SuAside said:that's my point.maximaz said:So while you're in the process of actually pulling the trigger at someone, if someone else is hitting you say from behind, they do it really slowly, and if they do connect, the damage is minimal so that you don't sit there and watch the playback while your character is being beaten to death by someone.
they altered gameplay for the sole purpose of making it 'cool looking'.
On the other hand, they implemented all kinds of separate timings (for player, enemy and environment), so with a CS it might be moddable into something closer to TB.
I'm not good at coding, but it might be possible to separate the actions of the player and enemies with 'if ... then' while keeping the surroundings frozen for a turn, and turning off the VATS cinematic.
The only problem is that it seems that you can only shoot in VATS (no movement, no inventory check), and this may be hard-coded??
Otherwise, the Q&A was okay, promising answers, with the occasional no answer at all and dodging the question.