The Last of Us E3 Gameplay Footage

FearMonkey said:
I was just watching a live demo/interview with the lead designer of The Last of Us on the PlayStation Blog's Live Stream. The guy from Naughty Dog said that none of that section was scripted. All the melee stuff is layered contextual animations where the AI is determining which is the best animation to show based on where in the room the fight is occurring and what direction attacks are coming from as well as what weapons are being used.

Also, he said, this was the "guns-blazing" method of getting through that area. You could get to the next story-progression point through stealth. I hope this means there's a no-kill path through the game. He didn't say if there was or not.

It's also up to you how to use your resources. For example, in the demo they combined alcohol and a strip of cloth to make a molotov cocktail. But you could also combine those two things to make bandages. So that's awesome.

There seems to be a lot more choice than the demo showed. I'm super excited for this game. :)

EDIT: Ooooh, I just heard the game has a New Game+ feature too. It was apparently revealed a while back. Can't wait. :D

Hoping very much this is true although it's just too perfect to be real. Especially that "hey asshole" part where the girl throws a brick. IMPOSSIBRU!
 
What I meant was, a medical screen where you need to use items to cure/abate different types of injuries. Sort of like MGS3 Snake Eater. Although
But you could also combine those two things to make bandages.
makes it seem like something like this is implemented.
 
With all the jumping to conclusions present in this thread it's apparent that this game is not for most of this community.
 
maximaz said:
Hoping very much this is true although it's just too perfect to be real. Especially that "hey asshole" part where the girl throws a brick. IMPOSSIBRU!

During the interview the guy said that her AI was reacting to the situation, i.e. Joel was in trouble so the AI determined there was a object nearby (or she had already picked it up) and she would throw it to distract the enemy so that you as the player could take advantage of the situation. It might not do the brick throw if there's no brick around. Like when the guy was choking Joel she stabbed the guy with her knife instead.

Usually they post these interviews later, so I'll go ahead and link it when they do. It's a pretty interesting interview.
 
majek said:
With all the jumping to conclusions present in this thread it's apparent that this game is not for most of this community.

I wouldn't say that, it seems closer to the contrary to me. The more numerous and heated the responses, the more anticipation and/or caring for this game.

And I hope too it's all really "intelligent" scripting/AI decisions based on what/where you are doing. It would be cool if it had a "hard" setting with more realistic injuries, you got shot? You are either dead or in need of basic first aid lest you drop dead in 30 ingame minutes. Localized injuries would be good too. Of course, this console-only crap means these guys will never see a dime coming from my wallet and I'll never play it, so wahtever.

What I seriously don't get is the hate for the girl's voice lol. It seems okay to me...
 
FearMonkey said:
During the interview the guy said that her AI was reacting to the situation, i.e. Joel was in trouble so the AI determined there was a object nearby (or she had already picked it up) and she would throw it to distract the enemy so that you as the player could take advantage of the situation. It might not do the brick throw if there's no brick around. Like when the guy was choking Joel she stabbed the guy with her knife instead.

It would be impossibly cool if true, but yeah, doubtful. But if they nail this in an actually less-linear-than-Uncharted fashion, this could actually be a pretty great game. Combat looked good, the post-apoc setting doesn't feel overdone due to their choice to base it on ruin porn, and if it's not too easy it might actually make for a tense experience with the lack of regenerating health and the real-time inventory.

But yeah, I'm definitely doubtful they can really pull some of that stuff off right now.
 
well such kind of development in the AI would be about damn time though, since if you ask me in the last decade there was almost no real improvement here.

But as you other said. We will have to wait and see how it turns out. Its a console only game anyway. So nothing for me.
 
Life's A 'Toon

Life's A 'Toon






Surf Solar said:
… She sounds like she is thirty years old and doesn't behave the slightest like a child. …


So the sum of the whole doesn't work for you.

From another view, my calculations get lost in the 'more of same'.

I will divert us all with this factoid.

This 50 something voice works for a billion dollar franchise.
Nancy Cartwright born … 1957, …
[youtube]http://www.youtube.com/watch?v=0dmisOmnF60[/youtube]
200px-Bart_Simpson.svg.png

… the voice of forever 10 year old, Bart Simpson.

How do children behave, or 'miss' behave?

Given that Bart is a tween 'toon, pontificating in a 'toon town,
and this "little girl" / animated character is cast to the mercies of … PS3 gamers …
in a horror survival sensation that we call 'entertainment' in these last days … call it *game play*.
What ghetto / jungle did we crawl out of? ;)

Given my decaying holographic focus …
How do *children* behave! :lol:

Decay declension …
Maybe it's post apocalyptic burn out, but most likely the E3 marketing demands that a game claiming 'choices' must present the 'shooter' path.
That's what I'm profiling as 'immersion breaker'.
Competing shooters demand a sensational presentation to fight for sales, here's where my postpartum disinterest cuts the sensory umbilical and walks away.
(Stepping not too close to that metaphor. )

The only choice I see featured here, which head explodes next.

Most unlikely I'll consider "The Last Of Us" nothing more than a horror survival shooter,

in a market cluttered with … thirty something voices picked by forty something men to give teen and twenty something game playing males a fifteen year old "girl guide" to nurture or ^nature^. :o

How should a survivor go down … fighting, hiding, or kneeling, begging for the gamers' inarticulate mercies?

Given these over lapping contexts, in my overweening, off the rails, narration, how do children behave?

Yes, rather a Grimm tale, lost my trail of bread crumbs, …. so who are the children now? :drunk:




4too
 
majek said:
With all the jumping to conclusions present in this thread it's apparent that this game is not for most of this community.

How so? Is jumping to conclusions indicative of posting in a community where most people don't like fungus games?
 
FearMonkey said:
Some journalists were given behind-closed-doors demos and they were shown alternative playthroughs of the same area. GameSpot has a conversation about it in one of their wrap-up videos:

http://www.youtube.com/watch?v=OLq_4O53avU#t=18m50s

Anything from Gamespot post Jeff Gerstmann is taken with a grain of salt from me. When it comes to big name publishers, Gamespot is more of a supplimentary advertiser than a real gaming publication.
That said, I've already drawn my own conclusions before seeing that interview. I'm optimistic. See my other posts in the thread for clarification.
 
I don't get the point of not letting otuside people watch the meat of your game during this kind of events, isn't the whole point of it to get people hyped up? Reading someone describe how the game is doesn't have the same impact as actually watching it.
 
mobucks said:
FearMonkey said:
Some journalists were given behind-closed-doors demos and they were shown alternative playthroughs of the same area. GameSpot has a conversation about it in one of their wrap-up videos:

http://www.youtube.com/watch?v=OLq_4O53avU#t=18m50s

Anything from Gamespot post Jeff Gerstmann is taken with a grain of salt from me. When it comes to big name publishers, Gamespot is more of a supplimentary advertiser than a real gaming publication.
That said, I've already drawn my own conclusions before seeing that interview. I'm optimistic. See my other posts in the thread for clarification.
well there are others if you don't like Gamespot. :D

http://www.vg247.com/2012/06/08/e3-2012-the-last-of-us-highlights-value-of-companionship/

http://www.ign.com/articles/2012/06/07/e3-2012-the-17-minute-last-of-us-demo

http://www.theverge.com/2012/6/7/3071389/the-last-of-us-isnt-about-monsters-but-humanity

http://www.destructoid.com/e3-player-choice-completely-changes-the-last-of-us-229028.phtml
 
dev said:
games starting to be more like interactive movies these days than just a GAMES...

It's sad, really. All the developers really need is time to implement a few possible outcomes to a situation...
 
From an article titled Kojima Confused by The Last of Us' Secret Punch Lasers:

CVG said:
The Last of Us seamlessly blends its dynamic animations into the action using an invisible series of 'lasers' - creating moments like when Joel brutally smashes an assailant's head into a bookcase during the E3 demo, while the camera pans and zooms.

"A lot of people are wondering about the fluidity of animation", says Jacob Minkoff, lead designer on The Last of Us.

"When you push the punch button, it fires a bunch of rays around the game world, and says 'What's nearby?'. Oh, there's a wall nearby. Or there's a desk nearby. So if you press the punch button and make contact, it will smash this guy against the wall".

The result is that fights can look different every time you play, subject to the situation.


"We've developed this engine over four games now, over a period of six years, and have a system that dynamically looks around and sees contextually what sort of animations would be right to play in the area", reveals Minkoff.

"For instance, maybe he'll throw a punch and succeed, and the guy hits the wall, or fail and hit his hand against the wall, and go 'Ow!'. We have this library of dozens and dozens of animations streaming off the disc at all times based on what's happening in the environment".
 
sounds a bit like interactive movie with button smashing ...

Dragon Age anyone? AAA-wesome button!

We have to wait and see I guess.
 
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