Agree! Good post!
I replayed Infiltrator-mode again and then watched some gameplay of Robocop: Rogue City and what I saw was very similar in style.
The infiltrator can breach open doors and then fight in slow motion for a short while and I saw that exact same gameplay in the Robocop game as well.
The infiltrator can grab people and throw them just as Robocop.
You can sometimes breach walls.
I think I recognized some more.
Upgrading the plasma weapons with chips in T:R is very similar to how the upgrade system of the auto9 works even though the feature is more complex in the later game.
It's a good approach to build on the gameplay of earlier games and when necessary improve it so the similarities are expected.
e: I will have to replay T:R at some point to get that final missing achievement of opening the strange door in Pasadena. I won't Google it and will use my wits to figure it out.
I replayed Infiltrator-mode again and then watched some gameplay of Robocop: Rogue City and what I saw was very similar in style.
The infiltrator can breach open doors and then fight in slow motion for a short while and I saw that exact same gameplay in the Robocop game as well.
The infiltrator can grab people and throw them just as Robocop.
You can sometimes breach walls.
I think I recognized some more.
Upgrading the plasma weapons with chips in T:R is very similar to how the upgrade system of the auto9 works even though the feature is more complex in the later game.
It's a good approach to build on the gameplay of earlier games and when necessary improve it so the similarities are expected.
e: I will have to replay T:R at some point to get that final missing achievement of opening the strange door in Pasadena. I won't Google it and will use my wits to figure it out.