rafting self-contained stories within the scope of four downloadable add-ons to an already massive game was quite ambitious, but it also must have presented you with certain limitations. Dead Money, in particular, was based around a myth that "everyone's heard about", yet it had never before been mentioned in a Fallout game. Is integrating a self-contained storyline into the larger Fallout lore a challenge for you, and is it a conscious decision to bring in new ideas rather than working within the world that's already been established?
It's a combination of both. With the narrative structure of the DLCs, we made an effort not only to introduce new gameplay spaces, but also links to the Mojave and the larger world as well. For example, regarding the narrative hooks in New Vegas, some overt, some subtle:
- We seeded the world with Sierra Madre posters and graffiti.
- Nash mentions the Courier who didn't take the job, establishing the mystery there.
- I worked with Eric Fenstermaker (who wrote Veronica) to make sure Elijah's history was fleshed out and explained, as well as integrating the defeat at Helios One into the Brotherhood of Steel backstories.
- Eric also set up the bomb collar hints in the Mojave that suggested Elijah's path.
- The Burned Man is mentioned extensively throughout New Vegas (even in loading screen text), all the way until the final confrontation with Lanius. Knowing the Burned Man's history is a weapon you can use to cause the Legate to turn back (as long as you don't use the word "retreat").
- Cass off-handedly mentions the Divide during her speech.
Some of these narrative hooks we did in reverse, and I feel they worked well, here's two:
- We decided that the ghoul singer in Dead Money would be great if he was actually Dean Domino from the Vegas show posters (idea courtesy of Travis Stout).
- The Cazador connection and Nightstalker connection - where the hell are these things coming from? How did they come to be? Who would mess with tarantula hawk wasp DNA and blend coyotes and rattlesnakes? Can we explain it?
- Where did all the plants in the Mojave come from?
A lot of the DLCs also refer back to events in the Mojave (Vault 22 refugees in Honest Hearts, resulting in Spore Carriers), Cazador and Nightstalker research labs in Old World Blues, etc.
We didn't just limit it to Vegas, however, we went back pretty far for some of our reference hooks: When doing God/Dog in Dead Money, I wanted to reach as far back as Fallout 1 with more explicit references to the Master, and show how that history is causing repercussions in the player's present.
In conclusion, we made sure that every DLC at least had narrative hooks that players who had played/were playing New Vegas would pause and remember the connection. Then we took care to make sure there were narrative connections across all the DLCs as well to reinforce the "things that came before" and how all these signature characters' paths changed the Mojave and the DLC space.