Seymour the spore plant
Still Mildly Glowing
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Fairbanks said:Why don't they go all Mega Man 9 and just release the same old graphics and a new story. I think that would be great.
I don't think I'd call that great. There are already Fallout 1/2 mods if one wants only new story or locations, no reason to the same from a sequel.
Now, I think Megaman 9 was the right way to go for the series, but simply because the 8-bit graphics have time and again proven to better suit the gameplay - try the Megaman 7 demake and tell me it doesn't play better and feel less cluttered than the SNES counterpart. The original series had gotten pretty stale, and like Inafume said, its gameplay doesn't fit today's expectations of 20-hours or so of playtime.
PaladinHeart said:How tactical is a game where you can magically kill someone or magically be killed in one hit?
Conversely, how tactical is a game where the right choice of armor renders you all but invincible?
Pen and paper RPGs have always accounted for chance - it's why D&D have 1 and 20 as auto miss/hit (in addition to criticals), and also why one will never get more than 95% to-hit in Fallout. Like Mettle put it, the strategic component is minimizing the potential damage you'll take through good use of cover and APs.