The Last of Us 2 - Two cowgirls murdering each other's loved ones

I will say that one of the good things to come out of this is that Neil made me want to go over and rewrite some of the characters I am making for my next New Vegas mod. The last thing I want is to grandstand and preach to people my politics.
 
Eh one thing I have noticed in all this is no matter what you do, you will piss off people so don't bother caring about what other people thinks. If gay people are presented as existing, you're preaching. ND got enormous amount of hate mail when they revealed she was a lesbian in the previous game. Then this got enormous hate mail for the assumption that Abby was trans [she's not--she's just a non-traditionally feminine woman].
 
I feel like I'm playing different games than other people because Leon flat out starts chatting up Hunnigan at the climax of RE4.

Ditto the traitor gal in RE6.
To be fair, he strikes out with Hunnigan and Helena kinda gives up after the skybridge scene with Ada (one of the Simmons boss fight). He does get a plenty of girls interested in him.

Those fans mostly make the Ada simping joke in jest though Leon does admit that Ada's a part of him he can't let go of (RE4).
 
Eh one thing I have noticed in all this is no matter what you do, you will piss off people so don't bother caring about what other people thinks. If gay people are presented as existing, you're preaching.
Nah, looking over the dialogue I made, it was ham fisted and annoying. The new dialogue feels much more natural and I think makes this character I am writing more sympathetic, tragic and understanding.
 
Wow, 3 pages already, ya'll invested into this thing.

I never got the appeal for Last Of Us. Looks linear and the gameplay seems so scripted, on rails and boringly simplistic. Whenever the cutscenes starts playing I do get engaged and I think that if Last Of Us was a short-show of like 6 episodes I'd probably watch it but that gameplay looks atrociously detrimental to that cinematic experience. So I never got the appeal for why people are falling head over heels for the first game or the sequel. Looks slightly more engaging than Hellblade: Senua's Sacrifice but hardly enough to be worth it. Flare over substance. At the end of the day it is a game and not a tv-show. I never got the appeal of any of these games that desperately want to be movies. I'd rather just watch an actual movie without the shit gameplay.

Still, if the selling point of a game is X which in this case is the story (cause I don't see what the fuck else this game has got going for it) then that is quite the ballsy move. I have seen some people's reactions to the golfclub whack and I disagree with them saying that a character should not be killed off in that kind of way. A lot of times deaths of major characters feel artificial and almost forced. If you want a story that is down to earth and realistic then, well, people die. They don't always get a happy ending. And sometimes the deaths come out of nowhere and it makes you feel cheated. That this person had so much more to live for and that their story should not come to an end like this but... That's life. That's life for a lot of people. And most media do not present this as a natural consequence of a lethal setting but it should be. You can't keep putting yourself in harms way over and over again and always come out of it unscathed, there comes a point where you stop being First Blood and you turn into Rambo. And for a story that wants to be treated seriously going Rambo action star it is bound to turn to shit. How many times didn't the protagonists come across people who didn't expect to have their throats slit who then got their throats slit? How many of their personal stories would have ended with a sudden bullet to the head? Realistically, you're not exempt from dying the same way.

Is it great storytelling? No, because it comes out of nowhere and simply ends a character randomly. But is it realistic storytelling? In my eyes, absolutely. And if that's what they intend to go for then there's going to be parts that aren't meant to be satisfying. Now I think this works better with an ensemble cast as there are a lot more people to get attached to whereas in this one it's a bit too intimate, the audience is 'too close'. I gotta commend the movie studio for having the balls to go through with it and then actually make the player play as Abby. However, is it actually well written? Does the pointless death 'lead' to a point later on? Is the conclusion of this choice satisfying enough to have gone through 20 something hours of it? I have no idea.

Just saying, on that point alone, that you should not kill a major character off like that; I strongly disagree. You want realism, that's realism. And again, considering the "game" has nothing else going for it but its overly cinematic experience that takes itself oh so seriously the concept seems fitting to me. I'd also kill off a major character in a disappointing way.

On a slightly related note but largely unrelated to TLOU2:
In Nuka World which I'm playing right now I met Sierra, the nuka museum freak from FO3, and she was pestering some raider about helping her find some kinda collectible which you can talk to her about and get the quest to go find them for her and she kinda loiters around... The raiders... The one's who got heads stuck on poles everywhere with a horrific expression of death cemented on their face. And I thought to myself that, what if you came back and she was nowhere to be seen and then you walk past a head which sticks out from the rest as it is a bit more fresh and she got long blond hair and you see her head stuck on top of a pike there with a horror expression of death on her face, mouth agape and her eyes bloodshot in a nauseating detail. That'd be realistic. There's no way the raiders around there would let someone like that just annoy them. They'd either enslave her but since she'd be too annoying chances are they'd just kill torture her and kill her. And it'd make the whole quest feel kinda pointless. I mean you can solve the thing she sends you out to do on your own and collect the reward, at the end of it you don't need her for it, but storywise it'd be fucking with my head to come back and just see her dead and treated like every other head you walk by as if they're just decor. No story to find the killer either. That's just it, someone, literally anyone, could have gotten tired of her shit and lobbed it off.

I want to see that kinda stuff happen more often to be honest. Organically, of course. It shouldn't be shoehorned in for no other reason than to shock the audience.
 
I confess, its hard defending this game on other websites as a lot of people are just angry Ellie goes through such immense hardship in the game. It's a post-apocalypse horror game. Plenty of people love stories of survivors who go through hell and brutality in these games.
  • The Road
  • Mad Max
  • Unforgiven
  • True Grit
  • The Walking Dead (the non-shitty seasons)
Indeed, the entire purpose of these movies is to create protagonists through Job-levels of suffering. Unfortunately, yes, the issue is that LGBT never seem to get any leading roles outside of these games.

Which could mean that horror is more progressive and less caring about breaking conservative taboos or that horror movies are more likely to do horrible things to them so they don't care. Sigorney Weaver and Jamie Lee Curtis both commented that horror movies were exploitative to women AND very often the only time women got to act with any real range in Hollywood.

Not a good pair of choices.

Joss Whedon once said the issue of Tara in Buffy the Vampire Slayer was a Pandora's Box for him because he was very glad many people loved and were glad to have a lesbian couple on television. In fact, at the time in Season 6, they were the ONLY lesbian couple on television. However, it was a HORROR comedy series and that left him in a pickle because the whole point of the series was to put his characters through hell. In the end, that left him in a no win situation as even though Willow got a new girlfriend after Tara's death, the experience was traumatizing for a lot of viewers.
 
What I find funny is people, even on here, who are saying; "People are just mad at the game because they are homophobic man babies!"
Alright then, why don't we take a look at the dlc where Ellie is revealed to be gay:
Ea9VUkrWkAI58wr.jpg

Wow, seems like people really don't give a shit if a character is gay.
Also, the target audience hate this game:

Tumblr and Twitter have also been ripping this game to shreds:


To the people also saying; "You're just mad Joel died!"
Nobody complained when John Marston and Arthur Morgan from Red Dead Redemption were killed. This was because their characters were treated with respect and they went out like champs. Amy Hening was the creator of Joel and Neil's OC waifu (Do not steal) kills him and his Mary Sue self insert spits on his corpse. Tells us how you really feel about Amy after she put her foot down to your bullshit Neil.

The thing that pisses me off the most though, as a writer and mod author, is Naughty Dog forcing you to do bad things and then tells you that you are a bad person for doing this when you have no choice. This is Neil trying to be deep and thought provoking. This is just bad game design. A game that did thought provoking choices well and made a person stop and think is a little known Russian game called "Pathologic:
EbCKRZ_XYAIa7pJ.jpg

Paper's Please also did this well too where it is harder to be a good person and survive and take care of your family who depend on you. It forced players to get into their characters shoes and wonder what choices they would make in their situations.
 
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The criticism being because of Jew dykes and evil trannies primarily comes from literally every post on /v/ I've seen regarding TLOU2. Shit has been inescapable. I've tried to apply filters but fuck me that site is angry gays exist in that game.

I've not played The Last of Us 1 or 2 so I can't comment on the greater legitimacy of it being a bad story but on /v/ at least the hurricane of hateposting and organising flooding the user reviews is chiefly fueled by being angry that gay exists.

From what I've seen the director is a pretentious twat who can't make good gameplay to compensate for his pretentiousness like Kojima so I'm not defending the game here, but I'm just pointing out that just because a decent chunk of the criticism isn't related to that doesn't mean there hasn't been a massively autistic outburst about it.
 
The criticism being because of Jew dykes and evil trannies primarily comes from literally every post on /v/ I've seen regarding TLOU2. Shit has been inescapable. I've tried to apply filters but fuck me that site is angry gays exist in that game.
See, that was your mistake is thinking you could find thoughtful reviews and discussions on /v/. It is like going to /pol/ for deep political and intellectual commentary. A good way to see if a game is good or bad is to see how the target audience reacted to the game. The Last of Us, due to being pro-LGBTQ and "progressive", is very popular in places like Tumblr and Twitter. From browsing around the people there HATE this game. They are not happy, with many saying that it is melodramatic misery porn with a very cliche "Revenge is bad" moral.
 
I've seen people I trust who hated MGSV saying MGSV handled the revenge storyline with infinite more weight. That says enough to me.
 
I will say that the only good thing to come out of The Last of Us 2 is the memes. These 3 are my favorites:
Ea763N9UcAYUFLN.jpg

Haha.jpg

Haha2.jpg
 
What I find funny is people, even on here, who are saying; "People are just mad at the game because they are homophobic man babies!"
Alright then, why don't we take a look at the dlc where Ellie is revealed to be gay:

That they were outnumbered in the end will be the same thing that happens here.
 
That they were outnumbered in the end will be the same thing that happens here.
It is not going to happen. By the time the reviews even out the game is probably going to sit at a 5 or 6. People hate this game especially it's target audience. You can't disregard the target audience who hate this too as trolls or "man babies". Just take one look over a places like Twitter and Tumblr (places that are anything but right wing) and the general consensus is people hating this game.

Ea7mRg1XgAAFJgp.jpg

It is so bad that Gamestop is refusing to refund the game. Not all of those angry people are "alt-right, homophobic man babies".
 
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I checked out at Wolfenstien: Colossal Turd and all of this sounds like noises and words!

I love my reality where only I can exist inside of the pop culture world that I tried to understand but it ate my soul alive, ate it screaming!

Are you expecting any of this to end well? Are you all fucking retarded? Not you all I mean in general.
 
Also, the story is Gamestop won't take back trade-ins period and that wouldn't be "refunds" anyway. The idea that there's SO MUCH hate that they won't take back Last of Us 2 specifically which they will then trade in for store credit or a fraction of the cost is idiotic--because that's their entire business model.

Not to mention, as usual, Redidt and 4chan aren't attached to the pulse of the average gamer.

https://www.gamesindustry.biz/artic...-of-us-part-2-smashes-sales-records-uk-charts

The Last of Us Part 2 has shot to the top of the UK boxed charts in significant fashion.

The action horror game is Sony's fastest-selling release this generation, narrowly beating the opening week of 2016's Uncharted 4 by just over 1%. Download sales are not included in this data, so when we factor in digital sales, it's possible the game's launch was even bigger.

The Last of Us Part 2 is comfortably bigger than its PS3 predecessor, with launch sales 76% higher (although it's worth noting that PlayStation 4 is a more popular console than PlayStation 3).

As a result, it's the biggest UK launch for any boxed game released this year so far, with sales 40% higher than the previous best -- Animal Crossing: New Horizons.

It means for a third consecutive week, Ring Fit Adventure on Nintendo Switch must settle for second place, despite sales rising 31% week-on-week.

There were no other new releases in the charts this week, although the arrival of downloadable content for Pokémon Sword and Shield has seen those games rise up the rankings. Pokémon Sword is back at No.9 after a 51% increase in sales week-on-week, while Pokémon Shield is at No.22. Both games have enjoyed consecutive weeks of sales increases.
Animal Crossing: New Horizon falls out of the top ten for the first time, dropping to No.12 after a 33% drop in sales week-on-week. And Nintendo's 51 Worldwide Games rises a place to No.8 after a 4% uptick in sales, which is rare for a game that's been on the market for three weeks, suggesting that the title may hang around in the charts for some time.

Finally, retailer promotions around Doom Eternal has seen the Bethesda game re-enter the UK boxed charts at No.21.

Here is the GfK Top Ten for the week ending June 20th

The game has fucking outsold ANIMAL CROSSING. ANIMAL CROSSING. Time doesn't have to tell on this one because people have already told with their wallets.
 
I'm glad none of this impacts me in any way. The first game was a bit overated but decent for one playthrough. This game doesn't even look like it's worth that. I watched some footage and I just I don't even.

Toront's expert opinion.
 
Now, I haven't played Last Of Us and I was watching it kind of on the side as I was playing a game in one of Upper Echelon Gaming's archived streams and I yeah...

The reasoning for everything to happen the way it did after the timeskip to make the real ending come to pass was contrived, forced and sloppily written. But I gotta say that the emotional aspect behind it, the concept of it at the very least, it got to me. You're in a world of shit and you have someone you love, someone you care for, practically a father to you and you get to see his head get cracked open in front of you, and after going after the one responsible at the end of it you and your girlfriend get the shit beat out of you and are seconds away from being killed had it not been for Abby's friend stepping in. So you move on, you settle down and life seems to be figuring itself out and it seems like a happy'ish ending, as happy as it can be. But what happened in the past haunts you, and so you risk throwing it all away to pursue Abby again and after going through hell to get to her by the time you reach her you're weak and tired. And you find her, "crucified", gaunt, weak and broken from what she's had to endure. You let her down, she lets her friend down and you continue down to a set of boats as you're not sure if this is what you want anymore. But before she can leave you tell her that no, you have to have your conclusion, she needs to die, let's fight womano a womano and after a brutal fight you're just about to finish drowning and a flashback of Joel happens, thinking back on a happier time, when things were better, crashing back to reality you let her go and she goes off and you sit there, alone, in the water. God knows how far away from "home" you are? Who knows if whatsherface is still around the farm? The closure you needed, did you get it or were you too weak to go through with it? Hell, who knows if you'll survive the wounds you've suffered. You're alone. Truly alone, in this inhospitable world behind enemy lines. You've traveled all this way, gone through all this shit and... You're left with nothing. So you go back home and find that she's moved out. You play a bit of your guitar, put it to the side and then walk off. The End.

In that shitty of a world, what little you can have to actually make life worth living, if it is taken away from you especially if that thing is a person who gets brutally murdered right in front of you, how do you move on? I myself hate the world around me and long for the past and in my case no one has died. So wanting to go back, so desperately to go back, to maybe do things different, to say things different, to just... Have more time... You can't. You're stuck in the now and what if the now can't ever even come close to replace what you had before?

Emotionally/mentally I feel like where she physically is at the end on the beach, metaphorically of course. All alone in a place you don't belong. Feeling like everything is working against you and all you get is hardship but no reward. What you pursue turns out to not be what you want and what else is there to pursue? Tired and weak from everything you've been through to get to this point. Everything around you is grey, and cloudy, it's hard to see anywhere because of the mist locking you into this little moment in time.

And all I want... Is to just go back. To a time when you hadn't wasted away the things you care about. When you still had so many opportunities. To when you didn't feel broken and unwanted by the world. A happier time. And it's not nostalgia, I remember bad things from back then too but the good outweighs the bad in contrast to my current life. But you can't go back, all you get is the occasional flash that reminds you of something better and it snaps you out of what you're doing and just leaves you sitting there in the cold water, seeing the world around you for what it is.

Just, turn it down maybe 2 notches, cause my life isn't necessarily that extreme for me emotionally.

Now, I don't know about the rest of the game's plot leading up to this point as I haven't experienced it, I only experienced a portion of it from the flashforward after Abby went bonk on the lesbians. But that last part? Something about it resonated with me and it might resonate with other people too which is why they might forgive all the other stuff because of what they felt emotionally. That doesn't mean the game is good or that even the plot is good. It means you let your emotions rule over logic. Still, it could be a reason for why some will be very positive towards it. Cause they pin that "depth" to the game's presentation rather than the game's conceptualization.

And if that emotion is what you leave the game with then it could very well be the reason for why some people are positive towards it. Could maybe even explain some reviewers as it is expected of them to go into detail on what makes a game tick and that means diving into emotional drama then your brain might be exploring things down your own psyche a bit too much and attribute those emotions you feel because of that to the game.
 
Also, the story is Gamestop won't take back trade-ins period and that wouldn't be "refunds" anyway. The idea that there's SO MUCH hate that they won't take back Last of Us 2 specifically which they will then trade in for store credit or a fraction of the cost is idiotic--because that's their entire business model.

Not to mention, as usual, Redidt and 4chan aren't attached to the pulse of the average gamer.

https://www.gamesindustry.biz/artic...-of-us-part-2-smashes-sales-records-uk-charts

The Last of Us Part 2 has shot to the top of the UK boxed charts in significant fashion.

The action horror game is Sony's fastest-selling release this generation, narrowly beating the opening week of 2016's Uncharted 4 by just over 1%. Download sales are not included in this data, so when we factor in digital sales, it's possible the game's launch was even bigger.

The Last of Us Part 2 is comfortably bigger than its PS3 predecessor, with launch sales 76% higher (although it's worth noting that PlayStation 4 is a more popular console than PlayStation 3).

As a result, it's the biggest UK launch for any boxed game released this year so far, with sales 40% higher than the previous best -- Animal Crossing: New Horizons.

It means for a third consecutive week, Ring Fit Adventure on Nintendo Switch must settle for second place, despite sales rising 31% week-on-week.

There were no other new releases in the charts this week, although the arrival of downloadable content for Pokémon Sword and Shield has seen those games rise up the rankings. Pokémon Sword is back at No.9 after a 51% increase in sales week-on-week, while Pokémon Shield is at No.22. Both games have enjoyed consecutive weeks of sales increases.
Animal Crossing: New Horizon falls out of the top ten for the first time, dropping to No.12 after a 33% drop in sales week-on-week. And Nintendo's 51 Worldwide Games rises a place to No.8 after a 4% uptick in sales, which is rare for a game that's been on the market for three weeks, suggesting that the title may hang around in the charts for some time.

Finally, retailer promotions around Doom Eternal has seen the Bethesda game re-enter the UK boxed charts at No.21.

Here is the GfK Top Ten for the week ending June 20th

The game has fucking outsold ANIMAL CROSSING. ANIMAL CROSSING. Time doesn't have to tell on this one because people have already told with their wallets.
Oh course the game was going to sell well because the first game was popular. Look at Mass Effect 3. It was the best selling Mass Effect game. Does that mean that it was good? Also, Skyrim and Fallout 4 are one of the best selling games of all time. Does that make the two games a masterpiece?
Also, I like how you disregard everything both me and @Norzan have told you. Seems to me that you're not attached to the average gamer. If you like the game more power to you but don't try to tell me that shit don't stink.
 
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