Things we learned from Fallout 4

Out of everything in Fallout 4 that's the only thing that doesn't make sense?

Allow me to go further that yes, in fact, the unfinished quality is the thing which I find to be the most unforgivable in all of Fallout 4. Yes, the power armor lore doesn't make any sense. Yes, someone needs to have the shit slapped out of them and be told, "GHOULS ARE NOT ACTUALLY UNDEAD. They're just really injured!" I would also clarify they're not zombies either since if they don't EAT then why do they HUNGER? Eesh.

However, those are actually minor flaws to the fact the game feels incredibly half-assed and that's the part which makes me dislike it strongly. I can deal with continuity glitches and even missions I outright hate. I can't, however, abide the fact the game continually runs me into walls where it was obvious they didn't bother to flesh out material.

* The massive number of near-identical settlements with no personality and maybe one or two farmers which we're supposed to be okay with because they're places we can build on.
* The complete lack of companion reaction to the majority of the main quest, especially the ending when that's the thing you should focus on most.
* The lack of ending slides which could have done well to show you how you had impacted the Commonwealth.
* Dropped plotline after dropped plotline such as:

1. Nick Valentine being possessed by Kellog.
2. Many companions having no questline.
3. Piper never coming to a conclusion about her sister.
4. No milk of human kindness.
5. What is Synth Shaun's purpose? Why does Father want him to exist?
6. Why does the Institute release Super Mutants onto the surface?
7. Why are they murdering people with Synths? What is their ultimate goal?
8. Where the hell did the Railroad come from and get their massive number of soldiers and resources?
9. Is Maxson really the real deal or a paper tiger? What happened to the Lone Wanderer? How did the BOS get this way? How did Sarah Lyons die? Are the Lost Hill's Elders fine? How is the war with NCR going?
10. Why did the Gunners go against the Minutemen? What's their goal there?

Even my beloved Nuka World has no "good" option to pursue to retake the park for the Merchants.
* The lack of interesting new locations to explore
* The paltry number of sidequests.
* The lack of ability to do evil save in that one adventure where you become a drug dealer.
* How Hancock won't react to you murdering his best girl and robbing him.

But yes, the WORST element of the game is EASILY the fact almost all dialogue choices have identical results.

I'm all for Fallout 4 but it feels like Knights of the Old Republic 2 without Chris Avellone's faux-depth to make it seem like it'd be worth it despite missing a quarter to half of the game.

That's unacceptable.

Clearly.
 
dislike it strongly.
How does that = 9/10? If you dislike something to any degree it would be on the lower end of the scale, not higher.
Picture22.png

9 must mean 2 or 1, unless you'd like to change your answer.

Also, thank you for pushing back and asking questions.
 
Allow me to go further that yes, in fact, the unfinished quality is the thing which I find to be the most unforgivable in all of Fallout 4. Yes, the power armor lore doesn't make any sense. Yes, someone needs to have the shit slapped out of them and be told, "GHOULS ARE NOT ACTUALLY UNDEAD. They're just really injured!" I would also clarify they're not zombies either since if they don't EAT then why do they HUNGER? Eesh.

However, those are actually minor flaws to the fact the game feels incredibly half-assed and that's the part which makes me dislike it strongly. I can deal with continuity glitches and even missions I outright hate. I can't, however, abide the fact the game continually runs me into walls where it was obvious they didn't bother to flesh out material.

* The massive number of near-identical settlements with no personality and maybe one or two farmers which we're supposed to be okay with because they're places we can build on.
* The complete lack of companion reaction to the majority of the main quest, especially the ending when that's the thing you should focus on most.
* The lack of ending slides which could have done well to show you how you had impacted the Commonwealth.
* Dropped plotline after dropped plotline such as:

1. Nick Valentine being possessed by Kellog.
2. Many companions having no questline.
3. Piper never coming to a conclusion about her sister.
4. No milk of human kindness.
5. What is Synth Shaun's purpose? Why does Father want him to exist?
6. Why does the Institute release Super Mutants onto the surface?
7. Why are they murdering people with Synths? What is their ultimate goal?
8. Where the hell did the Railroad come from and get their massive number of soldiers and resources?
9. Is Maxson really the real deal or a paper tiger? What happened to the Lone Wanderer? How did the BOS get this way? How did Sarah Lyons die? Are the Lost Hill's Elders fine? How is the war with NCR going?
10. Why did the Gunners go against the Minutemen? What's their goal there?

Even my beloved Nuka World has no "good" option to pursue to retake the park for the Merchants.
* The lack of interesting new locations to explore
* The paltry number of sidequests.
* The lack of ability to do evil save in that one adventure where you become a drug dealer.
* How Hancock won't react to you murdering his best girl and robbing him.

But yes, the WORST element of the game is EASILY the fact almost all dialogue choices have identical results.

I'm all for Fallout 4 but it feels like Knights of the Old Republic 2 without Chris Avellone's faux-depth to make it seem like it'd be worth it despite missing a quarter to half of the game.



Clearly.

I actually like KOTOR2 more than the first game.
 
I actually like KOTOR2 more than the first game.

I think it's very well written by a man who clearly does not like the Star Wars mythology. Which I'm okay with but there was a distressing lack of, "Ha, ha, no Kreia" options.

How does that = 9/10? If you dislike something to any degree it would be on the lower end of the scale, not higher.
Picture22.png


9 must mean 2 or 1, unless you'd like to change your answer.

Also, thank you for pushing back and asking questions.

I gave it a 8, not a 9.

http://unitedfederationofcharles.blogspot.com/search?q=Fallout+4

I claimed I'd given it a nine but I actually had forgotten what score I gave it on my blog.

Note that 8 is a significant comedown from Fallout 3, one of my all time favorite games. I mean, seriously, you have to fuck it up ROYALLY to make it as low as that since the formula was perfect.

I also used to have a rule any game got a ten which could keep me entertained for forty hours or more got a 10.

Instead, almost 100 hours into Fallout 4 and it was STILL underwhelming.
 
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I think it's very well written by a man who clearly does not like the Star Wars mythology. Which I'm okay with but there was a distressing lack of, "Ha, ha, no Kreia" options.

The original game being based around an incredibly predictable plot twist and then shoving all the instances in my face where they hinted at it like I was too fucking stupid to figure it out on my own (which I did) really rubbed me the wrong way. That game lived and died on that plot twist. KOTOR2 had interesting things to say about Star Wars which at the time for a lot of folks was a bad thing. Given where that series ended up (MMO nonsense) and where the movies are headed now, we need another KOTOR2 now more than ever.
 
The original game being based around an incredibly predictable plot twist and then shoving all the instances in my face where they hinted at it like I was too fucking stupid to figure it out on my own (which I did) really rubbed me the wrong way. That game lived and died on that plot twist. KOTOR2 had interesting things to say about Star Wars which at the time for a lot of folks was a bad thing. Given where that series ended up (MMO nonsense) and where the movies are headed now, we need another KOTOR2 now more than ever.

Eh, I didn't at all like Rogue One because if it didn't want to make a movie about good guys and bad guys in a galaxy far far away it shouldn't have made a Star Wars movie.
 
Eh, I didn't at all like Rogue One because if it didn't want to make a movie about good guys and bad guys in a galaxy far far away it shouldn't have made a Star Wars movie.

Rogue One attempting to be a morally gray war film wasn't the issue for me, it's the lack of actual interesting characters (which KOTOR2 had in spades) and that it felt like a big budget fan film with nothing really to add to the series is what bothered me the most.
 
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* How Hancock won't react to you murdering his best girl and robbing him.

Yeah he is far too chill. Even if you agree to make up for it you can then turn around and say "Actually bollocks to you, I ain't giving you jackshit" and he's just like "I'm out of touch with my people now, I'll travel with you despite not appointing anyone to look after Goodneighbor while I'm away."

No Hancock, you should be pissed off or really upset or just something other than "Yeah it's cool. Wanna hang?"

EDIT: It's only so no players miss out on having Hancock as a companion. Still jarring though.
 
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Bethesda's idea of tackling a transhumanist story with de personalization elements: Duh..... some npcs will spawn with a junk item with the worth Synth on it.

If I was doing this game, I'd use some of that massive blank space in the map to make a settlement full of robots and cheap post-apocalypse cyberpunk in it. I'd also fill the Commonwealth with a shit ton of robot monsters as enemies versus Bandits and Super Mutants.

I'd also throw in some cybernetic perks you can unlock if you side with the Institute and similar perk trees for joining one faction or the other.

Really play up the Commonwealth as a technologically advanced but poor junk society. Hell, steal from Battle Angel Alita and make a Junkyard into a settlement (or, well, Junktown).
 
That no matter how much you try, Nate(i can't say your avatar because Bethesda loves giving Backstories to main characters so you CAN'T CREATE YOUR OWN) will always screaming "Muh son!!!, Muh son!!"
 
That no matter how much you try, Nate(i can't say your avatar because Bethesda loves giving Backstories to main characters so you CAN'T CREATE YOUR OWN) will always screaming "Muh son!!!, Muh son!!"
That's a new development seen with their attempts at Fallout; with TES it was always the adult-infant-prisoner-with-no past, and no means of having survived to adulthood PC. Giving the character a backstory is about the only thing I can compliment them on, aside from art-design; but making that backstory not matter a damn thing undoes any gained esteem. I'd love it if they would take a few lessons to heart from The Witcher and Planescape, but I haven't any hope that they ever will. :( They make sandbox simulators, not RPGs.
 
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That's a new development seen with their attempts at Fallout; with TES it was always the adult-infant-prisoner-with-no past, and no means of having survived to adulthood PC. Giving the character a backstory is about the only thing I can compliment them on, aside from art-design; but making that backstory not matter a damn thing undoes any gained esteem. I'd love it if they would take a few lessons to heart from The Witcher and Planescape, but I haven't any hope that they ever will. :( They make sandbox simulators, not RPGs.

I would say FO4 was a shitty sandbox as well. When I tried "exploring" all I did was shoot at more things and loot more things.
 
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