There's a lot to be excited about right now.

They're really not.

Literally google any gameplay of the original DOOM games (And not the Brutal DOOM mod) and they're not as fast as people make them out to be. Take for example the first result on YouTube for "DOOM II gameplay"



Does that look fast to you?

Gotta be kidding me, he moves way faster the 2016 Doom guy not to mention the Doom 2 gameplay is more fast paced than the "awesome button glory pinata kills" that you see so frequently which stops gameplay for a couple seconds to see a cinematic. It's clearly decline.
 
How's lighting and texture quality? Any steps foward from W:TNO and Rage?
 
They're really not.

Literally google any gameplay of the original DOOM games (And not the Brutal DOOM mod) and they're not as fast as people make them out to be. Take for example the first result on YouTube for "DOOM II gameplay"



Does that look fast to you?


You post a video of some dumbass that doesn't know how to play as a comparison? Thanks for proving my point.
 
How's lighting and texture quality? Any steps foward from W:TNO and Rage?
definitely, and this is not relying on megatexture either. performance also improve a lot, to the point that it is same league as frostbite and Fox Engine Level of Optimisation. in fact, it could rival the Source engine optimisation.

sorry for buzzword, cant describe it more better :D
 


Done with the SnapMap/level editor

Hmmm, as awesome as this map tool seems to be, the downside to all of this seems that it is now a very heavily controlled environment. A rating system is a good thing, I suppose. But, he jokes about maps that look like Swastikas ... I already see it now, everything that is even remotely questionable, will be eventually removed, because someone, somewhere felt offensive.
Ask your self, how big is the chance that you will see one day, something like Brutal Doom for a game like Doom 4? Modding is getting slowly but steadily killed by the big publishers and developers.
 
I already see it now, everything that is even remotely questionable, will be eventually removed, because someone, somewhere felt offensive.

I'm still not sure how Borderlands got away with the whole midget thing, it's super hilarious, but it should have at least rustled some jimmies. Maybe this will fly under the radar too.
 
Hmmm, as awesome as this map tool seems to be, the downside to all of this seems that it is now a very heavily controlled environment. A rating system is a good thing, I suppose. But, he jokes about maps that look like Swastikas ... I already see it now, everything that is even remotely questionable, will be eventually removed, because someone, somewhere felt offensive.
Ask your self, how big is the chance that you will see one day, something like Brutal Doom for a game like Doom 4? Modding is getting slowly but steadily killed by the big publishers and developers.
As AskWazzup said, i dont see any gameplay/overhaul related content like brutal doom could invoke bann or removal. take the modding of fallout 4 in consoles, todd howard said that mod restriction only involves when said mod is not respecting the games rating (such as nude mods) or contain Assets/content from other IP. in Xcom 2, so far the only removed mod is 40k mod, which i'm sure you already know the reason. others, such as halo armor mod remains unaffected.
 
We have to wait and see, but if Fallout 4 is to be used as example ... it does already hurt modding, we had this discussion in a different topic.
Feel free to correct me of course, because I just say it, how I see it, so I could be wrong. But I feel modders had a hell lot more freedom with games like Half Life 1 and Unreal 99. Particularly the developers behind Unreal, did a hell of a lot of stuff for their modding community. That was great support. Bethesda on the other hand? Releasing the modd kit. Well. And even that has become worse over the years.
So my hopes for Doom 4, as the monetized and commercialized product it is now released by a large publisher, are rather low. See Diablo 3 as another example. Do you know how many awesome mods and changes Diablo 1 and particularly 2 have seen over the years? How much of that have you seen for Diablo 3 by now? Nada. Nothing. And all because those big publishers want to controll every tinny aspect of their games. I understand why they do it, it's not always just because of money. People with suits that don't even play games, don't like any kind of risk or marketing fiasco. So everything has to be online, going over servers, with little lunchers, accounts and registrations. Yay I guess?
 
You post a video of some dumbass that doesn't know how to play as a comparison? Thanks for proving my point.
No, I posted someone playing the game. Equally, DOOM 4 looks fast when there's skilled players playing it but much like DOOM II it looks slower when someone who's not as good plays it. The idea that DOOM 4 is some slogging modern shooter is just factually incorrect and it's annoying to see nostalgia blinded pundits constantly harp on and on about it.
 
Yeah Doom 4 looked 'too fast' for me. Like everything was on x2 speed. It was just nauseating. (then again, I've never been into Doom and I like turn-based and real time with pause games more than I like pure real time games so I dunno how much my opinion on this matters as I'm not really the target audience.)
 
We have to wait and see, but if Fallout 4 is to be used as example ... it does already hurt modding, we had this discussion in a different topic.
See Diablo 3 as another example. Do you know how many awesome mods and changes Diablo 1 and particularly 2 have seen over the years? How much of that have you seen for Diablo 3 by now? Nada. Nothing. And all because those big publishers want to controll every tinny aspect of their games. I understand why they do it, it's not always just because of money. People with suits that don't even play games, don't like any kind of risk or marketing fiasco. So everything has to be online, going over servers, with little lunchers, accounts and registrations. Yay I guess?

You can't really compare the amount of community-created content for modern games with games that have been out for over a decade. And Diablo were never meant to be modded, especially not Diablo 3 that is meant to be played semi-competatively online.

Not sure what you expect, that every developer put modders and free content above all else in their games? That Doom 4 shouldn't have gore, so that modders can be free to put it in the game?
 
I am just voicing criticism, that's all. Simply the way how I see it. I have grown up with games that saw a lot of:

1. Free content, that you have now to pay for. As in form of free maps, textures and items.
2. A lot of user created content and support for modders by the developers. See the total conversion mods for HL and UT.
3. No intrusive DRM bullshit masked as "support". Let us be honest, a lot of games could do well without always-online and accounts.

What I have noticed over the years, is that game developers and publishers have become extremly commercialized, focused on clean marketing campaigns, demographics and casualisation of their products. That's why you don't see games and companies like Westwood, Maxis, Bullfrog, anymore. Why so many of the old franchises got bastardized and butchered because of their brand value, instead of creating new frachises. Hell, Blizzard today, has zero in common with the Blizzard from 15 years ago.
Those games, Diablo 3, Doom 4, Fallout 4, Elder Scrolls 6 and many more. They ALL have names of established game franchises. How again is it not fair to compare the new games, the development and anything around it with the old titles? That's in my opinion a kind of luxury, that they simply can't make use of. We are not talking about new franchises here.

And it is exactly this kind of thinking "(...)And Diablo were never meant to be modded, especially not Diablo 3 that is meant to be played semi-competatively online." why we can't have nice things anymore. The fuck do I care, what they intended with D3 or not. It might be a fun game, just for it self, but it is a shell of what Diablo 1 and 2 have been. And in my opinion, Bliz really disqualified itself with the way how they got the auction house in the game. And I don't even believe for a min. that they removed it for the community - it is interesting how the removing of the auction house was timed nicely with certain ... circumstances.



*Edit
I am not saying that you can NOT enjoy new games. Infact you can! They are made as games, and as such they give you, obviously, a lot of fun. But, in my opinion, there can be no doubt that the focus by publishers/developers like Bliz, Bethesda, EA etc. has shifted. And if you're one of the people that enjoyed their old games, the overall experiece, has become worse. It's not just about making a high quality products anymore. It's about, how much you can monetize it.
 
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I am just voicing criticism, that's all. Simply the way how I see it. I have grown up with games that saw a lot of:

1. Free content, that you have now to pay for. As in form of free maps, textures and items.
2. A lot of user created content and support for modders by the developers. See the total conversion mods for HL and UT.
3. No intrusive DRM bullshit masked as "support". Let us be honest, a lot of games could do well without always-online and accounts.

What I have noticed over the years, is that game developers and publishers have become extremly commercialized, focused on clean marketing campaigns, demographics and casualisation of their products. That's why you don't see games and companies like Westwood, Maxis, Bullfrog, anymore. Why so many of the old franchises got bastardized and butchered because of their brand value, instead of creating new frachises. Hell, Blizzard today, has zero in common with the Blizzard from 15 years ago.
Those games, Diablo 3, Doom 4, Fallout 4, Elder Scrolls 6 and many more. They ALL have names of established game franchises. How again is it not fair to compare the new games, the development and anything around it with the old titles? That's in my opinion a kind of luxury, that they simply can't make use of. We are not talking about new franchises here.

And it is exactly this kind of thinking "(...)And Diablo were never meant to be modded, especially not Diablo 3 that is meant to be played semi-competatively online." why we can't have nice things anymore. The fuck do I care, what they intended with D3 or not. It might be a fun game, just for it self, but it is a shell of what Diablo 1 and 2 have been. And in my opinion, Bliz really disqualified itself with the way how they got the auction house in the game. And I don't even believe for a min. that they removed it for the community - it is interesting how the removing of the auction house was timed nicely with certain ... circumstances.



*Edit
I am not saying that you can NOT enjoy new games. Infact you can! They are made as games, and as such they give you, obviously, a lot of fun. But, in my opinion, there can be no doubt that the focus by publishers/developers like Bliz, Bethesda, EA etc. has shifted. And if you're one of the people that enjoyed their old games, the overall experiece, has become worse. It's not just about making a high quality products anymore. It's about, how much you can monetize it.

Not to mention developers have been slowly but surely increasing the total price of their games to the point that $100 for a full game is becoming the norm.

I'm excited for Deus Ex: Mankind Divided, but no thanks I don't want to "Augment my preorder" and other assorted bollocks.
 
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Well Bethesda just had to add something from their latest shitty Fallout game into NuDoom for shits and giggles.
 
So what you're saying is they're going to merge the DOOM universe with the Fallout universe using Ancient Aliens in an upcoming DLC?

10/10 ign.
 
It seems id do addressed most of the problems before launch, the biggest problems left will be the halo like MP and snapmap.

But those two will never be fixed.
 
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I actually like the new doom. Yeah they made some changes, buts it's defiantly more respectful to its lineage then most other reboots/sequels I can name cough* cough* fallout 4
 
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