Reasons to be positive about fallout 3:
- To put it simply, they nailed the environment. It is a bleak world. It looks like you picture a post apocalyptic city. I don't care if the 200 years throws some of you off, it is a really cool looking world and environment they have created. I also could care less about repetitive damage patterns. I grew up with every battle background being identicle, what do I care if the houses are damaged the same.
--The random encounters seem to be well implemented. You encounter groups of enemies generally in camps or strategic locations. Not just out in the middle of nowhere. They seem to have character to their equipment and appearance.
--The item system is deep. Not sure how many weapons there actually is in the game--I choose to believe there are more weapons then what is listed in the pocket guide), but the armor list seems quite extensive. I for one am glad that you can take what the people you kill are wearing. I used to get so irritated about the fact that you could take out a whole group of vault city patrol guys wearing combat armor, but couldn't take it off of any of them.
--The world and its inhabitants are bleak and so is their life. They don't view the world happily, they don't feel the need to be polite or even friendly. They have all had their friends and loved ones chewed up by this abomination of an existence their ancestors thrust them into and it has shows. The life they live has left its imprint on them drastically.
--First person view. To be honest, I thought this was a horrible idea when I first read about it. My opinion has sense changed. I went back and played FO1 and 2 and Tactics and had something occur to me. The iso view and even the turn based combat weren't what made Fallout Fallout. It was the interactions with the other characters, the multiple response options, the effects they had on the world. Being able to tell Lenet to soak her head, or the vault city chief of security that you can see your fist hitting his face, or taking the medical assistant out on a date and even getting to do a whole wierd dialogue on population control that could end up with you making a sperm deposit. This was fallout. The rest is just dressing. If they get the interaction right who cares about the view point.
--They have kept things like traveling merchants that you can meet in the wasteland. This is something I always loved in FO2, especially when I got some A-hole who told me I was a do gooder and should go do good somewhere else.
---Location damage and the enemies run from you when they are in trouble.
That is a good start. Naysayers and those who disagree, feel free to argue with me, just don't expect a response. This is a positive thread, not a general discusion thread.