Starfield

Are you going to be a Bethesdafag?

  • Yes.

    Votes: 4 6.9%
  • No.

    Votes: 35 60.3%
  • I am a hypocrite.

    Votes: 12 20.7%
  • I like to whine a lot about things I am the reason for sucking.

    Votes: 7 12.1%

  • Total voters
    58
Elite Dangerous I tried a few times, really wanted to get into it, but struggled massively with the controls and just what to do. I don't think the game was poor though it's just beyond my patience limit for learning to play! I have heard it's "as wide as an ocean but as deep as a puddle" so perhaps it is guilty of adding world detail instead of mission/quest content.

No Mans Sky I really liked flying around, the first hour or so in my ship just swooping around and enjoying the experience. But I had no interest in shooting rocks for fuel so thats where I left it. Nothing wrong with mining games but not for me.

I have tried something call Corvs (pronounced Corus:scratch:) and though it's proudly a arcade experience I found it fairly intutive in its space combat, need to tweak the controls a little but I think that might be my next space shooter. It's even got a certain amount of RPG lite experience in it with skills to unlock, upgrades to ship etc. Its got some grand story also which may turn out to be bobbins but I've enjoyed it so far.

Elite Dangerous got boring for me too. Never played No Man's Sky, but Space Engineers is fun. I recommend playing with friends though.
 
Elite Dangerous got boring for me too. Never played No Man's Sky, but Space Engineers is fun. I recommend playing with friends though.
I want that game but I have no friends that play it sadly. Plus my net has been running like shit.
 
When I was a kid I found dead enemies ragdolling in clised doors to be peak comedy. Or dragging them around and placing them in different positions. A bit macabre looking back on it.
 
Reddit actually made me laugh for once.
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As funny as it is I gotta wonder; If they managed to cock something like that up how many other raging hard-ons are we gonna stumble on throughout the game?
 
As funny as it is I gotta wonder; If they managed to cock something like that up how many other raging hard-ons are we gonna stumble on throughout the game?
It's Bethesda, if I were a betting man I'd say not a single gun in that game will look practical, and of course the criticisms of the weapon designs will be disregarded because it's a "sci-fi" game. Because nowadays sci-fi is nothing more than an excuse to make the most nonsensical worldbuilding possible without scrutiny. (Remember when sci-fi actually cared about the "sci" part?)

I mean fuck, we're talking about the same people who made this:

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It's Bethesda, if I were a betting man I'd say not a single gun in that game will look practical, and of course the criticisms of the weapon designs will be disregarded because it's a "sci-fi" game. Because nowadays sci-fi is nothing more than an excuse to make the most nonsensical worldbuilding possible without scrutiny. (Remember when sci-fi actually cared about the "sci" part? Pepperidge Farm remembers.)

I mean fuck, we're talking about the same people who made this:

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Whoever is in charge of weapon design at Bethesda needs to be taken on a week long trip to the shooting range. Bethesda's guns are the clearest example of 'nerd who has never fired a gun before' firearm design that I've ever seen. At least make them look cool in the game itself if you're going to make them nonsense, Fallout 4's guns are so fat and unappealing they take up like half the screen.
 
Whoever is in charge of weapon design at Bethesda needs to be taken on a week long trip to the shooting range. Bethesda's guns are the clearest example of 'nerd who has never fired a gun before' firearm design that I've ever seen. At least make them look cool in the game itself if you're going to make them nonsense, Fallout 4's guns are so fat and unappealing they take up like half the screen.
THICC GUNS!!!
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It's like Bethesda doesn't understand anything about guns, but the only reason they used FPS gameplay for their Fallout games was because they were already doing it with the Elder Scrolls series. Much easier to just transplant and force a gameplay type you are used to than making a gameplay type you have never done before, even though that gameplay type fits the series you are trying to force FPS gameplay much more.

They can try to cover up with "its MuCh MoRe ImMeRsIve" (which is bullcrap, FPS isn't anymore immersive than isometric), but that's most likely the truth.
 
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