Warhawk
Post-Apocalyptic Pilot
Let's see, what did it do right...
- The White House was leveled, and then-some. Unlike virtually every other major target of nuclear warheads, at least they made one building so irretrievably demolished that you had to notice the map title to be aware of it. Then again the pillars sticking out of the debris was damned goofy.
- Common presence and utilization of robots. Finding Mr. Handy stations in houses and having metro sentries was appreciated. Having military-grade sentry bots in less-than-military areas, not so much.
- Appeals to the "other side," ergo Chinese communists. Then again, maybe too many appeals. Felt like every third building was full of dirty reds.
- Having settlements made out of reasonable materials. If Megaton was made out of wood, I'd have been disappointed. Then again, there's a curious lack of fortifying existing structures...
- Having a post-war nation state ala the Republic of Dave. Brilliant tie in to the common micronationalist fantasy. Not very feasible though; I doubt anyone could live on so few food sources and such for very long.
- Using real-world locations for events, specifically Raven Rock. But then they botched it, because sites like that should have been like the Glow by the time it was over.
- Showing alternate-history information in museums which still tied back to the real time line. Also having people massively ignorant of the facts while still claiming to know all about the pre-war US. The corruption of history is a solid thread.
And uh...
Well, uh...
...
I dunno, Dukov? Got nothing else.
- The White House was leveled, and then-some. Unlike virtually every other major target of nuclear warheads, at least they made one building so irretrievably demolished that you had to notice the map title to be aware of it. Then again the pillars sticking out of the debris was damned goofy.
- Common presence and utilization of robots. Finding Mr. Handy stations in houses and having metro sentries was appreciated. Having military-grade sentry bots in less-than-military areas, not so much.
- Appeals to the "other side," ergo Chinese communists. Then again, maybe too many appeals. Felt like every third building was full of dirty reds.
- Having settlements made out of reasonable materials. If Megaton was made out of wood, I'd have been disappointed. Then again, there's a curious lack of fortifying existing structures...
- Having a post-war nation state ala the Republic of Dave. Brilliant tie in to the common micronationalist fantasy. Not very feasible though; I doubt anyone could live on so few food sources and such for very long.
- Using real-world locations for events, specifically Raven Rock. But then they botched it, because sites like that should have been like the Glow by the time it was over.
- Showing alternate-history information in museums which still tied back to the real time line. Also having people massively ignorant of the facts while still claiming to know all about the pre-war US. The corruption of history is a solid thread.
And uh...
Well, uh...
...
I dunno, Dukov? Got nothing else.