Things Fallout 4 Got Right

It's been said to death already but I liked how Power Armor was handled, though it should've been way more rare, and DT would've been nice, too.
Some of the redesigns and such I like. I like the design of the vault suits a lot, a lot closer to the originals while still having it's own neat flair to it, power fists have a cool sort of construction-esque look to them. I like the T-60 power armor, even if it just looks like a bulkier version of the T-45, which I already liked, although I don't like how it was shoehorned into pre-war. Would've been better if it were explained away as an original creation of the Brotherhood or somesuch.
 
-Power armor felt more powerful

-I think the gunplay was pretty good

-Some companions were pretty well written

-Some locations were fun to explore
 
Power armor felt more powerfu
Yeah feels super powerfule when ghouls slapping you breaks your armour.
-I think the gunplay was pretty goo
Eh... Enemy mutated. All guns feel and look the same. Severe lack of melee and unarmed weapons. Dr/dt is absent. Overall the combat wad underwhelming to terrible
-Some companions were pretty well written
I would say many have interesting personalities but I wouldn't call them well written in the slightest
Some locations were fun to explore
Ehhhh that's subjective. I agree but ultimately I never found anything interesting in any locations whether it be lore weapons creatures or specific set pieces or assets... All locations felt the same.
 
Just gonna preface this by saying I should have worded my response better.

-It felt powerful, it wasn't really powerful. I never used it past the intro because PA is a giant pain in the ass to maintain what with everything breaking it, but I liked the feeling of being a walking tank, despite how short that feeling lasted.

-I am content just shooting at things, for a little while at least. I saw the gunplay to be an improvement over NV's floaty gunplay. That is of course not to excuse the terribad gun animations or the shitty Borderlands-esque legendary bullshit. I guess I liked the weapons having weight.

-Interesting is the word I should have used. Again, I should have worded it differently. I have to admit though Nick and Piper were huge improvements over FO3's companions.

-I enjoyed exploring the city at first, but I got bored after the 11th Gunner/Mutant/Raider/Ghoul dungeon. I just hated how most of the locations had the Skyrim-y feel to them.


All in all, these are the things that I didn't hate outright. I wouldn't say they are good, but they aren't shit either.
 
You know, I always tried to be balanced in my view of Bethesda's Fallout, but the more I think about it, the more I think that really Bethesda hasn't contributed anything of worth to this series, like at all.

I tried not to have an entirely negative view, as that'd show clear bias, but as I think about it more, I've come to realise that the middle-ground view is rarely right.

I am going to say, in full honesty, that Bethesda has only ever made 2 positive changes to the series over the course of the two games they worked on(Fallout 3's Radio, Fallout 4's Power Armour system), and even then, both are done so horribly, that they don't even count as "Good parts" about the games or things that they "Got right", they count as two tiny little specs of potential in a sea of shit, that in there current form add nothing to the experience.

Bethesda hasn't done any good things with the series, all they've done is contribute tiny little specs of potential, which could not count as good parts of the game, until they are handled by a company which actually knows how to make good Fallout games.
 
all they've done is contribute tiny little specs of potential

The amount of times I found myself saying "wait that's it?" speaks volumes about the quality of Fallout 4. They had somewhat good ideas, but they were content just doing the absolute bare minimum to implement them. The entire game is just a mishmash of half-baked ideas, terrible writing, shitty fetch quests, and wasted potential.
 
Fallout 4 is like Skyrim.

Its a mile wide ocean, a centimeter deep.

All the broadness of such a game is wasted by never trying to delve into anything deeper.
 
The verticality in much of the city.

It's a lot of fun scaling up a tower, floor after floor to get to an awesome view at the top of sky scraper. There wasn't much of that in 3, and even less in NV- most of the action happens on a more or less flat plain.
 
The verticality in much of the city.

It's a lot of fun scaling up a tower, floor after floor to get to an awesome view at the top of sky scraper. There wasn't much of that in 3, and even less in NV- most of the action happens on a more or less flat plain.
Exploring the city was the only true fun I got out of F4. Ah if only my FPS wouldn't drop to the 30s the second I enter Boston.
 
-It felt powerful, it wasn't really powerful. I never used it past the intro because PA is a giant pain in the ass to maintain what with everything breaking it, but I liked the feeling of being a walking tank, despite how short that feeling lasted.

This bugs me.

Power armour isn't supposed to feel like a walking tank.

You know what its supposed to feel like? Like nothing at all.

You should not even notice you're wearing power armour.

NV makes it clear its like an extension of your body, it moves as you moves seamlessly.

The clunky retarded wank in Fallout 4 is clunkier than the fucking exo suit in STALKER.

Raider power armour, if it can even exist, should feel clunky.

Maybe even T 45.

But T 51b is a fucking masterpiece.
 
Different strokes I guess.

Power armour, as depicted in Fallout 4, would get you killed within seconds against anyone with a grenade launcher or rocket launcher.

Its supposed to be mobile enough to let infantry take out TANKS with heavy weapons.
 
Power armour isn't supposed to feel like a walking tank.
Except look at this
Power Armour.png

That thing is towering above everyone else. That's what Power Armour should be, a suit that makes you seem like a giant.

How is that not supposed to be a walking tank?
 
Except look at this
View attachment 9076
That thing is towering above everyone else. That's what Power Armour should be, a suit that makes you seem like a giant.

How is that not supposed to be a walking tank?

Because comparing an 8 foot humanoid to a 50-80 ton warmachine is stupid?

A 'walking tank' would be upwards of, what? 20 feet tall?

Power armour isn't supposed to be a 'walking tank', its an agile durable power assisted combat armour supposed to allow infantry to survive against gunfire and lug heavy weapons around.
 
Are you sure you're not misunderstanding the analogy?

The analogy is stupid.

T51 leaves you vulnerable to ordinance as light as .308 AP, maybe even lighter rounds to vulnerable spots.

It by no means makes you remotely close to a 'walking tank'.

Even APA mk2 won't stand up to rockets.
 
I repeat the question.

It's not meant that you'd be 1:1 comparable to a tank. At least it didn't use to be. I don't know anymore with so much shit in the series.
 
I repeat the question.

It's not meant that you'd be 1:1 comparable to a tank. At least it didn't use to be. I don't know anymore with so much shit in the series.

Some people legitimately think it turns people into walking tanks.
 
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