UnidentifiedFlyingTard said:
Its just too bad F3's world design made no sense whatsoever.
True, but then I guess I see it as being in the same vein as the AT-ATs from Star Wars: they might have tried to provide some weak "logic" for their design years after the movies came out, but the real reason they were there was because they were visually striking (aka "cool") machines.
FO3 was not dissimilar: you could try and craft some weak "logic" to explain many of the design choices for the way the world was set up, but the simple reasoning often had to do simply with things being interesting (aka "cool") to look at and facilitating gameplay.
Thus why Megaton is right outside a Vault, yet not really aware of its presence after a couple of centuries: it was there to allow the player to arrive in town relatively quickly, and provide a distant landmark for the player to move towards. Logical? Hardly. But when you first came out into the bright light and saw it on the horizon, it most certainly was interesting visually.
This doesn't excuse poor design choices, of course, but in my eyes the fact that FO3 had "settlements" (a difficult word to use for two buildings with three people) with a lack of logic behind their placement and design was a negligible fault of the game. Indeed, it never once gave me any grief while playing.
The faults of FO3 that bothered me were in the areas of writing and problems with the game engine itself: nothing like simplistic choices and glitchy animations to break any sense of immersion. But the fact that most of the settlements had no means of feeding themselves? It truly wasn't an issue for me. FNV tried to provide some of that missing logic to the game, which is both admirable and something I can appreciate, but often it was disappointing in practice. Just look at the pathetic size and state of the NCR sharecroppers farm.
New Vegas was a better game in my eyes overall, but there was still something very great about the feeling and setting of FO3. Logical? Hardly. Yet like the first time I saw those monstrous quadrupedal machines marching across the matte painted snows of Hoth, the illogical nature was of little concern initially.
Nowadays FO3's lack of reasoning behind the placement and design of settlements and locations can be a bit of annoyance, especially when compared against FNV, but the visual design and striking character of the capital wasteland were still greater than FNV's drab, rustic world. FNV is more logical, more believable, but its just not as visually interesting.
Despite its (many) faults, the visual appeal of FO3 is where it beats FNV. I've lived in the desert and it looks pretty much like FNV: brown and boring. FO3, in comparison was new and different: it was a new experience to go traipsing through a ruined city at will, simple exploring because I wanted to explore. Both games suffered from the use of color filters, but despite FO3's use of that hideous green it still came off as more appealing to the eyes.
So for those of you keeping track of the scores its FO3 with 1 point, to FNV's 968.