DirtyOldShoe
Some kind of lucky
And Diamond City.98: Once one person is allowed to enter Vault 81, they just leave the door open forever.
And Diamond City.98: Once one person is allowed to enter Vault 81, they just leave the door open forever.
Anyway, I'm being passive-aggressive. I just want the critique to be good, people have a lot to work with. I just don't care about the "everyone's bisexual" in the game thing. I don't think it's a problem. It isn't even everyone's canonically bisexual, it's everyone's bisexual if you go that road and effort wanting to know the character, which again the game plays like a diffuse sandbox game of possibilities would. Not everything is how it turns out, different outcomes open up. Do any of the characters actually express they are bisexual? Do you? No, that's your choice in the game. The companions are often considered one of the parts of the game that irritatingly tease you where the game could have been good, but I don't think the circumstances where clarity over sexual orientation makes a character more complete or interesting are actually that numerous, so I don't think that's an element of any of its failings. Am I any more interesting for sharing my sexuality on the forum, OR MY VEGANISM? People probably consider that tmi. There's ambiguous writing like this in other stuff and it in and of itself I don't think is the problem unless they were to be more specific about character's circumstances.Oooooookay…?
Good point, but to be fair the thread this one is based on, "Things we learned from Fallout 3" was a decent amount nitpicking. The point of the thread is to have fun tearing apart every stupid part of this damn game.olestra said:snip
They were obviously smoking cigars made from the Benji's Bethesda gave them in bribe money.102: Even a cliched, plot-hole ridden, POS story can be nominated for "Outstanding Achievement in Story" at the DICE Awards. (Seriously, WTF were the judges smoking? Toddy Boy wins a lifetime achievement award, and hell, FO4 straight up wins GOTY. Or more likely Bethesda bribed the fuck out of them.)
I don't want to be a fun wrecker, but that was introduced via trait in the original fallouts107: Being agile makes bullets from automatic weapons hurt more
Oh damn, you're right!I don't want to be a fun wrecker, but that was introduced via trait in the original fallouts
101 put potentially funnily: Stimpaks are just blood--and you are a vampire. Vampire: The Masquerade (Bloodlines) was a fucking good game, this is just the lead-up to a miraculous cross-over.
Ummmm...I'm pretty sure stimpaks weren't just blood in FO1 + 2.Aperture Science XS 2000 said:Fallout 1 and 2 also has stimpack working like that, so what?