So I'm hooked on WoW

What you think your impressing me with "advanced" English? your not.

I like western plaugelands alot, the best items drop there when grinding in a group.
 
Impress you? No, but of course that's not my reasoning. Embarrass you? Yes, and that is my point!

And it's "What you think you're impressing me with "advanced" English? you're not. "
 
You only wrote it to feel supirior, only problem is I dont care if i misspell or not, if it was at all important for me I would use the spellcheck and correct it.
 
Snake said:
You only wrote it to feel supirior, only problem is I dont care if i misspell or not, if it was at all important for me I would use the spellcheck and correct it.

Apparently you don't care about looking like a moron in regards to "the second WoW". That isn't about lacking English skills. That is just stupidity interfering with understanding obvious context.

you still get the message.

Too bad you don't put forth anywhere the same effort. Despite some plain wording in context, you still failed to "get the message".
 
Snake said:
Your so obviously and idiot Roshambo, will you please stop posting or quoting to me.

Not a problem. :lol:

EDIT: Interesting. So I guess he decided to delete it right after he posted, or whatever it was, I guess we'll never know.

============================================

So, back to the discussion. Does it seem to anyone else that the Horde side seems to get the raw end of the deal? Alliance has cooking recipies and quests all over, yet from what I've seen, nowhere as many on the Horde side and of a highly kill-by-numbers nature. The same thing goes for the advancement of Horde characters in having only two real paths to go, where the humans have a branching zone area for Westfall and Redridge, Darkshore, and then Loch Modan/Wetlands. It is very easy to accumulate money and exp on the Alliance side moreso than the Horde side, and the Alliance has a greater degree of variety in their zones for the intermediate level range.

It is because of this that the Horde side seems a bit incomplete, or at best, worked on second before the game was thrown out the door.
 
Roshambo said:
So, back to the discussion. Does it seem to anyone else that the Horde side seems to get the raw end of the deal? Alliance has cooking recipies and quests all over, yet from what I've seen, nowhere as many on the Horde side and of a highly kill-by-numbers nature. The same thing goes for the advancement of Horde characters in having only two real paths to go, where the humans have a branching zone area for Westfall and Redridge, Darkshore, and then Loch Modan/Wetlands. It is very easy to accumulate money and exp on the Alliance side moreso than the Horde side, and the Alliance has a greater degree of variety in their zones for the intermediate level range.

It is because of this that the Horde side seems a bit incomplete, or at best, worked on second before the game was thrown out the door.

I agree in the context of zones. These guys spell it out pretty plainly. By my count 25 zones are listed as Alliance homelands, 7 Horde Homelands and 15 mixed. Now, you could account for this by saying that the Alliance is native to the lands (save the Tauren), but in terms of gameplay and afaik leveling this favors the Alliance greatly. But you could also say that the disparity in lands and preceived advantages gives the Horde a 'siege mentality' that binds them together for survival more, while the allies are spread everywhere. This disparity also makes it easier for the Horde to raid areas, due to the shear number of allied lands and difficulty in players defending them.

All in all, I think a balance was struck that favors differing playing styles. BUt then again I haven't been a filthy Horde player yet!
 
Murdoch said:
All in all, I think a balance was struck that favors differing playing styles. BUt then again I haven't been a filthy Horde player yet!

Well, I think it does revolve around being a Horde character in being able to really see this, as there isn't a damn thing done for balance. Instead, it is made into the Horde being a joke to the Alliance.

After the second Horde character, the Barrens become old really damn fast, the undead lands are little more than a joke and are usually decimated by the Alliance killing off Tarren Mills, and then the rest of the areas are little more than a sightseeing tour. The elven lands have more of a presence in the game than the undead, leading to many more quests and "phat lewt" over the Horde, so to the already smaller size of the Horde, the undead lands are little more than a footnote that REALLY makes people want to play through them </sarcasm>. They certainly do the job of being quite dead.

Dwarves/gnomes start out like the orcs/trolls, the humans are comparable to taurens (except the taurens essentially only have the one route through the areas), and the elves are alike to the undead, except that their areas aren't anywhere as easily accessable for the Horde to decimate like the Alliance does for Crossroads and Tarren Mills. The newbie areas of the Alliance are not as easily reached as the constantly raped areas of the Horde.

It really feels like they first made the game with the Alliance characters in mind, then decided to add in the Horde for some RvR gameplay. They tacked on some newbie areas for the Horde to get into the general, mixed areas. This really plays hell with the gameplay of the Horde side when it comes to PvP, as the sides are almost completely mismatched.

It really isn't a wonder why most people play on the Alliance side, as it offers the better advantage on so many more levels. The Horde gets...oh, yes. A good fishing spot for deviate fish, and the warchief's blessing. Yay.
 
Murdoch said:
So, where is everyone's favorite place to adventure so far? I was a fan of Westfall myself, especially the cliched yet always fun pirate treasure quest! And stranglethorn has lots of cool stuff too, including the mithril I seek! :twisted:

well, my standard 'adventuring places' have become UBRS, Molten Core & Onyxia's Lair. :)
but i suppose you mean outside the instances? i would say Lord Kazzak & Azuregos. :lol:

normal questing has little to offer me anymore. hell, i've got most gear i wanted that i could get from quests & normal instances, only thing left is outdoor raid bosses & raid instances. now it's about rare engineering drops, getting an epic mount & getting my epic gear.

as for STV, i've liked the jungle aspect (i'm a troll after all) & the big game hunter questline at nesingwary is one of the most profitable in game (xp, money & gear), but alliance pretty much rules the area, which is also known as Ganker Central. (until enough lowby hordes complain enough to their high lvl friends & we wipe the area clean of alliance, my apologies to the innocent victims)

Snake said:
I like western plaugelands alot, the best items drop there when grinding in a group.

grinding the WPL in group?

i dont get it... if you got a group, go grind an instance for money. bypass all mobs easily in dire maul west, until you reach warpwood, kill em, then clear 2 roamers, kill 3 mobs then kill the magister. run out, reset instance & repeat.
easy as cake & not time consuming. nice caster/hybrid drops to boot.

the only thing you gain from grinding is Argent Dawn reputation. and rarely a green drop. AD reputation goes a lot slower if you are grouped & most green drops will have to be distributed.

Roshambo said:
Murdoch said:
All in all, I think a balance was struck that favors differing playing styles. BUt then again I haven't been a filthy Horde player yet!

Well, I think it does revolve around being a Horde character in being able to really see this, as there isn't a damn thing done for balance. Instead, it is made into the Horde being a joke to the Alliance.

After the second Horde character, the Barrens become old really damn fast, the undead lands are little more than a joke and are usually decimated by the Alliance killing off Tarren Mills, and then the rest of the areas are little more than a sightseeing tour. The elven lands have more of a presence in the game than the undead, leading to many more quests and "phat lewt" over the Horde, so to the already smaller size of the Horde, the undead lands are little more than a footnote that REALLY makes people want to play through them </sarcasm>. They certainly do the job of being quite dead.

Dwarves/gnomes start out like the orcs/trolls, the humans are comparable to taurens (except the taurens essentially only have the one route through the areas), and the elves are alike to the undead, except that their areas aren't anywhere as easily accessable for the Horde to decimate like the Alliance does for Crossroads and Tarren Mills. The newbie areas of the Alliance are not as easily reached as the constantly raped areas of the Horde.

It really feels like they first made the game with the Alliance characters in mind, then decided to add in the Horde for some RvR gameplay. They tacked on some newbie areas for the Horde to get into the general, mixed areas. This really plays hell with the gameplay of the Horde side when it comes to PvP, as the sides are almost completely mismatched.

It really isn't a wonder why most people play on the Alliance side, as it offers the better advantage on so many more levels. The Horde gets...oh, yes. A good fishing spot for deviate fish, and the warchief's blessing. Yay.

the only laps in questing i've found was a gap between lvl42 to 46. for the rest i've never had trouble finding quests.

it is true however that most horde quests are less innovative *cough*, than their alliance counterparts. it is also true alliance has a greater diversity in quest loot.

i honnestly dont mind being thrown into contested areas to quest. once you reach 60, you'll see you'll have to share all instances with the alliance as well. it doesnt really matter.

in the end i guess i like being the underdog. our server is relatively well balanced, 1.4 alliance for 1 horde. still we own the alliance at every turn. every Azuregos spawn is ours, every Lord Kazzak spawn is ours, only horde has brought down Onyxia. the only places where our lack in numbers shows is TarrenMill/Soutshore & stranglethorn vale.
 
I couldn't agree more with what you said Rosh, the game seems to be more alliance friendly then Horde. They should have made some changes to it, not mention that they should have capped the servers on a 50/50% ratio on Horde/Alliance.

Right now we're looking at 60-75% Alliance and the rest Horde on almost every server on the planet.

It's really no fun when you're trying to kill some alliance scum and they step up with 10-20 level 60..
 
Gravedig? Perhaps

So I completed my Dreadmist Armor set for my Warlock a week ago. I'm currently trying to put a group together capable of doing Dire Maul as a 5 man and defeat Immolthar so I can get my epic mount.

I also have a 42 priest now, specced mostly toward solo play.

I'm also an admin on our guild forum and website: http://mypicturealbums.com/wowchaos/index.php

I'm also looking forward to the expansion pack details. Anyone else have news on their adventures in Azeroth?
 
Aragorns deeply into WoW, but he's disappeared since that happened.

Morhg plays it...maybe Azure Stone still too.

By the way how much is the monthly subscription Murdoch?

Sincerely,
The Vault Dweller
 
15 a month, billed monthly, or 12 a month for a 6 month subscription.

My current build
Also, with patch 1.8 the Warlock dot (damage over time) spells got a huge buff, along with buffing of death coil. All of this led me to respec into an affliction build. By my estimation I can deal ~250dps, augmented by the 110 or so health I steal from my opponent. This means that I can do alot of damage over a long time frame, all the while replenishing my health, allowing almost constant life taps for more mana. I can fight a very long time before running out of tricks! :twisted:
 
Murdoch Wrote:
Good stuff, although I'm starting to feel like I'm playing Final Fantasy

They used to be good, but since Enix took over they've been twisted and contorted to something hideous.
Like when Wizards of the coast came into the equation for Shadowrun.
Or Wizkids went out.
And D&D got a new team.
I could go on, but I'd end up mentioning Bethesda and getting really irratated.
And yeah, I just started with a troll rogue and I'm already seeing a quest I got as Tauren.
 
Thinkin' about buying WoW, but the monthly fee bothers me...

Im paying $40 a month for cable, im pretty sure WoW is between 12.99 and 15.99 a month. Seems like quite an investment!


Help me out here!
 
If you can afford the money,go do it! :D It's simple,one of the best MMORPG in the market.The reason that i don't say the best,it's that it is too damn expensive.
If you got the money,pick WoW.If you can't afford it,buy Lineage II or Guild Wars which are free of monthly fees(Well the official servers of lineage aren't free,but there are plenty Really decent free servers).
 
I couldnt stay away and had to say wow sux. Don't feel bad tho at least 4 million other ppl are clicking away with u. (3 million chinese)

btw its on 10 day trial mode now...so everyone who wants to be dissapointed, you can try it out for free (i think, maybe they want ur cc)

lol^
 
ratsnack said:
I couldnt stay away and had to say wow sux. Don't feel bad tho at least 4 million other {It's "people". You can write legibly. Don't bother crying about it.} are clicking away with u. (3 million chinese)

btw its on 10 day trial mode now...so everyone who wants to be dissapointed, you can try it out for free (i think, maybe they want {I'm trying to say your, you are, or you're, but I'm likely too stupid to know which to use.} cc)

lol^
omgrofflewaffles

Could you please refrain from using moronic chat acronyms and abbrevations on this forum? If you want your comments to warrant any kind of recognition, try typing them out with your fingers, not with your toes.
 
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