T
TorontoReign
Guest
Eleven? We have at least 100 angry guys and a couple women. Take that internet!
I think it used to be something listed at the bottom of the site maybe a few years ago. I remember seeing it.
I posted that before I went to bed and forgot to link part 3:Heh, such a classic article. Way ahead of it's time, and I guess people then weren't ready to accept the truth about Bethesda.
And you know, I wish this became more of a popularized phrase that's used for a variety of things in entertainment. I could think of many movies, TV shows, and even musicians/bands that have PLENTY of Glittering Gems within their own fanbases. Heck I've tried using it, one example was to describe what the Babymetal fandom went through in 2018 and the aftermath of what happened that year.
I bet that the number might be higher than you're thinking.Yeah hardly any of the people that article was talking about exist here today. I want a headcount on who was born after 1998 actually.
(Raises hand up!)Yeah hardly any of the people that article was talking about exist here today. I want a headcount on who was born after 1998 actually.
Not really. I think it is exactly the way I have described it. The entire site populated with Bethesdafaggots that grew up on Fallout 3.
All you guys that just post in old Fallout modding subforums are excluded so don't get butthurt and start flexing.
THE POWER OF ANGRY NERDS ON THE INTENET KNOWS NO BOUNDS!!!!Eleven? We have at least 100 angry guys and a couple women. Take that internet!
Starfield so boring people don't wanna talk about it. OOps
Wing Commander Prophesy Gold had real live people in it. Not sure if that made a profit and it was not a Bethesda game.
All those space games are bollocks anyway : Barrel rolls and 3 point turns in space LMFBO. What happened to Newtonian physics ?
Too much similiar thing happen to Terminator, X-Com, Crysis, Total War, LOTR. The pattern is very familiar. Not to mention that Fallout 3 is just released during 2008 financial crisis which should not have affect the whole development badly it needs streamlining.
I think developers make the change for gameplay reasons, so that dogfights in space are more fun?
I wanna play a life sim of a wall street banker where the main gameplay loop revolves around your character trying to not have a mental breakdown and kill themselves due to the stress of an 80 hour work weekYeah I agree. It's not to be taken too serious although some people may think dogfights in space, jump gates and so on is all credible.
Star Trek did it a bit better with the engines run by di lithium crystals ;p. Enterprise does not show exhaust flames when it jumps to warp speed lol.
Lots of stuff in sci fi has moved into accepted lore. Science fact is a completely different matter. Since a moon landing in 1969 space travel has plodded along sending out probes, telescopes and we may some time in the future land on Mars.
In reality we have taken two or three steps up the garden path. When we can run round the equator 150 times in 9.65 seconds ( New World Record ) then we may be getting somewhere.
Navigator : Captain the computer has spotted a wormhole in sector Vag32196, Starmap 42B4UKNO.
Captain : Great, foot down , boot it, what's the ETA ?
Navigator : Processing now ; computer says 62,000 years, 9 months, 17 days and 22 seconds depending on weather.
Captain : Erm , erm , where's the nearest McDonalds ?
I wanna play a life sim of a wall street banker where the main gameplay loop revolves around your character trying to not have a mental breakdown and kill themselves due to the stress of an 80 hour work week
I think a better implementation of it already exists on Elite Dangerous, it is quite fun to fly around and it gives you different degrees of control over your ship, combat would be tons of fun if every ship wasn't a literal tank and requiring tons of grinding just to get started on it.I think developers make the change for gameplay reasons, so that dogfights in space are more fun?
A game I played a lot was Frontier Elite 2 which used newtonian space physics but its implementation was a bit wonky. If you were in accelerated time mode travelling to another location and got attacked you would drop from the accelerated time mode but still be at that high speed (this was correct for the game mind). But this meant your attacker would fly around at will you whilst you continued in a straight line but rotating on your axis' to shoot at them.
Spacefights not initiated in hyperspace worked a lot better as whilst they still used newtonian physics you had more control as you weren't already travelling at high speed when attacked.
I'm sure there are better implementations of newtonian physics in space (this is a 30 year old game lol) and it never stopped me enjoying the game - it was only years later in a retrospective review of the game someone pointed this out.
To play devil's advocate, Morrowind with guns would have made a pretty awesome Fallout.
I think a better implementation of it already exists on Elite Dangerous, it is quite fun to fly around and it gives you different degrees of control over your ship, combat would be tons of fun if every ship wasn't a literal tank and requiring tons of grinding just to get started on it.
Even them adding those "realistic" features often prove to be kinda pointless and not really adding all that much in terms of actual gameplay value. Elite Dangerous might have an realistic physics engine, but I still have more fun with the Freelancer arcade combat or even more on games like Everspace.
It is the same problem that I have when people start asking for planetary rotation or even moving planets in No Man's Sky, sure it would be kinda cool, but what would it add to the game overall? If something like that is even possible on their engine, what about the amount of work and development time would be needed for it? People don't seem to understand the basics about how a project, being a game or anything else works at all, budget isn't unlimited, and even if it was, time isn't eithe, certain things *need* to have priority. Imagine the time that actually took to implement all those solar system features existing on Elite Dangerous like orbits and shit, things that over my whole playtime I could barely see and notice at all, time that at the end of the day could have been used on adding actual content.