The Outer Worlds information overload

Yes. Proof: Every Bethesda-UI since at least Oblivion.

Yes, as correct as it is obvious.
Just look at every beth-games first introduction on E3 and find me one where they use KB+M instead of an XBox-Controller from within the last 10 years.
Also just look at the mess of PC-controls for the building system in F4 and F76.
Or the horrid quality of Ports to PC, resulting in absolute trashy performance results, like in AC:Unity for example which was simply a shit show at launch.

On Topic: I'm really looking forward to it and so far I like a lot of the decisions taken such as non-voiced protagonist which gives me more immersion and Obsidian more money to spend on other departments.

Not implementing romance is also not necessarily a bad sign, I rather have it not done then have a half-assed attempt at it.
In RPGs it seems to boil down to either Follower-Romance, or (stationary) NPC-Romance.

Follower-Romance is often created like a stamp-collection of ladies/lads/trees you can screw after a quest or two and then moved on to another - I can skip on this type anytime. Since someone brought up DA:O - only Morrigan somehow made a connection, created something somehow touching. The rest were just stamps. These mostly show in CRPGs. Even PoEs Romance wasnt really deep somehow, although I like the twist how Maia used the romance options as a means to reach her goals.

NPC-Romance types tend to try harder to connect you to a certain person, like Triss in W3 or Theresa in Kingdom come..and those can feel very rewarding, imo Triss romance in W3 is the best sculpted romance in any game I played so far. It made it impossible for me to play the torture-scene "by the book", because hearing her scream in agony drove me nuts. Couldnt take it.
But at the end, romance is just a few quests and dialogues and when they end you have a stationary NPC who doesn't have much to tell you or do with you anymore. This somehow makes it feel very hollow afterwards. And from what I can recall - it only happens in games with a fixed character background like the two I mentioned.

Creating a believable romance-system in a game with a completely free character-development is harder. Definitely not impossible, but a lot harder. And getting it right without it just being another stamp collection is something I have yet to see done right.

In The Witcher games, I don't mind the collectathon romance style because it actually makes sense for Geralt's character (assuming you choose to play him that way). At least in the first game, the various 'relationships' seem only about that important to him, and the game even reinforces that through those silly naughty trading cards you get for scoring with someone. In contrast, the Miranda romance in Mass Effect 2 felt very forced because she didn't really have any relevance to the larger story, but the writers still tried to treat her dialogue as if it were a serious, long-term relationship.
 
Stalker's greatest similarity to old Fallout is in atmosphere. The ambient soundtrack, miserable npc's, and creepy art style all make it feel like there is something wrong with the world (as it should in an irradiated wasteland), and it is through your explorations that you discover just how wrong it is.
 
Also Call of Pripyat have a ending slide, a pretty decent one it is.

Sure having ending slide don't make a game RPG, but it's great to have one to tell you how the world changed because of your actions.
 
@Black Rose The more I see, the more it makes me wanna see. Not sure if I can put up with the really poppy color scheme, but apart from that I'm slowly building up anticipation here. ;)
@Jabberwok Yes, also it wasnt treated like anything serious by both sides in W1, which I think is the mistake other games made.

The Stalker games were REALLY great, played em all. Only bad thing was that at least in the first 2 there were many patches in a prolonged period after release and each one made your saves invalid. Had to start SoC 3 times from scratch because of that. But the atmosphere and also the enemy designs were great. I remember nearly wetting my pants in CoP when you have to skulk through the Bloodsucker nest.
 
No micro-transactions! +1! Nobody should be able to buy advantages in a game.

And I don't mind the vibrant color scheme. TBH, it might be a little harsh on the eyes, but it would be a breath of fresh air for me.
 
I also really doub't that. Every Microsoft game on PC so far has only been windows 10 and on the Microsoft store. What sucks ass is how extreamly buggy are Microsoft games are on PC.
I doubt it too. I just have a tiny bit of hope...
 
You obviously have no idea what you're talking about. There have been role-playing communities purely focusing on AO role play since the NWN days as far as I can remember. Also, there's this thing called Lover's Lab, which you might want to check out, as it seems you're into that sort of thing.

I know the site/forum Lover's Lab.

Romance and such things in games are stupid and downright retarded because "you have to reach larger audiences".
So you can't have nudity, nuances between characters or even something based in real life scenarios because of that.

Games like Mass Effect are praised but the romances in those games are horrible, not even in college or high school you have that type of dialog happening.

"Oh yeah, we like each other, but let's wait - for reasons - my knight/princess".
Bleargh. :falloutonline:
 
As for a sequel to The Outer Worlds, wouldn't that depend on who retains the IP between Private Division and Obsidian?
The entire point of Private Division is that the devs keep their own IP. Now, PD might have right of first refusal for X years, which could complicate things.
 
That beating a dead horse icon really looks like he's aiming for the dick.
THIS IS FALLOUT!
eoIwT60.jpg
 
The entire point of Private Division is that the devs keep their own IP. Now, PD might have right of first refusal for X years, which could complicate things.
I wasn't aware of this. That would be great news to finally hear if Microsoft didn't just buy them recentl.

And can not be modded, because the Vats is hardcoded.

I actually tried once.
Thank you for trying. :salute:
It would have been great if you could have modded it back in.

My favorite selection was on the wanamingos and their eyes???
 
I saw the groin target area yesterday and said, "Huh, that's not in the others." Would be cool if they kept it in.

My guess is it was edited out because shooting that area is a little too mature for today's tastes? You can have copious amounts of violence, but anything that refers to sexual organs? No siree-Bob!
 
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I saw the groin target area yesterday and said, "Huh, that's not in the others." Would be cool if they kept it in.

My guess is it was edited out because shooting that area is a little too mature for today's tastes? You can have copious amounts of violence, but anything that refers to sexual organs? No siree-Bob!

Does VATS even have eye targeting? I can't remember if it's just appendages on humanoids. In any case, I guess they didn't want testicles and chunks of vagina flying out of people. I guess they could use just generic gibs, but they already put all of that detail into making people's eyeballs fly out when their heads explode....
 
The eyes specifically? Nope.

I often ran into this glitch in the Beth FOs, especially three, where I would have a high percent hit chance in VATS and still miss the target. I thought it might be coincidence, but it happened too many times.
 
I saw the groin target area yesterday and said, "Huh, that's not in the others." Would be cool if they kept it in.

My guess is it was edited out because shooting that area is a little too mature for today's tastes? You can have copious amounts of violence, but anything that refers to sexual organs? No siree-Bob!
The Sniper Elite games have proven that this really isn't the issue.
 
People who unironically use "millienial" as an insult are so laughable and pathetic.
Wait... Do you mean the use of "millennial" with its actual intended meaning?—instead of to mean something else?

So they are doing a Bethesda style Fallout and we call this improvement?
No... because it isn't Fallout. It might well be a New Vegas unofficial spinoff/sequel... The way Arkane did with Arx Fatalis (of Ultima Underworld), but had this actually been a numbered Fallout title, IMO it would have not have been an improvement at all; in the same way that all of Bethesda's efforts with the IP have been detriment.
 
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