CT Phipps
Carbon Dated and Proud
Here's a video example of why Fallout 4 drives me nuts.
im not sure about sarah lyons but most of those were added later with DLC when the entire community "Ay what the fuck is this nonsense" when companions who are immune to radiation basically go "nah you should die at 19 because itll make a better story"And you absolutely can talk others into going into the purifier for ya. If no one else (like if you dont want to take any companions with you for whatever reason, which I did just that recently), Sarah Lyons is sitting right there for your sweet talking.
This is the same quest AFAIK.* Help blow up Megaton or kill Mr. Burke so he can be stopped
* Disable the Megaton Bomb
These are all unmarked quests, they're not really "quests" in that sense, more like "tasks".* Help Moriarty shake down his fleeing prostitute Silver or pay for her freedom
* Fix the Water Purifier so it stops leaking
* Help Leo kick his chem habit
To be fair, this is a starting point of that quest so it is part of Megaton however the quest can be started elsewhere and it primarily takes place in a completely different location so it isn't really a Megaton quest.* Help find the Vampire City and see how Luc's family is
I think this is kind of an arbitrary distinction. After all, it was a difference that was introduced by Fallout 3. The unmarked quests in Fallout 3 are just as meaty as plenty of the quests in Fallout 1 and 2, and indeed quite a few marked quests in New Vegas.These are all unmarked quests, they're not really "quests" in that sense, more like "tasks".
It is a unique adventure hook, and moreover it gives you access to a resolution that you're otherwise not guaranteed to be able to access (give Lucy's letter to Ian).To be fair, this is a starting point of that quest so it is part of Megaton however the quest can be started elsewhere and it primarily takes place in a completely different location so it isn't really a Megaton quest.
Because you got fucking nothing. Another person in this same thread above said what i was saying, are they wrong too? No, because you can't argue those are actual meaningful consequences.
Meaningful consequences are being locked out of quests, not being able to get certain items and so on, not losing a player house.
Also, are Megaton refugees an actual thing? How did they got out of town? Why didn't Moira got out of town too? No one outside of the Tenpenny Tower residents know you are gonna blow up Megaton. Holy shit, that is some horrid writing.
Apparently i played it more than you and i don't even like this game.Another, not that we need it, proof that you just didnt play Fallout 3, and keep messing where you shouldnt.
A person moving one location to another is not a consequence. The person literally survives a point-blank explosion so that the player doesn't miss out on a quest.Ghouled Moira, unless you kill her before detonation (dont know why you would do it, but who know), would be outside of the Megaton ruins. Considering she is key NPC to a chain quest, and later moving from Megaton to the bowel of Underworld, it would be a noticeable impact of said detonation.
None of those are major enough, that's the fucking problem. How is someone being disappointed with you after you kill a town of people (this is literally a meme people use as evidence how little consequence there is to blowing up Megaton) a major consequence ? How? Explain to me how. How is an idiot in a radio mentioning it once a major consequence?As for other consequences and reactions, i did mention earlier of Megaton refugees, Three Dogs howling in radio, James reacting, didnt I? That should be major enough for a non-main quest result.
You can literally pay a 1000 caps (which is nothing in this game) to a chuch and get the 1000 lost karma, which is a repeatable quest. Did YOU actually played this game?A thousand karma hit is not something you shrug off lightly in Fallout3. You will need a big chunk of play time to earn enough karma to return to neutral, let alone good status.
Everyone fucking fast travels in these games, Bethesda games are designed with it in mind. So no, this is still not a meaningful consequence, same for losing merchants when you have other places that have those.so either you quick travel like a daily motherfucker
DLC content isn't base game content.Why does everyone always mention fixing pipes for Walter, but never the Holy Water quest from Broken Steel?
I don't think you actually have to go in to Megaton at any stage of the Holy Water quest.Why does everyone always mention fixing pipes for Walter, but never the Holy Water quest from Broken Steel?
DLC content isn't base game content.
I know it's arbitrary since you can't buy Fallout 3 without the DLC's at this point but it is about what the "intended experience" is from a base game perspective.
I love the Resto Project for Fallout 2 and gladly consider it canon but if I talk about Fallout 2 I will mostly overlook it as it is "additional content" and not base game content part of the original "intended experience".
It's actually interesting that if the player manages to convince Mr Burke to double the reward by a speech check or with the Black Widow perk on a female Lone Wanderer, then the player has the exact 1000 caps.You can literally pay a 1000 caps (which is nothing in this game) to a chuch and get the 1000 lost karma, which is a repeatable quest. Did YOU actually played this game?
the difference of course being that a "director's cut" is generally a version a creative wanted to make but was unable to realize due to studio/marketing constraints, whereas Broken Steel was driven not by enuine artistic desire but instead market backlashYes, Fallout 3 without Broken Steel is a very different game. The DLC is really the "Director's Cut" version and a different experience.
You chose probably the worst possible example to make your point, even down to "Caesar telling you he's dissapointed with you", but everything is forgiven with the Mark of Caesar.This quest should have huge reprecussions that affect the entire game in meaningful ways. Can you imagine in New Vegas if you went around killing Legion troops and the only thing that would happen to you was Caesar tell you that he's disappointed with you? That would be ridiculous and it would be memed by the community, but that's what actually happens in Fallout 3.
This is probably giving them too much credited: While they clearly wanted to copy the vibe of Gizmo vs. Killian with Moriarty vs. Simms, they didn't copy the quest at all.It's clear that Bethesda was trying to do the whole Killian/Gizmo quest in Junktown from Fallout 1, but forgot to have good writing and things just making sense in general.
That's because you get the Platinum Chip. My point was that Caesar forgiving for you no reason would be silly, with the Platinum Chip there is a reason.You chose probably the worst possible example to make your point, even down to "Caesar telling you he's dissapointed with you", but everything is forgiven with the Mark of Caesar.
I don't think you actually have to go in to Megaton at any stage of the Holy Water quest.
Caesar's reaching out to you doesn't have anything to do with the platinum chip - Indeed, Benny can flee to the Fort with the platinum chip and Caesar still sends his Frumentarius to contact the Courier. Same goes if you don't meet Mr. House first, or if you don't talk to Victor first (by coming through the Monorail Station).That's because you get the Platinum Chip. My point was that Caesar forgiving for you no reason would be silly, with the Platinum Chip there is a reason.
Yeah you are right that it's unavailable, though I wasn't aware of an alternative ending! Do all of the Atomites just die or something?Yes, but the quest is completely unavailable if you blow up Megaton.
Plus you get an alternative ending if you somehow didn't do the Power of Atom and then rig the bomb after getting the quest.
Yeah you are right that it's unavailable, though I wasn't aware of an alternative ending! Do all of the Atomites just die or something?
Is it? I wondered if triggering Megaton's bomb was the modernized equivalent of taking the water chip; (though not for any altruistic reason, in this case just something to do). It was Pete Hines who mentioned the policy of never writing a quest that would surprise the player—they must always get their expected outcome.It's clear that Bethesda was trying to do the whole Killian/Gizmo quest in Junktown from Fallout 1, but forgot to have good writing and things just making sense in general.