Syndicate rebooted as (surprise) an FPS

Syndicate was never over-hyped or tried to be something it's not. it was a child of its time, a really fun game back when games usually were pretty simple. it's a fast-paced action game that could be pretty hard from time to time. I was a kid back then and I loved the explosions, blood and cyberpunk setting, and I've never heard anyone say they loved it for its depth, story, strategic gameplay or anything of the sort.

but it was a squad-based game that had small amounts of resource handling and a lot of freedom in how you wanted to play. recreating it as an fps is still blasphemy.

also, from what I know back then there wasn't really anything like it, so don't call it overrated or over-hyped if you have only played it after the early 90's.
 
aenemic said:
Syndicate was never over-hyped or tried to be something it's not.

In my little corner of the world it was (Italy) and it was always labelled and described as something it wasn't. Maybe in the rest of the world it was different.

also, from what I know back then there wasn't really anything like it, so don't call it overrated or over-hyped if you have only played it after the early 90's.

Just because there was nothing like it doesn't mean it can't be criticized for its faults. But back then nobody did, but again, it was in my little corner of the world.

I played it one year, more or less, after its release by the way.
 
You guys don't get it. It was the right choice.<blockquote>"It's been nearly 20 years since the original Syndicate came out back in 1993," EA's producer on the game, Jeff Gamon, told Eurogamer.
"So a lot of people playing this game would probably have heard of the original Syndicate but not necessarily have played it. Obviously we get asked a lot about the reaction of fans of the original to us taking it into first-person direction. But we have to maintain that was the right decision.
"Why remake that classic in its original form when it's still out there? So with a whole new audience and tastes in video games, and a whole new suite of platforms to develop for, the game we made was the right choice."</blockquote>Herp de derp.
 
"He pointed to the job Bethesda faced making Fallout 3, which caused controversy among hardcore Fallout fans for going first-person.

I remember Fallout 3 also had the same thing. It is kind of forgotten now because it was great. Almost everyone liked it. There's always a few…

We make it good on its own merits, then we take the universe, the setting, the cyberpunk, and really be true to the original Syndicate, and that's it. "

:drummer:
 
Yup, everyone forgot about Fallout 3 already. It was just a filler for Skyrim anyway.
 
which is no surprise considering how damn generic fallout 3 actually was. Easy to forget it. I mean it has its moments. But so have some pop-songs. Does not mean everyone of those will be a "classic".
 
He means it had the same initial reactions from fans of the originals as Syndicate rederped had, but now that's forgotten, not that the game itself is forgotten.
 
Yes, and I tried to be edgy and rotated his words to something that also isn't wrong.
 
So, absolutely, it was quite a bit of pressure to live up to those expectations. We knew that we really couldn't do that. Unless we made it into an RTS they would not be happy. But if we had made it an RTS we would have made only those people happy.

Because of course only those that played Syindicate enjoy RTS games.

They might have heard of it, but most people haven't played it," he said. "We wanted to cater to those people also, to everyone. I'd rather make a really good game for our players and make them really enjoy it, than just make a copy of an old game with updated graphics. That's not that super fun for either the end user or us. That game already exists.

Yes, because they couldn't have...I dunno...updated the old formula? Nah, it's better to make an FPS, there are so few of them. Those games don't exist.

Sheesh, I know this is just PR bullshit to try to make it look like the reboot was a good idea, but it really makes my blood boil.
 
I don't believe for one second that he truly means those words, other than in the sense that "an fps will sell more copies than an rts". they use the Syndicate brand because it's an old well-liked license that no one had touched for a long time and they could make some money off of it. there is no fucking way I'm gonna believe they made this game out of respect for the old games and to somehow honour them and get new people interested in the Syndicate world.

it's nothing more than a lazy attempt to capitalize on someone else's work. pretty much like X-Com. both these games were mainly about the gameplay and their visuals. both of which are greatly modified or completely switched out.
 
yes, exactly. Hands down some games have great storylines and interesting content. Like Fallout for example. But it is not only the story it is the whole setting which is either unique or simply interesting.

And then you have games which are only great because of the gameplay. I mean I loved the story of Jagged Alliance or commandos. But honestly it was nothing special. You run around and kill a big bad guy. In Commandos you don't even have a real story you just have missions set in WW2. Now what happens when you take a game like Commandos which was a top down-strategy game and turn it in to a shooter ? It is loosing a huge part of its appeal. I would not be interested in a shooter about JA2. Its not what I am looking for and it would probably not be different from the 2 or 3000 other shooters on the market. I mean if I want to play Call of Duty then I will buy and play the "real" CoD.
 
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