Things we learned from Fallout 3

397. A person can satnd all day everyday in a pool of radioactive water in front of an Atomic Bomb and manage to live at least 70 years with no ill effects.
 
398. Talon Company has nothing better to do than kill some random vault dweller just because he's nice to people.
 
399. Cameras can help repair the most technologically advanced robot in the Capital Wasteland.

(Apology if that was mentioned already, it's a big thread.)
 
400. Cutting off people's fingers after you've brought them to the merciless, brutal death makes you a good person.
 
404. If you're going to make a new game in a heavily-established franchise, please don't do many things very well while TOTALLY DROPPING THE BALL on other things :(

If it weren't for them dropping balls all over the place (heh) Fallout 3 would have been really awesome.

It's almost like Bethesda tried really hard to keep it Fallout-ey something like 50-75% of the time, then all the other times they just went "Fuck that, we should make this feature buggier and feel more like Oblivion"
 
408. To make a game successful circa 2011, hype unrelated words and over promise while under delivering.

409. When reasonable people are outraged that you've produce a half-rate game, use your 'fan base' as a wrecking ball against the opposition.
 
410. some people will miss the point of a topic and start making half assed atempts at wit instead of actualy partaking on the activity.

411. Mutant Turtles reing over Mutant Crabs.
 
TychoTheItinerant said:
1. All automobiles are packed with high explosives.

(Seriously, this is just retarded. These cars are dead hulks. Long-dead non-functional reactors on wheels. Uranium does not magically go KABOOM when you shoot at it.)
In all fairness, I find going around blowing up cars immensely satisfying. In certain parts of the game, you can use it to cause a chain reaction that kills everyone in the area :twisted:

I will admit that I had a character that would fire a full clip into every car he ran across. It was enjoyable :mrgreen:


412. It spawned this thread, which is a hilarious read. See look, dissapointing games that fall far short of their potential *are* good for something!
 
413. Don't worry about the hermetic seal on your power armor-- that flimsy PipBoy glove will keep the radiation out just fine.
 
414. Even though the Pip-Boy is sealed to your arm you have no problems putting clothes on under it, even power armor.
 
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