130. You can eat crab cakes to be able to breathe underwater for a while
129. You can buy a ghoul, get it stuck in a fridge, never water it, never even see it again, and it will be okay.
You know, there's one thing I never understood about the Bethesda Fallouts. Technically we're not supposed to kill kids right? They're marked essential always and you can't even damage them. Yet, now in both FO3 and FO4, you end up killing kids.
FO3: When you blow up Megaton, you kill the 2 kids that live there. When you blow up the Citadel, you kill the 3 or 4 kids running around there. There is absolutely 0 chance they survived.
FO4: There are at least 4 kids in the Institute. When you nuke the Institute you also kill all those kids inside. When you blow up the Prydwen you kill a bunch of both teenagers and kids.
So it seems to me like it's hypocrisy at its finest. If we can kill multitudes of kids by setting off nukes, why can't we just kill the kids directly? Makes no damn sense.
136. Radiation gave dogs the ability to teleport through the wasteland when needed.
They're Bethesda. They probably didn't miss that, they just don't give a fuck about the lore.Aperture Science XS 2000 said:How bethesda could have missed that?
Yea...we had this thread already. It did not end well.This is one of the worst. REALLLYYYYYYYYYYYYYY?! How bethesda could have missed that? there is even a BAD ENDING ENTIRELY ABOUT THEM AND THEIR TOWN talking about how they DIE without water and FEEL deshydratation!!
"The ghouls of Necropolis learn firsthand the final meaning of dehydration, as their city succumbs to the desert sands and the water runs out. Without their water purifying control chip, they do not survive."
I'm pretty sure all they did was take the Skyrim Dragon model that flew around everywhere and replaced it with Vertibirds and called it a day. I started playing Fallout 4 again and it was hilarious watching two Brotherhood of Steel guys jumping out of a Vertibird to chase a deer. Which goes to show that if you don't take Fallout 4 serious at all then it can be hilarious and fun for its stupidity.127. Vertibirds apparently run off the power of unicorn farts now since they never explain how the BOS have so many without gasoline.
Yea...we had this thread already. It did not end well.
Actually Vertibirds are just armors while Skyrim dragons are actual creatures, with skeletons and stuff... Vertibirds are just npcs wearing a vertibird armor flying around...Yea...we had this thread already. It did not end well.
I'm pretty sure all they did was take the Skyrim Dragon model that flew around everywhere and replaced it with Vertibirds and called it a day. I started playing Fallout 4 again and it was hilarious watching two Brotherhood of Steel guys jumping out of a Vertibird to chase a deer. Which goes to show that if you don't take Fallout 4 serious at all then it can be hilarious and fun for its stupidity.
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You do realize that dragons are 1/4 armor right? that is what the skin is in the NPC file, and Armor addon, that is what allows there to be a variety of Dragons using one skeleton with different skins.Actually Vertibirds are just armors while Skyrim dragons are actual creatures, with skeletons and stuff... Vertibirds are just npcs wearing a vertibird armor flying around...
This is a Vertibird in FO4 (this was a bug, it wasn't wearing the armor):You do realize that dragons are 1/4 armor right? that is what the skin is in the NPC file, and Armor addon, that is what allows there to be a variety of Dragons using one skeleton with different skins.
Creatures are NPCs, the engine recognizes this. Yes they have a separate category as humanoids, but that is for sorting and searching function. A creature is built the same way a human is.
Virtibirds are NPCs just like Turrets are.
Vertibirds have skeletons, flight paths and all the same data as dragons.
skininstance and dismemberablebodyparts are part of a Skeleton in the nif which is referenced by the corresponding hk file.
You would not be able to shoot a vertibird if it did not have skininstance and dismemberablebodyparts.
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I think they were activators, like birds in Skyrim as you couldn't interact with them and all they could do was run through one animation.So wait, if FO4 Vertibirds are like this, does this also apply to FO3 Vertibirds? (I wouldn't think it'd apply to NV vertibirds since there's only 2 in the whole game and they probably have their own AI)