The Graphics Technology of Fallout 4

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New article on Bethesda.net talking about graphics technology of Fallout 4. Highlighted is the first change from the Creation Engine in Skyrim:

The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.

And here is a list of things they have added to the creation engine:

  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading

https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45
 
Ya gotta look at the main thing about this article though, that they actually modeled the T-51b helmet properly this time. :V

Guessing the DoF mechanic they introduced might be why everything is slightly blurry.
 
Welcome to the year 2009, Bethesda. Glad you could make it.

Funny.... not

Seriously though, most of the stuff they now added to the Creation engine has been around since then.
Crysis 1 looks almost as good, despite being six years old. And that's because it's mostly a Dx9 renderer. Add some mods and it's still basically one of the best looking games today.
CryEngine 3, itself over two years old?

Dang.
But hey, it's good that Fallout 4 will at least try to keep up.
 
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Welcome to the year 2009, Bethesda. Glad you could make it.

Funny.... not

Seriously though, most of the stuff they now added to the Creation engine has been around since then.
Crysis 1 looks almost as good, despite being six years old. And that's because it's mostly a Dx9 renderer. Add some mods and it's still basically one of the best looking games today.
CryEngine 3, itself over two years old?

Dang.
But hey, it's good that Fallout 4 will at least try to keep up.


You can't expect FO4 to look like a better game!
You can't because - you can't - because you can't, because you can't, because you can't, because you can't
 
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Bethesda Fanboy mode engaged: What'chu talkin' bout Hass, Fallout 4 looks just as good as that video!
 
Oooh ... b ... but you can! Crysus dus not us so many objects! Forks and garden gnomes! Important to Imershunz!

Seriously though, Bethesda should consider to finally change their engine to something new. I mean ... there is only so much you can do with old cars. No matter how much you love them. But you have to say good bye sometimes.
 
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Crysis 1 on mods is just stellar.

Granted, mods can even make Half Life 2 look reasonably pretty, and that game's over eleven freaking years old:

Well, HL2 also kinda better facial animations than what I've seen from Fallout 4 so far...
Now I do think that Fallout 4 looks just fine. But honestly, Bethesda is in no position to brag about their graphics engine.
 
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Crysis 1 looks almost as good, despite being six years old. And that's because it's mostly a Dx9 renderer. Add some mods and it's still basically one of the best looking games today.

Six? It was released back in 2007?!

Granted, mods can even make Half Life 2 look reasonably pretty, and that game's over eleven freaking years old:


That looks terrible and all over the place.
 
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Crysis 1 looks almost as good, despite being six years old. And that's because it's mostly a Dx9 renderer. Add some mods and it's still basically one of the best looking games today.

Six? It was released back in 2007?!

Granted, mods can even make Half Life 2 look reasonably pretty, and that game's over eleven freaking years old:


That looks terrible and all over the place.


Oh, you're right. Dunno how I got 2009 for Crysis 1...
Anyway, yeah, Cinematic Mod is kinda bad, but its texture work and lighting at least shows what the Source engine can do.
 
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I won't even hold the graphics against them that much in my final judgement and review, unless Bethesda and their fanboys keep insisting that they are great or even comparable to the best in any capacity.
 
Ya gotta look at the main thing about this article though, that they actually modeled the T-51b helmet properly this time. :V

Those arms and legs are hurting my brain. Even w40k isnt this bold with any armor parts other than pauldrons.

Welcome to the year 2009, Bethesda. Glad you could make it.

Funny.... not

Seriously though, most of the stuff they now added to the Creation engine has been around since then.
Crysis 1 looks almost as good, despite being six years old. And that's because it's mostly a Dx9 renderer. Add some mods and it's still basically one of the best looking games today.
CryEngine 3, itself over two years old?
Dang.
But hey, it's good that Fallout 4 will at least try to keep up.

Im sorry but you cant compare Crysis and Fallout even if its such a small thing like visuals. Crysis doesnt have interactable npcs with individual and life-like backgrounds or you cant interact with every object in the world that isnt a tortoise.
 
The question is, do you have to? I don't see why a game like Fallout actually needs it anyway. Though, I am sure that you could find ways to get around that as well. Seriously, not every fork or spoon has to be modeled in a way for the player to pick it up.

I feel if people really have this urge to pick up and store every little rusted can and junk item, they should rather see a psychiatrist instead of playing a game.
 
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I won't even hold the graphics against them that much in my final judgement and review, unless Bethesda and their fanboys keep insisting that they are great or even comparable to the best in any capacity.

Well they are literally the greatest graphics ever.
 
If I couldn't interact with every tin can that would seriously hamper my roleplaying.
 
The question is, do you have to? I don't see why a game like Fallout actually needs it anyway. Though, I am sure that you could find ways to get around that as well. Seriously, not every fork or spoon has to be modeled in a way for the player to pick it up.

I was being sarcasting(actually imitating a Bethesda defender).
 
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