Leon said:
PaladinHeart said:
How tactical is a game where you can magically kill someone or magically be killed in one hit?
I have to disagree. It adds unpredictability to the games, and makes combat far more interesting and tense. You can have the best anything and everything, and can still be done in by a fluke, a lucky shot. Such things happen in real life, and it lends itself well to gameplay. It keeps nearly every encounter interesting, because you never know just what might happen.
I think unpredictability belongs more in a non-tactical game. What if you were playing something like.. Warhammer, and you've got 30 pikemen lined up against 15 approaching mounted units, and they all get a defense bypasser (by some stroke of luck) and kill half your regiment that was pretty much designed to take out those riders? Taking this knowledge then you can apply a strange logic where "more critical% = win" and the game becomes easily exploitable.
This isn't a problem if you save often, but if someone were to want to play more hardcore, only saving at certain points, then it would make for some very unpredictable results.
The worst example of how this is bad can be seen in the de-evolution of Fallout Tactics' online play into 10K wars. All the strategy, tactics, options.. everything was gone and all you're left with are people with 1 character pumping +crit drugs so they can get critical def. bypassers. They even patched the game.. PATCHED it now, to make this a more viable option, by having the points you spend apply to every character slot, rather than for all or one (you could no longer bring 5 2k characters into a 10k game).
Edit: Apologies for my off-topic ranting. >.>;
Edit 2: Sorry it takes me so long to post that I miss the posts in between. xD Anyways, just wanted to clarify that I have nothing against the criticals that blind, cripple, etc.. your character. I just don't like those that say something along the lines of "bypasses your defenses" and it does the maximum possible damage. This wouldn't be such a huge issue if each bullet were calculated seperately. How can a full burst get a complete defense bypasser? Fire 1000 bursts from your favorite SMG into a target practice.. thingy (whatever you gun collectors use) and see how many of those bursts would classify as a complete defense bypasser.
Basically just saying a defense bypasser should not be possible with burst fire.