Think a voiced protagonist is a bad idea? Here's Bethesda's reasoning!

Reaper Shackal

King of the Dominion
http://www.ign.com/articles/2015/06/22/why-fallout-4s-protagonists-have-voices

Come now Bethesda, it's not the lack of a voice it's you. You made the writing crap in Fallout 3.
Just look at those dialogue choices for the dog. I'm tempted to believe a 12 year old wrote them.

Also to note: God damn it the dog can't be killed. Welcome back to essential npc world everybody, enjoy your stay!


P.S: I wasn't sure if this was the best forum to put this on, but feel free to move it if you feel it belongs elsewhere.
 
I do not have that big of an issue with the voice, TBPH. Then again, I did play (and enjoyed thoroughly) the ENTIRE Mass Effect Trilogy, Dragon age 2 and Inquisition (I have not even completed Inquisition yet).
 
I do not have that big of an issue with the voice, TBPH. Then again, I did play (and enjoyed thoroughly) the ENTIRE Mass Effect Trilogy, Dragon age 2 and Inquisition (I have not even completed Inquisition yet).

I enjoyed those games too. However, is this what we want? Fallout to become Mass Effect?
 
I do not have that big of an issue with the voice, TBPH. Then again, I did play (and enjoyed thoroughly) the ENTIRE Mass Effect Trilogy, Dragon age 2 and Inquisition (I have not even completed Inquisition yet).

I enjoyed those games too. However, is this what we want? Fallout to become Mass Effect?

I found Mass Effect's story to be perfect, let me tell you. The only thing I disliked was how stupid the ending felt at first.
 
I do not have that big of an issue with the voice, TBPH. Then again, I did play (and enjoyed thoroughly) the ENTIRE Mass Effect Trilogy, Dragon age 2 and Inquisition (I have not even completed Inquisition yet).

I enjoyed those games too. However, is this what we want? Fallout to become Mass Effect?

I found Mass Effect's story to be perfect, let me tell you. The only thing I disliked was how stupid the ending felt at first.

It's not really the story, per say, but the feel. This dialogue wheel is drifting from what made Fallout unique. Many things in Fallout 4 are.

Side note: I actually liked ME 3's ending, though I had the free ending DLC.
 
I do not have that big of an issue with the voice, TBPH. Then again, I did play (and enjoyed thoroughly) the ENTIRE Mass Effect Trilogy, Dragon age 2 and Inquisition (I have not even completed Inquisition yet).

I enjoyed those games too. However, is this what we want? Fallout to become Mass Effect?

I found Mass Effect's story to be perfect, let me tell you. The only thing I disliked was how stupid the ending felt at first.

It's not really the story, per say, but the feel. This dialogue wheel is drifting from what made Fallout unique. Many things in Fallout 4 are.

Side note: I actually liked ME 3's ending, though I had the free ending DLC.

I never cared for the wheel. To me, that is no different from the dialogue box in the rest of the games.
 
I do not have that big of an issue with the voice, TBPH. Then again, I did play (and enjoyed thoroughly) the ENTIRE Mass Effect Trilogy, Dragon age 2 and Inquisition (I have not even completed Inquisition yet).

I enjoyed those games too. However, is this what we want? Fallout to become Mass Effect?

I found Mass Effect's story to be perfect, let me tell you. The only thing I disliked was how stupid the ending felt at first.

It's not really the story, per say, but the feel. This dialogue wheel is drifting from what made Fallout unique. Many things in Fallout 4 are.

Side note: I actually liked ME 3's ending, though I had the free ending DLC.

I never cared for the wheel. To me, that is no different from the dialogue box in the rest of the games.

As Walpknut has stated many times in other threads, it's limiting what you think will be said and can end up being nothing what you thought it would be.
 
As Walpknut has stated many times in other threads, it's limiting what you think will be said and can end up being nothing what you thought it would be.

I never think about what my character is going to say at all. Just me, but the Dialogue Wheel is NOT that big of an issue.
 
The dialogue is going to be like this: You think to yourself "Wow, this man was very helpful" so you select the choice that says "Thanks for your help." Your character then proceeds to say "Thanks for your help, bitch. Time to fucking die."
 
The dialogue is going to be like this: You think to yourself "Wow, this man was very helpful" so you select the choice that says "Thanks for your help." Your character then proceeds to say "Thanks for your help, bitch. Time to fucking die."

Something like that.
A good example would be in Telltale's The Wolf Among Us. There is an option when talking to a character to "glass him". I Assumed that meant to join him in drinking, so I clicked it. My character proceeded to smash his glass cup into his face instead.

To improve your example, I would say that the option only says "Thanks.." and your character goes "Yeah.. umm. Thanks..." like he didn't mean it.
 
Mass Effect is not an RPG, so designing the game like it is not a good idea. Also Mass Effect's story was pretty whatever, the high point of that game are the characters.

Was going to respond to this, but y'know what, I decided not to. Whatever floats your boat.
 
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"We know we sacrificed some great storytelling [in Fallout 3 by allowing] the player to do whatever they want," he said.

Yeah, like being able to kill any NPC in the game. OH WAIT!

I found Mass Effect's story to be perfect, let me tell you. The only thing I disliked was how stupid the ending felt at first.

"At first"? :confused:
 
Mass Effect is not an RPG, so designing the game like it is not a good idea. Also Mass Effect's story was pretty whatever, the high point of that game are the characters.

The sad thing is Mass Effect is a RPG. It is what AAA game design did to the RPG genre once they decided to appeal to the broadest demographic possible.
 
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