Prone Squanderer
A bit of a Sillius Soddus.
I actually prefer the Bethesda desig-
The quote said that Cait could probably keep up in a drinking contest and I replied that she wouldn't stand a chance against Cass ... in a drinking contest.I think cass would be beaten by a 9 foot tall lizard, or a giant green rage monster.
The quote said that Cait could probably keep up in a drinking contest and I replied that she wouldn't stand a chance against Cass ... in a drinking contest.
What does that have to do with a 9 foot tall lizard or a giant green rage monster?
Cait, Cass, a Deathclaw and a Super Mutant walk into a barI can't help but imagine a drinking contest between Cait, Cass, a Deathclaw and a Super Mutant.
At least all of them had unique mechanics which required you to change your play style a little bit. One problem with the previous games was that all enemies behaved the same and could be handled using the same methods. The only amount of change you could do is swap your weapon or ammo type, but ultimately combat was in my opinion much more repetitive.Deathclaws are just Skyrim dragons without wings and are weak as piss with shitty copypasted models.
Radscorpions are supposed to be low tier enemies, not burrowing monsters (unless giant).
Mirelurks are just Garthim from Dark Crystal, how unoriginal.
Insects which somehow ignore DR, have absurd toxins for a BITE (at least Cazadors are giant fucking WASPS which sting you)
Robots which shit on previous lore.
In their mechanics and looks, they are garbage.
At least all of them had unique mechanics which required you to change your play style a little bit. One problem with the previous games was that all enemies behaved the same and could be handled using the same methods. The only amount of change you could do is swap your weapon or ammo type, but ultimately combat was in my opinion much more repetitive.
I don't really care if they changed the lore a little bit or took inspiration from other games, if we get more varied enemies.
At least all of them had unique mechanics which required you to change your play style a little bit. One problem with the previous games was that all enemies behaved the same and could be handled using the same methods. The only amount of change you could do is swap your weapon or ammo type, but ultimately combat was in my opinion much more repetitive.
I don't really care if they changed the lore a little bit or took inspiration from other games, if we get more varied enemies.
My point exactly. You have games which focus on those mechanics. You can't have everything in a game, as much as Bethesda or the fans would like that.Best open world FPS IMO is STALKER.
Large variety of mutants, different mechanics with them (Dogs are blind! But can hear well). etc/
It's disrespectful to suggest that the developers at Bethesda are lazy. A lot of effort was put in the game, just not at the right places.
Fallout 4, 7 years of development vs. Fallout: New Vegas, 18 months of development.It's disrespectful to suggest that the developers at Bethesda are lazy. A lot of effort was put in the game, just not at the right places.
I see the mechanics of most enemies in Fallout 4 as improvements from the previous games and I think Bethesda should be given credit, even if they were inspired by another game or if they are not identical to these other monsters in X game from the franchise. The gaming industry is based on passed experience. It wasn't very long ago when people called FPS games "DOOM clones". Nothing wrong with taking a mechanic which works in another game and applying it in your game. Frankly, I am tired of people claiming "this is a blatant copy of this other thing which came before it". If it works, use it, and make your game unique through the narrative and the themes it explores.
It's disrespectful to suggest that the developers at Bethesda are lazy. A lot of effort was put in the game, just not at the right places.
I never said all of the developers were hardworking. I think most of their writers should be fired and replaced by people with actual talent. And, yeah, there were many bad design choices. But who makes those choices? Todd Howard? Pagliarulo? Certainly, not Joe the animation artist, or Henry the concept artist, or Bob the software engineer. (made up names I do not work at Bethesda )Textures inferior to mods from 2009.
Designs stolen from dozens of sources, and still look like garbage.
No dialogue (no, 4 options which are all 'yes' isn't dialogue).
Invincible companions.
Preston Garvey (Instant -100 points)
Breaking lore EVERYWHERE.
They put no fucking effort into the game.
It looks like something Obsidian could shit out in 4 months if given money.
I never said all of the developers were hardworking. I think most of their writers should be fired and replaced by people with actual talent. And, yeah, there were many bad design choices. But who makes those choices? Todd Howard? Pagliarulo? Certainly, not Joe the animation artist, or Henry the concept artist, or Bob the software engineer. (made up names I do not work at Bethesda )
Obsidian could never "shit out" Fallout 4 in 4 months. Not when it was working on NV and especially not now. Fallout 4 is a BIG game - too big. It has more systems than any other game in the franchise. They don't work exceptionally well and they sometimes work against each other, but they are there and they took a lot of time to develop.
I don't know how much you know about the current situation in Obsidian, but in their current form they couldn't even dream to make a game as big as New Vegas. And with that game they already had a solid base provided by Bethesda. Tyranny is a tiny, tiny game compared to Fallout 4. That doesn't mean it's a worse game, but you can't go making general statements about the employees in any of the two companies.
Excluding development hell, a bunch of drunk Ukranians made STALKER.
Obsidian can make Fallout 4 within six months.
I doubt they would make it within six months. However if they were the ones who made Fallout 4 with seven years of development and Bethesda's budget who knows what we could have got.
We should really try and find more things Fallout 4 did right...erm...
It enlivened NMA a bit and redpilled some of the bethesda fans.We should really try and find more things Fallout 4 did right...erm...
It enlivened NMA a bit and redpilled some of the bethesda fans.
Except that's not the point I want to make. The point is Bethesda these days are talentless hacks. Except for their upper brass/the face of their team like Todd and Hines who's actually good at making people giving them money with less and less effort on making games. But if you really, REALLY think about it, their game's aspects are nothing good when compared to the said aspect of other game. People only loved it because of that unique (and actually disconnected) mix of the aspects they've taken from other games, and they kinda succeeded in the market because there's really no competition in making that kind of game; a mishmash of different aspect thrown into one bowl, each were half-assed when made, but gave off some impression that the game is big.Obsidian could never "shit out" Fallout 4 in 4 months. Not when it was working on NV and especially not now.
Big, but without any substance and depth in it.Fallout 4 is a BIG game - too big.
Let's see....It has more systems than any other game in the franchise.
Still more reactivity and RPG content than anything Bethesda made post-Morrowind.Tyranny is a tiny, tiny game compared to Fallout 4.