Jebus said:
The most amusing thing about free-roam games like F:NV, Skyrim or whatnot is that the population ratio of bandits:everyone else is usually 10:1 or something - made worse by re-spawns.
It's all suspension of disbelief, I guess. TBH, to me personally Skyrim did a better job of it than F:NV (though I spent more hours in F:NV than Skyrim). Sure, the quests and characters in F:NV are a shitload better, but the Skryim world is pretty fleshed out with the amount of history, books, emergent stories etc. behind it. To use a dirty word, it feels more 'immersive'.
I sort of disagree. The Elder Scrolls games have a ton of well-developed lore and backstory, but it doesn't feel as well-connected to the game to me. Part of this is probably due to technical limitations. Oblivion, at least, had a decent-sized city, but Skyrim is so under-populated that it's really hard to believe that any of the various towns could sustain themselves (the 2 or 3 kids per city don't help). Skyrim feels more post-apocalyptic than New Vegas, judging by population, and it really shouldn't. I read books and notes in the game about battles, but capturing a city involves me and five guys running up a road for a few minutes. The story treats Skyrim like a whole country, with different 'holds', but the game itself feels more like walking around an over-sized backyard.
In contrast, the way areas in New Vegas were organized, and more heavily populated made it much easier for me to imagine that more was happening off screen. And I got a much better sense of their being a functioning economy and political structure in New Vegas. Also, bandits and other random encounters were usually tied to a faction of some kind, so there presence usually felt more justified than the ones in Skyrim.