Jogre
So Old I'm Losing Radiation Signs
That raises a good point tho. Can Supermutants get drunk?I can't help but imagine a drinking contest between Cait, Cass, a Deathclaw and a Super Mutant.
That raises a good point tho. Can Supermutants get drunk?I can't help but imagine a drinking contest between Cait, Cass, a Deathclaw and a Super Mutant.
That raises a good point tho. Can Supermutants get drunk?
Yes, lots of people worked tirelessly on it, but the problem is if the high-ups are crap, or the company doesn't have a clear sense of direction, the whole thing suffers for it.Look, I'm not trying to defend Bethesda, the corporate entity that has grown too big for its own good, the people who are not willing to listen to feedback or even look back and learn from their own success. However, there is a distinction to be made between the corporate machine and the people who might have worked tirelessly on their jobs for years to get this game made. In terms of the quests and the character it's a poor game, but it tries to do so much else on the side: from the pip-boy holotape games to the extensive, while underutilized and unfinished settlement system. No other studio would try to do so many things at once. It's the lack of focus that I think Fallout 4 suffers from the most.
They should still try and make it a good addition to the franchise, even if it would have sold anyway. Assuming your fans are going to buy it anyway, so not caring about marketing it to them is bad business practice.This game was clearly not marketed towards us. Bethesda knew we are getting these games far too rarely and we would buy in on the very idea of another game in the franchise. This game could have been called Fallout: Family Affairs while Collecting Scrap and the fans still would have bought it, if nothing else to see how bad it is and then trash talk on forums 1 and a half years later.
It's not mutually exclusive to make a big game AND a good Roleplaying game.On the other hand, there are a lot of people who enjoyed the game, who might have never played a Fallout game ever before, who loved Skyrim and were looking for a BIG game in which they can spend hundreds of hours while waiting for TES VI.
If half there team was working on another project, and half was working on Fallout 4, obviously both games are going to come up short.No one really knows how much time was taken from the development of Fallout 4 for the other unknown projects they are going to release over the next few years. For all we know, only half of their team might have been working on Fallout 4.
If they are taking resources away from a big release to create a shitty mobile app, I have no sympathy for them when they get ripped on.Also, don't forget Fallout Shelter (I almost have). Every time a studio decides to add another one of these systems or in this case even make a separate game for mobile devices, the development time is increased more and more and design goals are being removed.
I guess I wasn't very clear. It really depends on what you would call a "big" game.It's not mutually exclusive to make a big game AND a good Roleplaying game.
They could very easily appeal to both crowds there, were they even slightly competent.
It's only superficially thematically Fallout.but thematically, visually it's almost every bit "Fallout" as any of the other games
Solution: Make well written quests AND radiant quests. It's ok to have some radiants, so long as there is some flavour beyond that(Since Bethesda's Non-radiant quests all have very simple go here/kill that premises, have poor-as-shit writing, and contradict the lore of the universe, clearly there is something that can clearly be improved upon)You can't have only well written interesting quests (1) and an endless amount of quests and collectibles (2). Bethesda fans will complain when a game finishes, because they have come to expect to be able to play games from that company seemingly forever; Fallout fans will complain when a game doesn't have a satisfying ending, because the previous games were so good at that.
Most Dungeons in the game are modular(As in, they reuse the same objects but in different contexts to create rooms).You can't have dozens of empty plots to be built upon for the settlement system (3) and still have those settlements as fleshed out locations with interesting characters (1). The settlement system leans itself on randomly generated NPCs and "settlements" that the player can clear from hostiles to claim for the system. The very existence of this system prevents the existence of interesting settlements with unique characters.
I would say the only "good" thing about Fallout 4 is a 64bit engine, but it's overshadowed by an immense pile of shit such as the hard coded 4 dialogue options or limited function of the CK........Is there a point to discussing what Fallout 4 did right, when it's overshadowed by an immense pile of what it did WRONG?
Sure, whatever, smooth gameplay and what-not...
It also plagiarised mods, other games, and even a previous fallout concept art.
That alone is such a disgusting act of ethics, I cannot say anything good about the game.
This thread is as futile as saying 'well, sure the nazi's where bad...But what good things did they do?'
I would say the only "good" thing about Fallout 4 is a 64bit engine, but it's overshadowed by an immense pile of shit such as the hard coded 4 dialogue options or limited function of the CK........
But what good things did nazi do? <Does handsome uniform count?
IIRC most of Fallout 2's humor was just pop culture references. That being said, I enjoyed its humor better, cause I'm a pop culture nerd.Fallout 4's 'sarcasm' was absolute garbage.
In fallout 1-2, it was references, or real snark, sometimes even comedic 4th wall breaking.
Fallout 4 is just stupid shit to make kids laugh.
IIRC most of Fallout 2's humor was just pop culture references. That being said, I enjoyed its humor better, cause I'm a pop culture nerd.
It's quite a lot of 4th wall breaking too. Albeit I'd dare say that it's just as noticable in Fallout 1.
Tbh, I think it's fine to, technically, recycling previous concept art. Although, once again, they didn't manage to implement it properly, and doesn't even executed well in context..It also plagiarised mods, other games, and even a previous fallout concept art.
Tbh, I think it's fine to, technically, recycling previous concept art. Although, once again, they didn't manage to implement it properly, and doesn't even executed well in context..
through sheer luck
All of things to like in FO4 were half-assed or double-edged, except maybe for Pip-Boy apps, making changes made by bethesda more questionable than ever.Gosh, leave it to this site to bitch about what we hated about Fallout 4, in a thread about what we liked about it.