Got the game on Gamepass for Xbox X. My honest thoughts after about 40 - 50 hours:
1) I still don't know what the main story is about. The mcguffin is an 'artifact' that makes you pass out when you pick it up. Not sold on why that's significant in any way, and finding the artifacts again and again is not moving the plot at all. I'm not sure what this particular plot is even supposed to be tbh. They keep saying how amazing it is that the artifacts are spinning when put together, in a world where you can teleport across space via 'metastable wormholes'.
The main threat to deal with I guess is the terrormorphs, who are a genetically altered species once used as a weapon, and now there is an uptick in their encounters. Again, so what? What makes me, a random miner, better qualified to deal with this than the space army that has handled it once already? I don't know why I'm doing anything at this point. If this is supposed to be the hook, contrast it with the mysterious, otherworldly, unstoppable reapers of Mass Effect who have wiped out a super advanced ancient civilization before. Now that's a setup for a proper space opera.
2) The 'NASA punk' style has a unique sound to it but is extremely bland tbh. It could be a good setting for a gritty and 'real' type of experience with a heavy emphasis on survival or a very indepth exploration. But in a super video-gamey type of setting with all of Bethesda's typical silliness, the style just feels extremely uninteresting. It's sort of like if you made a cyberpunk game but the tech is all real life, with the apple laptops, and the keyboard and mouse, and the internet.
3) The writing is of course horrendous. Even for Bethesda. It might have something to do with the bland setting but I find myself not caring about anything anyone says. Doe snot help that not a SINGLE NPC is interesting. Everyone is naive, hopeful, and whimsical. Take a 'future LA' character from Demolition Man, and strip away all the humor, and you get Starfield NPCs.
Not a single conversation is engaging or natural and that becomes painfully clear when you try a romance route. It's the most forced, cringey thing ever. I've barely interacted with my follower and then randomly had an option to tell her that I was IN LOVE with her. Trying the option made her want to think about things because, you know, it's all so deep. But the next time I said it, she was on cloud nine and immediately started talking about our wedding.
4) Exploration is bad. I've visited a bunch of planets and I don't remember anything unique about a single one. You either get a lush jungle or a wasteland with the same rocks spread out evenly across the plain, some of which are producing the same smoke. This includes earth btw, where you will not find as much as a pile of rubble. And you know why? Because earth has lost its atmosphere. Somehow that makes everything humans ever made turn into literal dust.
Also, I'm supposed to accept that each alien planet has a maximum of five TOTAL living species, some of which are the size of a horse, and the same variation in flora. How does that happen?
The worst part here, and the reason this sucks in comparison to the Elder Scrolls (which I enjoy), is that there is nothing of significance to stumble across here. In Skyrim, any given location might have some sort of a story associated with it, whether its a quest or even a simple piece of lore. For example, a random cave may contain a tomb of some warrior mentioned in some book, a random ruin may be referenced in some historical event. There is nothing of that sort here. All I've found in terms of random locations were identical labs with identical pirates inside.
5) The creation engine. Honestly, I think that it is the least of the game's problems. It does its job. There is a decent number of interiors that you can enter without a loading screen. Controlling ships in space feels surprisingly smooth and weighty. Gunplay feels good. The NPC's that you can talk to look decent.
However, the unnamed NPC's look downright unintentionally scary. Not exaggerating here. Come up to one when its dark and see if you don't shit yourself when they turn around. The animations are overall straight from Oblivion, with some actions just embarrassing today (eating, sleeping looks like ass). And yea, there is still a ton of loading, you still can't have a land vehicle, and you can't seamlessly land on or depart from anywhere.
6) Gameplay is smooth imo but extremely simplistic and gets old almost immediately. This is true for both space and gun combat. Generally, there is very little flying, since you can simply teleport anywhere from anywhere, which I don't mind actually. It's very convenient but don't pretend this is an exploration game.
BTW, both ship weapons and guns are all pretty basic and I'm still not sure what the difference is between laser and ballistic weapons. The perks from rares are all boring as hell too.
The systems that they have here like weapon customization and outpost building are less detailed that those in Fallout 4. For example, you cannot remove a mod from a gun that you find and place it on your own gun of the same model. Yet, you can manufacture the said mod if you have the ingredients. Does that make any sense? Outpost stuff is very restrictive and confusing with a lot fewer options than Fallout 4 as well (you can build fewer things, you cannot have stores or clinics or have people in them).
7) RPG stuff is hit and miss. I actually like the character point system where you have some requirements before you can add another point to a skill. It makes each skill feel more earned.
The skills themselves are not very exciting though, most are just gating you from doing things (or from buying things, which makes no sense), rather than awarding you with something new.
There have been several instances where my choices have had real consequences both small and relatively significant, but I generally do not have a constant sense that my choices matter because most of them do not. At all.
Overall, I don't know what to make of this game. In most ways, it's objectively half-assed, while at the same time missing that charm of the Elder Scrolls, where I could listen to the amazing music and immerse myself in the world with a pretty rich lore. Starfield has no lore and no world that I want to be in, or any sort of appealing atmosphere, and the music sucks btw. I don't care about anything or anyone. I genuinely don't want to help anyone in the game.
BUT I am still playing it though. Probably because I'm hoping to find something good, whether it be a quest or some sort of a unique location. One attractive aspect of the Bethesda formula is that they always have a promise of possibly maybe hiding something cool somewhere but I have not found it so far.
And I am somewhat enjoying playing with the dollhouse (building and decorating ships and outpost).