The Outer Worlds information overload

What a civil discussion this is. I especially like how everyone posts carefully thought-out points and refrains from the use of ad hominem attacks.
Courtesy of Millenial Wisdom Inc.

That being said, SERIOUSLY GET BACK ON TOPIC.
Next use of "millenial" or any further continuation down that line will be rewarded with a ban from this topic and a warning.
Thank you for your attention.
 
CerberusGate, I wouldn't be surprised if we get more within the coming weeks. It seems like Obsidian's hitting while the fire's hot. Hell, the fallout from fallout 76 is only propelling them to the hearts and wallets of disgruntled Bethesda consumers. I wouldn't be surprised if Obsidian reveals more of the RPG mechanics and bits of story before long. They're primed to have continued exposure for this game.

On a side note, it looks like a lot of love is heading towards science fiction fans next year: Tons of space and post apocalyptic games. They might not all be RPGs, and many fall into adventure or FPS genres, but hot damn.
 
Does anyone have a confirmed release date for this game? It's scheduled to release sometime in 2018, and given that the year is almost over, that should be very soon.
 
That being said, SERIOUSLY GET BACK ON TOPIC.
Next use of "millenial" or any further continuation down that line will be rewarded with a ban from this topic and a warning.
Thank you for your attention.
Thanks Hans- Joachim. All this talk about [REDACTED] was getting really annoying.
On a side note, it looks like a lot of love is heading towards science fiction fans next year: Tons of space and post apocalyptic games. They might not all be RPGs, and many fall into adventure or FPS genres, but hot damn.
Yeah, it's really exciting. Although frankly, I feel kind of bad for whoever first had the idea of doing a sci fi RPG for 2019. Any other year, their game would have been special, but now it just looks like they're following the bandwagon.
 
Lol... the internet is wrong. Or maybe I'm just really tired.

Anywho... I'm putting some faith in this one. It looks really good, but it may also turn out to be garbage. I will see.
US gamer did say 2018, although it probably was just a typo.
 
US gamer did say 2018, although it probably was just a typo.
Yeah, that's the first thing that popped up on Google. I then realized that everywhere else said 2019. That was dumb.

The graphics look tons better than F04, so that's already a plus for me.
 
I would say, November 2019. It may be before, but without doubt, after E3. Microsoft will want to show this game on her presentation.
 
I would say, November 2019. It may be before, but without doubt, after E3. Microsoft will want to show this game on her presentation.
Microsoft isn't publishing this, Private Division is and they're owned by Take-Two.
 
I caught the trailer elsewhere and it temporarily held my cynicism at tentative bay.
So I came here to pile a bit back on. 5 pages later and my plan was a success. Just a bit of cynicism, though. I want to believe, but there's no point in me putting myself in a position where I end up bitterly disappointed. This way, I might end up playing it and saying "ah, that's not so bad". I keep my expectations low these days.
But seriously. I'm starved enough for decent writing that I'll take a game giving me that at least. Tired of AAA games that seem to be written by someone slamming their face into a keyboard for half an hour. It's why I spend more time reading books than playing games, but dammit, I like playing games!
 
Doom was popular on the SNES and it was even ported to several other home consoles.

The only reason the design was different between PC and consoles at that time is because PC was way more powerful than home consoles. You could do stuff that the home consoles couldn't do. This changed in the 2000s because home consoles started to get much more powerful and it has reached a point that home consoles are similar to high end PCs. What you can do in PC you can now easily do on home consoles.

This had nothing to do with mainstream and it was just an hardware limitation gap.

It wasn't just the hardware, but the input methods and player base. PC users weren't limited to a small controller with few inputs, and were more likely to be used to complicated interfaces. Just getting a game running on computer could be a chore compared to plugging a cartridge into a Nintendo. Plus the massive price difference.

But the reason for the gap is irrelevant to my point. The gap existed. Complex RPGs, strategy games, obtuse adventure titles, etc ruled PC gaming; while consoles were doing what made sense for the control inputs and data storage limitations: platformers, racing games, etc. Ports of the most popular PC games were still ports. They weren't the most popular titles on those consoles (and for good reason, as they generally did not play as well).

Once the design gap closed and release parity was more common after the turn of the century, it meant that PC releases would be more likely influenced by design decisions that made sense for a console audience and hardware.

That is my only point. I am not trying to say anything about grouping people into hardcores vs. plebs or anything like that. Console designs influence PC designs. And the movement of RPGs away from isometric perspectives or stat heavy interfaces is an obvious part of that. (Also see just about any change to the FPS formula in the past 15 years: checkpoints instead of manual saves, weapon selection wheels, only carrying 2 weapons at a time, iron sights to compensate for thumbstick inaccuracy, etc).
 
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I sincerely refuse to accept that there's any RPG fans older than a millennial who would desire romance, literally one of the worst fucking things ever to appear in any RPGs.
I'm a few months older than Daggerfall which falls into millenial valley and wouldn't want any madnatory romances in any RPGs, and this opinion+total indifference to romances is dominant. Because only a total looser would want an obligatory waifu in every 2nd vydia since we don't live in Japan.
Do you think romance in say, DA:O was half-assed? What other aspects you'd rather have in terms of role-playing?
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How is it a Bethesda style Fallout? Is Mass Effect a Bethesda style Star Wars?

Meaning it is a first person shooter with a lot of loot/wacky stuff to appease Beth fans that will soon be (possibly) jumping ship, so Obsidian can become the new king of mediocrity. It looks better than anything Bethesda has put out so it doesn't matter what I like. It looks good. It's just not what I want since I like old Fallout.

It also sets us up for more Bethesda/Obsidian debate online with the same tired talking points; Bethesda designs better worlds, but Obsidian makes better RPG's. Obsidian will need the funding of Microsoft to compete on this level for sure. I am sure you all saw/heard the Fallout 76 commercial so many times it made you vomit. I can't wait to see what Microsoft does to fuck this up.

So here is the good part:

This blows anything Bethesda has out of the water assuming they are still using Dudebro Creation Engine. The NPC's (THEY HAVE NPC'S OMG) actually behave closer to real people. The setting is a little generic but it feels close enough to Fallout to where you can mod the non-Fallout parts to be Fallout. Assuming it has decent mod support, which they would be insane not to capitalize off of. I would have elite game design berserkers working on that round the clock.

Judging by the videos others are saying the same thing, but they want more Fallout 4, not Fallout 1/2. I just want another sci fi turnbased RPG that is not made by monkeys dragged off the street in some country I can't pronounce. I don't know how deep this game will be though so I could be wrong. UnderRail DLC when?
 
You do know STALKER exists? Bethesda didn't invent this loot and shoot concept with big, sprawling enviroments. While STALKER isn't full open world, it still has rather big maps.
 
I don't mind obsidian making these kind of games since they have shown to actually do it way much better than bethesda with New Vegas. I just hope that if obsidian does this style of game more, then they won't go down the same path that bethesda took. There was a time when bethesda actually made RPG's like daggerfall and morrowind.
 
I can't wait to see what Microsoft does to fuck this up.
This game is a game contracted under Private Division. I don't know how that would affect sequels going forward but I imagine Microsoft won't be shoving their hands in it or its advertising until they have the rights to the IP's sequel.
Judging by the videos others are saying the same thing, but they want more Fallout 4, not Fallout 1/2. I just want another sci fi turnbased RPG
As much as I would want a turn based RPG I find it hard to expect it anymore. Especially when the people in charge are looking to sell past the RPG demographic alone. I hope that TOW is good. It's what I expected but not what I hoped for.

If I had to take a guess based off popularity, Divinity Original Sin II probably surpassed the niche RPG market and dipped into the pockets of kids who never played a non-action RPG.
 
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