Out of everything in Fallout 4 that's the only thing that doesn't make sense?
Allow me to go further that yes, in fact, the unfinished quality is the thing which I find to be the most unforgivable in all of Fallout 4. Yes, the power armor lore doesn't make any sense. Yes, someone needs to have the shit slapped out of them and be told, "GHOULS ARE NOT ACTUALLY UNDEAD. They're just really injured!" I would also clarify they're not zombies either since if they don't EAT then why do they HUNGER? Eesh.
However, those are actually minor flaws to the fact the game feels incredibly half-assed and that's the part which makes me dislike it strongly. I can deal with continuity glitches and even missions I outright hate. I can't, however, abide the fact the game continually runs me into walls where it was obvious they didn't bother to flesh out material.
* The massive number of near-identical settlements with no personality and maybe one or two farmers which we're supposed to be okay with because they're places we can build on.
* The complete lack of companion reaction to the majority of the main quest, especially the ending when that's the thing you should focus on most.
* The lack of ending slides which could have done well to show you how you had impacted the Commonwealth.
* Dropped plotline after dropped plotline such as:
1. Nick Valentine being possessed by Kellog.
2. Many companions having no questline.
3. Piper never coming to a conclusion about her sister.
4. No milk of human kindness.
5. What is Synth Shaun's purpose? Why does Father want him to exist?
6. Why does the Institute release Super Mutants onto the surface?
7. Why are they murdering people with Synths? What is their ultimate goal?
8. Where the hell did the Railroad come from and get their massive number of soldiers and resources?
9. Is Maxson really the real deal or a paper tiger? What happened to the Lone Wanderer? How did the BOS get this way? How did Sarah Lyons die? Are the Lost Hill's Elders fine? How is the war with NCR going?
10. Why did the Gunners go against the Minutemen? What's their goal there?
Even my beloved Nuka World has no "good" option to pursue to retake the park for the Merchants.
* The lack of interesting new locations to explore
* The paltry number of sidequests.
* The lack of ability to do evil save in that one adventure where you become a drug dealer.
* How Hancock won't react to you murdering his best girl and robbing him.
But yes, the WORST element of the game is EASILY the fact almost all dialogue choices have identical results.
I'm all for Fallout 4 but it feels like Knights of the Old Republic 2 without Chris Avellone's faux-depth to make it seem like it'd be worth it despite missing a quarter to half of the game.
Clearly.