Syndicate rebooted as (surprise) an FPS

Brother None said:
Finally, Syndicate as we always wanted it.

Thank you for the rape Brother None. :|

Also the gameplay seems to be everything like the original game, isn't?

[youtube]http://www.youtube.com/watch?v=AyaTHzdOLTE&feature=colike[/youtube]

Awfull music. :evil:
 
brfritos said:
Also the gameplay seems to be everything like the original game, isn't?

What are you talking about? This is 2011. The only reason Syndicate wasn't an FPS originally was because they didn't have the tech yet, with their four-pixel high chairs. This is Syndicate as it was supposed to be.
 
Brother None said:
brfritos said:
Also the gameplay seems to be everything like the original game, isn't?
What are you talking about? This is 2011. The only reason Syndicate wasn't an FPS originally was because they didn't have the tech yet, with their four-pixel high chairs. This is Syndicate as it was supposed to be.
Refresh my memory, which developer was it that said something like this and for which game?
 
Reconite said:
Brother None said:
brfritos said:
Also the gameplay seems to be everything like the original game, isn't?
What are you talking about? This is 2011. The only reason Syndicate wasn't an FPS originally was because they didn't have the tech yet, with their four-pixel high chairs. This is Syndicate as it was supposed to be.
Refresh my memory, which developer was it that said something like this and for which game?

Is actually a - sad - joke. If I remeber correctly the devs behind XCOM said that, the iso view and the strategy behind it are "old" and new generation want something new.

Like FPS. :facepalm:
 
brfritos said:
Is actually a - sad - joke. If I remeber correctly the devs behind XCOM said that, the iso view and the strategy behind it are "old" and new generation want something new.

Like FPS. :facepalm:
I knew what happened, I just forgot who it was that said it.

Fuck that new XCOM FPS thing.
 
Todd Howard was the 4pixel chair dude, if I remember correct. The FPS line came from the XCOM dudes, ye.
 
You guys have probably seen it already, but just in case - never fear, Paradox is here with a spiritual successor to save the day.

Now, I understand that a top-down tactical game with an added layer of R&D was never going to be made by a big publisher in 2011, but they still didn't need to go the FPS route.

But if you want to make a Syndicate game with a broader appeal, make it a GTA-style game with a variety of cities to explore, opportunities for destruction and mayhem, BUT make interesting missions that we can approach in a few different ways. Also (and arguably most importantly) make us the handler controlling the agents - that is a fundamental part of Syndicate.

The worst bit is that they're saying it's going to be a tale of revenge... What the shit? Agents don't know what revenge is, all they know is what I tell them. I bet it's going to be some lame storyline where Miles Kilo (really?) discovers that the Corporation he dedicated his life to is evil and he has to take them down, or some bullshit. That isn't Syndicate either.

Though I'll forgive them partially if it turns out that the story is of Miles turning against his handlers, not to take them out, but to replace them so he can take over the corp. and thus the world.

This might end up being a fantastic game, but it won't be a fantastic Syndicate (IMO), and I won't buy it (at least until it's super cheap) because I'm getting sick of FPSes.
Paradox's Cartel though? That's a must buy as soon as they start taking preorders. Even if it doesn't turn out to be that great, at least I'll be supporting something other than more goddamn FPSes.
 
TailSwallower said:
But if you want to make a Syndicate game with a broader appeal, make it a GTA-style game with a variety of cities to explore, opportunities for destruction and mayhem, BUT make interesting missions that we can approach in a few different ways. Also (and arguably most importantly) make us the handler controlling the agents - that is a fundamental part of Syndicate.

My thoughts exactly. I was actually hoping it would be a free roaming, GTA style game in this setting and featuring a diverse team of badasses instead, with a more tactical approach to things. It would still be appealing to the crowd yet fresh enough to stand out. Hell, it could be something really big AND awesome at the same time. Something like:

Syndicate_wars-screenshot_intro_02.png


EDIT:
Oh, and did everyone hear?
... players with The Executive Package will be able to stand out amongst their friends as they flaunt their solid gold versions of all loadout guns, utilize golden dart vision, and showcase the executive gold Syndicate logos during co-op missions.

I'm sold now.
 
Lexx said:
Todd Howard was the 4pixel chair dude, if I remember correct. The FPS line came from the XCOM dudes, ye.

4-pixel chairs came from Pete Hines, if I recall correctly, but either way from Fallout 3.
 
Stanislao Moulinsky said:
I hate this generation of gaming so much...

Hate? Nah, I don't hate the new generation. I remember Carmack and Romero at one time complaining about the new devs when the first Quake was being developed, saying they didn't played the classic games and therefore they don't know exactly what was tryed and worked and what it didn't.
It's normal the older generation having bull fights with the new.
But hate? No.

I'm disappointed.

I mean, back in the old days we had A LOT of shitty games, but because thecnology was not so much advanced, devs needed to replace graphics with imagination.
Look at Mario Bros, the guy had a mustache the size of Tower of Pisa because they couldn't also put a mouth between those huge pixels. :lol:
But the game was very engaging.

Now that we have the technology to make real simulation and trully terrific graphics we do what?
CoD, Bioshock games that worsen one after another, craps like the new Syndicate and XCOM and so on.
You don't have ideas for something new or you don't wanna take risks? Fine, utilize the older ones like iD did with Doom 3.

But don't alienate the older fan base too much, they are the reason the game has a name.
 
Still hate the modern gamers though, and developers.

All they seem to want is classic brands/IPs be re imagined for a generation that only seems to want FPS and FPS like game, full of Hollywood action scenes and terrible 'epic' storylines.
 
The only things that somewhat reminded me of the Syndicates of old were some of the sound effects and music they used.

This looks bloody awful, I mean it doesn't even look like it's going to be a decent or challenging FPS.
 
reminds me to FEAR. But not in a good way ...

Fucking everything becomes FPS today ... its really a sad evolution we are traped in as gamers which like diversity in gameplay (you know ... just because something is made in top down does not mean it cant be some action game. See Jagged Alliance).
 
maximaz said:
I'm actually surprised by how shitty it looks considering it's Starbreeze.

Well, it's not the original Starbreeze anymore. The force of will that was behind their earlier graphical achievments left the company a while ago, and while he was, in my opinion, on the same intellectual level as Carmack he did'nt have the style/luck/management skills or whatever that made Carmack successfull.

Even the people that were behind most of the gameplay are gone from the company. All that's left of Starbreeze is the hot air nowadays.
 
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