Fallout
Centurion
No this is not about how buggy the game is (though it is very buggy) but more of how Skyrim, the country and place cannot realistically sustain itself from the war, dragons and the various bandits and tombs scattered around the land. I'll be pointing out massive flaws in world design and how Skyrim cannot exist as it is depicted in game. Keep in mind I won't be bashing gameplay, characters and quests, nor will I attack the generic barbaric German/Norse influenced world. So let me begin!
1. Economy: From what we see, Skyrim actually lacks a centralized, working economy that can sustain all of Skyrim. The economy that we can see are privatized inns and small mines that lack any real amount of minerals. Unless the inns are heavily taxed there is almost no money going to the jarls, which means they can't hire guards and up keep their cities. Trade is a joke, with one or two ships that only go to three locations in the game, and from the in-game lore Skyrim technically can't work as a country due to the fact that each Jarl acts independently. Skyrim just doesn't have enough money to run their country.
2. Population: The Population of Skyrim is ridiculously small, with very few farmers, innkeepers, traders and normal civilians. However we see a large amount of soldiers and guards, which is slightly strange... what makes it worse is that how can the guards keep hiring and the army recruiting IF the left over population is so small. Each blow against the guards and Stormcloaks (Imperials can escape the first three by getting their resources elsewhere, still lazy) would crush them as they struggle to find more soldiers.
3. Food and Supplies: Doesn't it surprise you how little farms there are scattered across Skyrim? While enough to supply a 'city' or two there just isn't enough food to keep the world supplied. Yet we see multitude of food stuffs in inns and shops. This is a lesser problem because there are a couple of farms but still... not enough to shake off the question that is, where do they get their food? However compared to weapons it becomes void. How do the guards, bandits and armies of Skyrim get their weapons? Blacksmiths right? Yet each city has one or two, which is extremely limited to the number of weapons found. Blackmsiths must be working overtime to keep supplying various customers.
4. Number of Bandits: Isn't it amazing how many bandits there are? So many you would think they equal the Imperials and Stormcloaks? There are. Yet they're pest at best, annoying flies that usually can be swatted away. Most people aren't worry about them, happily waiting for some fool to do the guards work. There are so many bandits that they should be a constant threat, another aspect of Skyrims downfall. People should be scared to go outside and the farms around Whiterun are constantly guarded, not just at random times. If the Bandits allied together they could force out the Imperials and Stormcloaks.
Well that's all for now, please add your own or argue mine. I am quite vague, just providing a brief overview of what I think. Now Morrowind has a very good working world, for all those that have played.
1. Economy: From what we see, Skyrim actually lacks a centralized, working economy that can sustain all of Skyrim. The economy that we can see are privatized inns and small mines that lack any real amount of minerals. Unless the inns are heavily taxed there is almost no money going to the jarls, which means they can't hire guards and up keep their cities. Trade is a joke, with one or two ships that only go to three locations in the game, and from the in-game lore Skyrim technically can't work as a country due to the fact that each Jarl acts independently. Skyrim just doesn't have enough money to run their country.
2. Population: The Population of Skyrim is ridiculously small, with very few farmers, innkeepers, traders and normal civilians. However we see a large amount of soldiers and guards, which is slightly strange... what makes it worse is that how can the guards keep hiring and the army recruiting IF the left over population is so small. Each blow against the guards and Stormcloaks (Imperials can escape the first three by getting their resources elsewhere, still lazy) would crush them as they struggle to find more soldiers.
3. Food and Supplies: Doesn't it surprise you how little farms there are scattered across Skyrim? While enough to supply a 'city' or two there just isn't enough food to keep the world supplied. Yet we see multitude of food stuffs in inns and shops. This is a lesser problem because there are a couple of farms but still... not enough to shake off the question that is, where do they get their food? However compared to weapons it becomes void. How do the guards, bandits and armies of Skyrim get their weapons? Blacksmiths right? Yet each city has one or two, which is extremely limited to the number of weapons found. Blackmsiths must be working overtime to keep supplying various customers.
4. Number of Bandits: Isn't it amazing how many bandits there are? So many you would think they equal the Imperials and Stormcloaks? There are. Yet they're pest at best, annoying flies that usually can be swatted away. Most people aren't worry about them, happily waiting for some fool to do the guards work. There are so many bandits that they should be a constant threat, another aspect of Skyrims downfall. People should be scared to go outside and the farms around Whiterun are constantly guarded, not just at random times. If the Bandits allied together they could force out the Imperials and Stormcloaks.
Well that's all for now, please add your own or argue mine. I am quite vague, just providing a brief overview of what I think. Now Morrowind has a very good working world, for all those that have played.