Mr Fish
Slippy sloppy, The
Just saying, open world can be done right. Dark Souls is also open world and man it was impossible for me to even get past the first bonfire in Catatombs when I started the game.
Sure, but I just don't want yet another game with grinding mechanics, which are so common in open world games these days. I just don't think this would work so well with Metro. One of Metros strong point was always it's tight narrative and pacing. Some of it might be lost if they make it an open world game, with lots of side quests and all those shenaninganz. Hey! Artyom! You have to save my mother from those fascists that have her imprisoned, she could give you the valuable information you're looking for - Oh yes! But just let me finish killing those 20 Mutants in that subway tunnel at the other end of the map first ... I will get a collimator for my Kalash when I do this quest!Well, with how lethal the world of Metro is above-ground I think that they'd prevent players from just running around all over the map by slapping them to Narnia with monstrosities and grotesques.
Definitely agree. The word "open-world" has been spammed to the point that it's actually a negative for me now. The majority of them are repetitive Fallout 4 style grindfests.But Metro isn't Dark Souls ... I am not complaining about open world games. I like open world games. I think it is a great design. If done well. I also like chocolate. Because it is awesome. But that doesn't mean I want everything with chocolate now.
Sure, but I just don't want yet another game with grinding mechanics, which are so common in open world games these days.
It's pointless and contradicts everything prior in LL. The world in Last Light is slowly resurrecting but in the end people are still kill each other in 'the very last war'. I don't get it.I actually really liked the story in LL, and thought the ending(s) were very well done. Each to their own I guess
Well, open world doesn't mean offline mmo, it can be done very well. Just think STALKER, it was structured and open world at the same time (an apart comparison since some of the 4A guys worked on STALKER, IIRC). And if they are going open world, I'd assume they wouldn't be using Artyom.Sure, but I just don't want yet another game with grinding mechanics, which are so common in open world games these days. I just don't think this would work so well with Metro. One of Metros strong point was always it's tight narrative and pacing. Some of it might be lost if they make it an open world game, with lots of side quests and all those shenaninganz. Hey! Artyom! You have to save my mother from those fascists that have her imprisoned, she could give you the valuable information you're looking for - Oh yes! But just let me finish killing those 20 Mutants in that subway tunnel at the other end of the map first ... I will get a collimator for my Kalash when I do this quest!
Open world games, usually lack the urgency of doing things. Simply because it would not be very fun, if quests could fail, simply beacause you took to much time to finish them. It is a shift in design after all. And it has to be treated in different ways. Like I said, I would not mind a certain level of openess here and there. Something that is much closer to the Witcher 1 or 2, where you have large areas to explore, with a tight narrative and maybe things on the side. But, once you finished something, like an important story part, it's done and you move to the next chapter. This would also increase the replayability of the game. And it allows for a tighter story driven narrative. I just don't see something like Skyrims or even New Vegas open world design work with Metro, without giving up one of the points that I like about the game.
Shooters with stories tend to be too cinematic not interactive enough.Uh, what? Maybe for you mate ... But I think, it depends what you're looking for. Not all games, be it tactical top down, first person, third person etc. need a deep story. True. But that really has nothing to do with the gameplay they chose.