Syndicate rebooted as (surprise) an FPS

whats wrong with you guys.

They are just trying to update it in to the new age of computer/console gaming. The original developers only have not done it because of technical limitations.
 
After seeing that HUD, I immediately stopped downloading that demo. For fuck's sake, why is it so hard to understand that visual info needs to be kept to a god damn minimum?

And how is the original Syndicate anyway? It's like X-COM, right?
 
....


What?

In a FPS where many things are going on at once, a cluttered HUD is a bad thing. And there is much clutter to be had here. Will most definitely pass up that one. That ''bringing Syndicate to a new generation'' is such a stupid excuse to recycle a franchise. It's Fallout 3 all over again, but at least Beth pretended it was an RPG. Now they're just harping on about how its different because, ooooh, you can revive teamates, so it's not like any other FPS!...

...Except Battlefield. And Gears of War. And probably others I can't bother to think about.
 
But isn't it better if I as a player have an overview over what is going on directly on the screen without having to press too many buttons to access these informations? :/
 
Sorry, I worded that badly. What I mean is that the HUD is just crammed full of useless shit. At the very most, there should be a minimap in one of the top corners, a health and ammo bar at bottom right, and a little thing telling you the score on the bottom left. Nowadays, HUDs are crammed full of stuff like objective markers, killstreak notifications, and messages telling you how many points you scored obscuring your crosshair. Can't they just put those damn things in a corner of the screen where they belong?
 
or none at all please.

It is not like doom needed all those to work like intended. Or any other simple shooter.

Hell. Not even Deus Ex had THAT many stuff going around and it was awesome for it.
 
OakTable said:
And how is the original Syndicate anyway? It's like X-COM, right?

It's little more than an action game, really. You have a team but you can't issue commands, dividing the team has no purpose and your weapons don't allow any particular strategy. It has a nice atmosphere but I always thought it was extremely over-rated back in the day.
 
X-COM is a turn-based strategy game while Syndicate is a squad-based action game with some strategical elements.

X-COM features base building and randomly generated missions while Syndicate has a set number of cities and no base building at all.

There are some vague similarities (the research and development for example) but in the end they are two very different games.

I don't agree with the "extremely over-rated" statement but each to his own of course.
 
Turns out Syndicate is another failure.

Why do these companies continue to rape my fondest gaming memories (Jagged Alliance, X-Com, Fallout, etc.) and turn them into a generic mess that has nothing to do with the originals save for the title? Because Beth pulled it off with their Oblivion crowd once?

It's like they're going "oh look, publisher XY released military shooter 34 and it is a huge commercial success, we must churn out at least 3 separate military shooter brands to surpass our business rivals!"

/rant
 
From what I've heard, the creative force behind the glory days of Starbreeze have left to make their own studio. Guess I'll be following them instead of Starbreeze. I'm really not surprised this turned out to be a heaping pile of shit.
 
The veredict bringing a comparison between the game and a cup of cofee is perfect:
"Small, cheap cup, slightly acrid, milk tastes a bit funny. ‘Salright though. Had better, had worse, wouldn’t buy again."

And we have all the progress in graphics, processor power and game controls for this? :facepalm:

Please, let the world really end in december 2012.
 
Stanislao Moulinsky said:
So it's a generic FPS with next to nothing in common with the originals? I'd never guessed.

Syndicate wasn't anything more than a generic isometric shooter with upgrades and different guns. Oh, and a skeletal economy system. The only thing the original Syndicate had going for it was a dark, gritty science-fiction setting (before it became cliche), in the vein of Blade Runner. It even included similiar themes (omnipresent, extremely powerful corporations).
 
Makenshi said:
Hope you guys are getting your nooses ready for the inevitable FPS reboots for Freespace and Alpha Centari.

Arcanum FPS reboot, YAY! :lol:

As long as there's the elephant gun and an ability to switch on a monocle, I'm all for it :monocle:

Tagaziel said:
Syndicate wasn't anything more than a generic isometric shooter with upgrades and different guns. (...).

Agreed, there was no strategic element to the game - the other Syndicates wouldn't strike back and the worldmap was just to masquerade the fact that it was just a series of unrelated missions, and in fact, the biggest peeve I've had with the game is that it did't end after the Atlantic Accelerator if there was but one territory outside your control. And since my version would inevitably when I began the Siberia mission, I never finished it ;)
 
Tagaziel said:
Stanislao Moulinsky said:
So it's a generic FPS with next to nothing in common with the originals? I'd never guessed.

Syndicate wasn't anything more than a generic isometric shooter with upgrades and different guns. Oh, and a skeletal economy system. The only thing the original Syndicate had going for it was a dark, gritty science-fiction setting (before it became cliche), in the vein of Blade Runner. It even included similiar themes (omnipresent, extremely powerful corporations).

I agree. I wrote somewhere in this very topic that the original Syndicate was overrated, but it's not like this excuses the reboot for being generic too, does it?
 
it was generic over hyped content back then and it is now. At least they achieved to follow that part.

Though I guess that explains why it got a reboot anyway. Fucking cheap to buy the licence ?

Might get it when I can buy it for 5$
 
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