Things Fallout 4 Got Right

Gosh, leave it to this site to bitch about what we hated about Fallout 4, in a thread about what we liked about it.

Great, that means Tag will close this thread soon.

-Piper was a cutie.

Curie was cuter. :-P

-The -Raiders weren't high-pitched little shits like in FO3.

They still breed like rabbits though.

I suppose I like that they talk to each other and what not.

-The game was very vibrant and colorful visually (although that's not good for a Fallout title)

If done well it is .

-Legendary weapons could be badass (though most were shit)

Like the Flamer of Freezing ;-)

-Some of the sarcastic options legit made me giggle, or even burst out laughing

Riveting.
 
Gosh, leave it to this site to bitch about what we hated about Fallout 4, in a thread about what we liked about it.
I said it on page 1, that's just how it is. Fallout 4 just doesn't really do anything right, everything requires a bucket full of salt.
 
All of things to like in FO4 were half-assed or double-edged, except maybe for Pip-Boy apps, making changes made by bethesda more questionable than ever.
Yes, I know. And I know a lot of people don't like FO4, which I respect and understand. What I'm saying is even in a thread intended to talk about what we liked about FO4 and what was good, people still find room to banter about what they hated. It doesn't make sense.
 
Yes, I know. And I know a lot of people don't like FO4, which I respect and understand. What I'm saying is even in a thread intended to talk about what we liked about FO4 and what was good, people still find room to banter about what they hated. It doesn't make sense.

Fallout 4 is shit.

Get over it.
 
I guess the problem is that when you want to write about something good in Fallout 4 you have to think about it. And when you think about something in Fallout 4 you will immediately find massive problems with it. So a thread like this might be quite impossible to keep free from criticism.
 
Yes, I know. And I know a lot of people don't like FO4, which I respect and understand. What I'm saying is even in a thread intended to talk about what we liked about FO4 and what was good, people still find room to banter about what they hated. It doesn't make sense.
Okay okay, one for you: Bethesda finally makes characters face looks good, although a bit "plastic", but still way better than vanilla Skyrim.

Happy?
An issue...Its a 64 bit engine...Made from an older shitty engine...And it has hardcoded bullshit in it.
I am not a programmer, but I still cannot understand why they hard-coded the dialogue option and Perk. It is obvious that Bethesda was "expecting" mods to save their shit just like skyrim. Then why they do that? It just counteracting that objective.
 
I guess the problem is that when you want to write about something good in Fallout 4 you have to think about it. And when you think about something in Fallout 4 you will immediately find massive problems with it. So a thread like this might be quite impossible to keep free from criticism.
Okay, you got me there. That makes sense. I don't know, I try not to think about the bad of something a lot, I try to focus on what I enjoyed. Even though Fallout 4 had a lot of issues concerning gameplay, character development, and *grits teeth* lore contradiction, I liked what good it brought to the table.
 
Fallout 4 can cast more and slightly more complex shadows and have more complex lighting. But unlike GSC, Bethesda never had a thought about limiting factors of what they're doing which makes FO4 run like a slog. Whoops, another bucket of salt to waste.
 
Fallout 4 can cast shadows and have more complex lighting. But unlike GSC, Bethesda never had a thought about limiting factors of what they're doing which makes FO4 run like a slog. Whoops, another bucket of salt to waste.

;D

STALKER has some of the nicest lighting I have seen, comparable to the Metro series.

Nothing like a spinning orange emergency light in a dark tunnel...And hearing a growl...
 
Okay, you got me there. That makes sense. I don't know, I try not to think about the bad of something a lot, I try to focus on what I enjoyed. Even though Fallout 4 had a lot of issues concerning gameplay, character development, and *grits teeth* lore contradiction, I liked what good it brought to the table.
I guess it's a matter of one's gaming experience as a whole, then. Like ThatZenoGuy has been stating STALKER for so many times, so I think it's also about having a standard.

You can still have fun, yes. But having fun doesn't always mean what you're having fun with is inherently 'good'.
 
I mean if someone could make dialogue Menu for fallout 4 I might consider modding for it. I do like the art style. But cant be doing with all this hsooting shit
 
I guess it's a matter of one's gaming experience as a whole, then. Like ThatZenoGuy has been stating STALKER for so many times, so I think it's also about having a standard.

You can still have fun, yes. But having fun doesn't always mean what you're having fun with is inherently 'good'.
Personally for me, the standards of a "good" game are purely subjective. Everyone has their prime expectations for how a game should play and feel. Me? I have my own standards, and I don't view Fallout 4 negatively as per my standards. I consider it the weakest of the Fallout games by far, but I still like it. Then again there's few games I actually dislike or hate.
 
;D

STALKER has some of the nicest lighting I have seen, comparable to the Metro series.

Nothing like a spinning orange emergency light in a dark tunnel...And hearing a growl...

Depends of which metro. I liked Metro Lighting, but not the Deluxe version...
 
Personally for me, the standards of a "good" game are purely subjective. Everyone has their prime expectations for how a game should play and feel.
Maybe. But different games has different design focus and priorities. For instance: there's just no way you can say that Fallout 4 had better FPS mechanic than, say, DOOM. Yeah, compared to previous entries (3 and NV), 4 maybe had better FPS mechanic (haven't played it, so I can't speak more of it). But considering previous entries's design focus and priorities, which are genuine RPGs (yeah, even 3 in that regard), the standard is objective and undeniable. The 'improvement' of FPS mechanic of Fallout 4 is nothing to be applauded, at all. If anything, they were nothing that modders can't do. In fact, it's more likely they got improvements in that aspect thanks to the help from id Software. All of these improvements.... at what cost? The things that made it 'good' in the first place, of the first entries, the RPG mechanics and the focus at gameworld interactions (dialogues etc etc).
 
I honestly don't think you could say the FPS mechanic of 4 is even better than NV...

At least in NV, when you shoot something.

IT DIES.

Not to mention armour actually means something...
 
If I had to pick something. I guess I enjoyed placing armor pieces over certain clothing. The power armor (aside from fusion cores) felt right. Instead of looking like a basic suit of metal it felt like a big, hulking piece of mobile machinery.
 
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