duma said:
Yes. There are, obviously, according to me; what I was trying to do was to extract F3's take on it; and what I was trying to say, saying that it's - paternity - a "matter of discourse" according to F3 is that it's legalized fiction (when discourse = way of thinking: institutionalized or subconscious or whatever, never-really-mind; this term is wide...).
The term is wide, but "way of thinking" is simply wrong. Then the term you're looking for is perspective. I think you're thinking of Foucault's discourse, yes? That is reality shaped by the lingual usage, though in Foucault's case he extended it beyond words and unto actions, traditions and the like, taking a broader system of thought view. That's exactly why it's called discourse, it can't be internalized as perspective, because internalized discourse is a meaningless term (unless you have multiple personality disorder).
duma said:
But those are not really any of 'my' definitions; those are definitions (I came up to) that are ideas of them at Beth.
Oh, right, sorry, I must have missed the "Philosophy of Bethesda" nota. No wait, no I didn't. There is nothing, nothing in this game pointing towards discursive formation of the family or authority as the result of identification. It's you talking, not Bethesda. Don't blame this one on them, they didn't even hint at it. You know why? I'll tell you why...
duma said:
It's like: you consider your father your father because you want to; because you need an authority.
This is the most nonsensical statement ever. You consider your father your father because he stucks his dick in your mother. He is your father, in the most literal sense of the word. There are no double meanings here, there is no intrigue of is he your father or not, not interesting double meanings like Zeno Clash's Father-Mother figure. He's your dad, period, how in the Good Lord's name do you fuck up interpreting the game telling he's your dad? Ever think the game just means what it says?
duma said:
No I mayn't, I did.
duma said:
Because every theme is always a part of a setting.
What does that even mean?
duma said:
And also that's why some things may fit into Fallout which may not fit into "Canticle for Liebowitz" - while they're both post-apo, their definitions are just different.
Funny. You do realise one of Fallout 1's biggest inspirations was a Canticle for Liebowitz, no?
And yes, they are different, that's my point, Liebowitz uses identification as a crutch in the entire story. Fallout 3 ignores it for the most part.
duma said:
Because if you are telling me that every work that uses post-apo setting is considering identification (and paternity) as a fiction - I just can't agree.
Every? I doubt it, but it's a staple of the setting.
duma said:
It's not that I pull identification theme any which way; it's like I'm trying to interpret them various institutions and - by analogies between them - trying to form a definition: an unique F3's take - Beth's voice in discussion about identification and authority.
Funny, you actually state what you're doing wrong but you still don't see it. That's right,
you're forming a (completely meaningless I might add) definition. Bethesda never did.
duma said:
Yes, ofc I know that philosophy and sociology are powerful interpretation tools and that I should use them when I can.
What? Why do you keep making meaningless statements.
duma said:
But you also know that a work of art - and game can be very well considered a work of art - very often builds it's own definitions; one may only try to extract them.
Uh, sure, but that doesn't mean you can misapply existing philosophical, sociological or anthropological terms. Authority is a word, it already has a meaning, I don't think Fallout 3 can redefine it even if it tried to, and it doesn't.
duma said:
In my analysis I only used term "discourse" according to particular take (Foucault).
Your understanding of Foucault's discourse is wrong. Sorry.
duma said:
But also, before charging me of overusing it, why don't you ask yourself: can a term so wide really be overused or misunderstood?
Yes. Because it's not wide, certainly not in Foucault's definition, but people like to use it anyway. Because you think "hey, I'll use the word discourse, it sounds smart and nobody understands it anyway, so nobody will catch me at it". Think again. It's a word, it has a definition, you're using it wrong.
Frith, why do people always fail to understand Foucault? Hell, even Wiki has a pretty good summary, via Iara Lessa, defining Foucault's discourse as "systems of thoughts composed of ideas, attitudes, courses of action, beliefs and practices that systematically construct the subjects and the worlds of which they speak". Notice that the definition of Foucault always incorporates the relationship between systems of thoughts defined by actions and actual, spoken discourse.
When say patriarchy is a matter of discourse you are saying that it is defined separately and primarily by a set system of thought. Indeed, good examples are the way certain cultures exclude parenthood, or focus on maternity alone. A wrong example would be saying that your father in Fallout 3 represent a father-idea rather than an actual father, since he is, in actuality, your father. Not that complex, this stuff.
duma said:
Now, when I explained what I meant, I hope it's all right and there will be no more angry-like accusations of me trying to "impress people by talking smart-o speak". Never really intended it.
Oh please. If you actually had any idea what you're talking about you would have used the correct terms. You use discourse where you mean perception. You use authority in the exact opposite way it's supposed to be used in any human studies. Have you ever done any Humanist studies at all?
duma said:
So you really think I could ever possibly analyze EVERYTHING in F3? I'm picking and choosing a few locations - that's right as hell - because it's the way of interpretation.
Wrong-o was his name-o. You're picking and choosing what suits your definition, or taking even more amusing interpretation angles below. Do you need to analyze every line? No. Can you just ignore whatever doesn't suit you. Nnnnnoooo?
duma said:
Cthulhu-style horror location: as far as I remember there's nothing in F3 about Cthulhu.
Dunwich house. Period.
duma said:
Peter-Pan syndrome location: already explained. Hell, if it's peterpanish - even better: a proof what lack of authority (paternal in this case) may cause.p
Do you even know what Peter Pan Syndrome is?
Also, you just invalidated your entire argument, but at least I get it now: all locations and factions in Fallout 3 fit the message of authority because authority is either there or it isn't.
I'm sorry, kid, but that is easily the dumbest thing I have ever heard.
How in the name of Elias' Ghost can you claim a message is there because the game has a situation that always exists? All games of all history either have authority or lack of it in the game's factions. All human history has authority or lack of it. That's not a philosophical statement, it's an inevitable reality of human nature.
duma said:
Are you seriously trying to tell me that interpretation - any interpretation - is not indeed a projected image of what was narrated?
Indeed that is what I'm saying. Let's not go post-modernist here, everything is viewed through a lens, that does not mean that if I ascribe a message to a piece of art there is no difference between that message being there (like, say, the American Dream being dead in Requiem for a Dream) or the message being purely in my head, like you ascribing messages to Fallout 3 that clearly have no ties to the game at all.
duma said:
Hope my bad english isn't a problem again.
I think it is, because your interpretation is just flat-out stupid. I'm not saying that to insult you, I'm saying that in the hopes that you realise how meaningless what you're saying is.