Things we learned from Fallout 3

Wintermind said:
PS. (The AA-12 (the shotgun you linked) is a load of shit. Anybody actually adopted it yet? Exactly.)

Really? I've seen a bunch of presentations and tests with it, it proved to be quite a forceful weapon.
 
Point is they clearly based their combat shotgun on the PPSh, which is by all accounts fucking dumb.

371. Gaining 1000 rads will cause you to drop dead on the spot, even if it's been years since your last exposure.
 
The ultimate test of a firearm is to see how many 'professionals' (ie, military forces and/or some of the more 'serious' police forces) adopt it on a regular basis. The AA-12 may a be able to lay down an unbelievable hellfire but it's still a fucking shotgun and basically useless beyond seventy-ish feet or so?. The only mags that won't empty after less than a second of fire are fucking huge and ridiculous.

It also claims that it doesn't need cleaning or lubrication and anything that claims that is a hilarious lying joke.

It'll basically remain a gimmicky movie shotgun/civilians who have more money than sense shotgun, like the Desert Eagle.

372. 1000 rads will cause you drop dead on the spots, but 999 rads is A-OK!
 
373. After two hundred years, bottle caps still remain the dominant currency.
 
374. Caves and abandoned buildings always have some kind of one-of-a-kind weapon hidden in them.
 
375. Caves an abandoned buildings have not be completed looted in the past two hundred years. And if they don't have weapons, they have skill books, armor, or some similar, unique or semi-unique item hidden in them.
 
379. Invisible walls will only stop you from straying to far. That don't care if you die a painful, irradiated death.

380. Robots that fly around and move without any obvious signs of propulsion or a power source are left alone and not dismantled for components or scrap.
 
Atomkilla said:
376. Mutated turtle kills you by sending...um, sound? at you. Shredder's creation, no doubt.

No no, the turtles fight Shredder.
 
380. Raiders don't eat the food that's stored at the supermarkets they'll die protecting.
 
382. Nor will said raiders actually try to fortify said supermarket other than laying down a couple of planks to use to walk around.
 
385. One Russian guy actually did "make a fortune" in America.

In Soviet Russia, land wastes you!
 
386. Vaults have large, open areas to play sports such as baseball.
 
To be honest, that does make some sense. maybe not a proper basketball court, but you'd definitely need some sort of quad area that could be used for sports and recreation and public functions. We generally don't see much in the line of gyms in the vaults, but they'd need 'em too.
 
I can understand jogging through hallways and a room with exercise equipment, but not a whole baseball field.
 
What, why? A vault was made for thousands of people which would live there for years. There is nothing unusual about having good stuff for sport and such. In the original games, we just didn't saw all levels of a Vault. Fallout 3 and followers didn't made it any better too, but that doesn't mean it doesn't exist.
 
I dunno about a room for THE VAULT TEC BASEBALL FIELD, but a big ass quad kinda thing would make sense, have room/spaces that could be changed or converted to fields for different sports alongside just giving people a change of scenery. Parks are nice. people need parks.
Though I suppose I am just kinda splitting hairs, I just imagine it as a big, somewhat rearrangeable room, not just a room for a baseball field, y'know?
 
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