Things we learned from Fallout 4

I don't want to be a fun wrecker, but that was introduced via trait in the original fallouts :(

Strictly speaking having high AG in the classics simply aided in the process of ensuring more damage was likely to occur, it didn't directly 'increase damage' (Big Guns % to hit = 10+Ag)

As opposed to the Agility 'perks' of Fallout 4 that do directly increase damage, but do NOT affect the chance of hit... (gunslinger, commando, gun Fu perks have exactly this effect...)

Sooo if we're being nit-picky, Fallout 1 & 2 did not have 'damage increase' based on only on agility level, to somewhat mitigate this argument we could argue that the classic series did have perks that did buff actual damage ( Better Criticals & Bonus Ranged Damage )

I'd also draw note to the fact that perks in the classics worked vastly differently, and that there are 2 such perks in the classics compared to the 11 of FO4.

I guess both view on this are kind of right, but because one of them is fallout 4, it's clearly in the wrong.
 
111. Companions and settlers are totally cool with you undressing them down to their underwear.
 
113: Harkness clearly couldn't have been the only Gen 3 Synth as Fallout 3 implied, because you would have had to go with the bad end for that quest in order for Harkness to end up back at the Institute. Since Zimmer never made it back to the Institute according to his successor, this implies that Harkness stayed in Rivet City, which means he clearly wasn't as important as Zimmer made him out to be.
 
117. An organization whose goal is to hoard tech aren't interested in loungers that can read the memories of people both living and dead
118. A bunch of greasemonkeys in a garage posses the same level of tech as the Brotherhood of Steel.
 
120. If you shoot your dog in front of a girl and then heal it they fall in love with you.

121. If you pick a lock in front of a girl they'll fall in love with you, unless you're picking the lock of something that belongs to someone else - in which case they hate you.

123. If you hack computers in front of people they will sleep with you.
 
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124. You can buy a dog, get it sent somewhere, never water it, never even see it again, and it will be okay.
 
126. Despite the Mechanist's lair essentially being a pristine condition robot factory, the Brotherhood of Steel show absolutely no interest in it, nor can you give it to them if you're sided with them.

127. Vertibirds apparently run off the power of unicorn farts now since they never explain how the BOS have so many without gasoline.

128. The Brotherhood, despite being all about the preservation of technology and keeping very important tech to themselves to protect people, would rather blow up the Institute than reap the tons of scientific progress that lies deep within.
 
128. The Brotherhood, despite being all about the preservation of technology and keeping very important tech to themselves to protect people, would rather blow up the Institute than reap the tons of scientific progress that lies deep within.
Funny you should mention that because that just smacks of the Institute being canon and BGS going all in on the AI shit show in the next Fallout.
 
124. You can buy a dog, get it sent somewhere, never water it, never even see it again, and it will be okay.
129. You can buy a ghoul, get it stuck in a fridge, never water it, never even see it again, and it will be okay.
 
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