Starfield is a weird game in that it seems that Bethesda learnt some lessons from the past, but that just led to more problems. The writing is a bit better, but the main plot doesn't exist. There's no agency to the story, it makes sense for your Character to just explore the Universe, but the Universe is pretty bland.
You'll get snippets of a great game, I found the most exciting time in my 7 hours of playtime to be a short moment where some guys on a Party Ship wanted to hang out. It's the one time in my whole 7 hours that felt like I was livening in this World.
I think with F4 not getting the love and attention that Skyrim received, F76 having the worst launch of any game from the previous generation and now the most notable thing to come from Starfield to be pronouns guy, Bethesda should probably rethink their design philosophy.
The scale is impressive, I'm sure if this was released years ago, it would be much better received. But we've had No Man's Sky, we don't need it again.
The crafting mechanics are a step-up, but again, your carry capacity is so minor that it makes the crafting system a longer slog than it needs to be.
Recruiting companions is a lot more liberal than in previous games, but they lack the personalities that F4 managed to actually improve upon.
Ship Customisation has the same problems as crafting, but also I found it doesn't work as well on a keyboard and mouse.
It's a monkey's paw of a game, for everything it gets right, it does it so very wrong.
Honestly, I look forward to a few years down the line when all the DLC comes out, and I can pick it up for a cheap as hell price on a sale.
The game isn't terrible, but it's just kind of bland.