Gizmojunk
Antediluvian as Feck
It's not splitting hairs, but I do think that it —might— be part of the reason Bethesda changed the setting, if any of them understood it.Firstly I would argue at this stage you are somewhat splitting hairs. You've already conceded that they did achieve tonal consistency with the reto-future design of the original games in the map's most prominent area.
The elevator pitch for Fallout is too complex, and so it has become "the future, but like if the 50's never ended"; this is the wrong portrayal.
The reason this is wrong is because these buildings are made of the same materials and designs—they look like the 1950's, but they are 120+ years after them. They wouldn't have built them like that in their prediction of the future; the meaning is two-fold. The houses would have been 'great improvements' upon the old way of building & living in them; plastics, new metals, automated features, waterproof, fireproof... obsessed with convenience and protecting their home from damage.Secondly I would argue that most areas did not look like your example in Fallout 3(both pictures of which are the same town, I believe) but also that having some suburbs follow more traditional real life design philosophy is fine,
Megaton (aside from the silly bomb) is a lot like Junktown in premise; built from salvage.Places like Arefu and Megaton are literal garbage and I won't defend their design...
This is a mistake, these two are the same, but they are not what was being compared. The comparison was "50's world of tomorrow; what they thought the world of tomorrow would be", and a "1950's held over to the year 2077, and stopped by the bombs". This is a key difference that is the problem in FO3. Most of FO3 looks like the world stopped in the mid 50's; there were game reviewers that thought it was actually set in the 1950's....because in truth the difference of "50's world of tomorrow" and "50's as they thought the world of tomorrow would be" is basically non-existant...
www.youtube.com/watch?v=laq9ua5VjTs&t=3m46s...and not a distinction Interplay itself believed in.
Not 'also', it's the principle. Fear of the Atom was central to the setting; so much so that their fear & expectation bent the very laws of their reality. Fallout's setting is a GURPS campaign setting; nearly a comicbook world where green goo and radiation have caused mutant B-movie monsters, and evil cyborg villains try to take over the world by converting humanity in to giant superhumans.The 50's retrofuture serves a purpose of making the Old World a distinct relic, it is 50's because it deliberately evokes a bygone era (and also the "Fear the A Bomb" cultural zeitgeist).
The wasteland of Fallout [1] is more of Twilight Zone/'There be Dragons' place left by the absolute unknown [and unfathomable] aftermath of the war. Normal life is only in the towns, with the still recovering humanity. *This is why Gecko's Renewal cult, and the chess playing scorpion were so wrong in Fallout 2; both could have fit in the deep wastes, but not in town.The Wasteland should be a place with lots of punk-inspired Mad Max style visual design, contrasted against a background of rusting 50's retrofuture.
Ghouls were implied to actually (and only) be the first inhabitants of Vault 12 a freak accident of the war, their fate caused by exposure to the outside during the bombs, due to their vault door not sealing properly. As such they would be the only living creatures to personally remember the world as it had been before the war... because they lived it. It meant that every ghoul was from the Necropolis vault. In the recent games they are no longer so special or interesting, having been given the generic origin of being due to radiation exposure, and could appear almost everywhere in the world—cause & effect.
Not at all. Pre-war was 2076; that's past our own modern era. 2077 culture wouldn't be sock hops, bomber jackets and Brylcreem—that's 1950's era culture, not the 50's envisioned culture of 2077.I would say that the Greaser example with the Tunnel Snakes is perhaps a poor one since you would expect pretty rationally that Vaults would preserve pre-war culture well enough and Vault serve the same thematic juxtaposition purpose too so the 50's aesthetic continuing in there is well enough.
Not this:
He had some nice concept art. Adamowicz extrapolated down the wrong path; modern day 1950's with pre-war post millennium tech, become post apocalypse. He probably gave them exactly what they asked of him.My point was that Adamowicz's aesthetic nails the look of the pre-war era and is entirely consistent with that of its portrayal in the originals.
These are examples I'd of chosen myself; though these are from Fallout 2. I picked the plasma cutter.I will say on the energy weapon design, you are being deliberately dishonest. Please tell me straight that these don't look anything at all like a gun taken from the cover of a 50's comic-book.
Compare the Fallout plasma & laser rifles to the FO3 counterparts:
The gun they got right was the alien blaster.
*Notice that the blaster and the post-war Brotherhood (experimental) guns are futuristic of 2077, and the pre-war Fallout [1] laser rifle is futuristic of the 50's. While the laser rifle from FO3 looks more like an idea for an industrial laser with a gun handle/stock tacked on. I like the FO3 laser rifle, but it's symptomatic of a larger disconnect with the source material.
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